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openmw-tes3mp/apps/openmw/mwmechanics
2017-07-26 16:20:16 +00:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
actors.cpp Merge pull request #1262 from Allofich/warnings 2017-04-21 14:34:36 +02:00
actors.hpp Cache allies found while iterating engageCombat 2017-04-13 02:02:38 +09:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
aicombat.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
aicombataction.cpp Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922) 2017-07-16 22:38:23 +04:00
aicombataction.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
aiescort.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Added missed return statement 2017-06-11 15:06:44 +04:00
aipackage.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
aipursue.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aipursue.hpp
aisequence.cpp Make stationary actors return to position on load 2017-06-15 18:33:50 +09:00
aisequence.hpp Make guards that are attacked try to arrest player 2017-06-15 01:47:10 +09:00
aistate.hpp
aitravel.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
aitravel.hpp
aiwander.cpp Make stationary actors return to position on load 2017-06-15 18:33:50 +09:00
aiwander.hpp Make stationary actors return to position on load 2017-06-15 18:33:50 +09:00
alchemy.cpp Add parentheses to clarify calculations 2017-04-20 01:38:21 +09:00
alchemy.hpp
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Fixed encumberance check (bug #3963) 2017-07-25 10:28:33 +04:00
character.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
combat.cpp Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
creaturestats.hpp Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Fixed enchant points calculations formula 2017-05-26 23:42:11 +04:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Make guards that are attacked try to arrest player 2017-06-15 01:47:10 +09:00
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
movement.hpp
npcstats.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
npcstats.hpp
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp
obstacle.cpp
obstacle.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
pathfinding.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
spellcasting.hpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
spells.cpp
spells.hpp
stat.cpp Change bounds behavior of stat script commands 2017-03-22 15:17:44 +09:00
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
summoning.hpp
trading.cpp Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
trading.hpp