MAtahualpa
2d1af3ee4a
Update record.cpp
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This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
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*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
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Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
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Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
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This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
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Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
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The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
8 years ago
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
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On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
8 years ago
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
8 years ago
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
8 years ago
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
8 years ago
scrawl
35bb467c7a
Fix inverted setting of variable
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
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(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
5a939418fc
Add missing avcodec_close ( Fixes #3741 )
8 years ago
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
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The culprit was - surprise, surprise - d39d4f2619
8 years ago
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
8 years ago
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
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Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
ee4073541c
Animation: cache getVelocity()
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
8 years ago
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
8 years ago
scrawl
884d306bf3
Throw exception when told to use 0 threads
8 years ago