Ilya Zhuravlev
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2d94fa20d2
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spell window layout: make longer to fit russian translation
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2019-04-25 06:24:32 -04:00 |
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Ilya Zhuravlev
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04de2fcc54
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spell window: Use sDeleteSpell instead of hardcoding string caption
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2019-04-24 19:57:15 -04:00 |
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Ilya Zhuravlev
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6c96b5653b
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Add a button to delete spells from spellwindow
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2019-04-24 19:22:47 -04:00 |
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Capostrophic
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34ea9ea813
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Add an option to restore MCP-like movement behavior
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2019-04-24 16:21:12 +03:00 |
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Capostrophic
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c7ac06b960
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Always account for every follower travelling
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2019-04-24 16:21:12 +03:00 |
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Andrei Kortunov
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7e0bf40dbe
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Allow to shrink tooltip width to its actual text width (bug #3812)
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2019-04-21 08:27:14 +04:00 |
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Capostrophic
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fcf679de49
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Make the default vertical FOV in line with vanilla (bug #4933)
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2019-04-14 18:13:21 +03:00 |
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Andrei Kortunov
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31ddb0a482
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Allow to calculate UI skin size based on texture resolution (feature #4968)
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2019-04-10 10:34:07 +04:00 |
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terrabyte25
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61c3847a12
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Add magic animation option to advanced page
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2019-04-08 14:21:51 -05:00 |
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Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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Capostrophic
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a1ec2aec26
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Update SDL controller mappings from upstream
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2019-04-04 22:28:55 +03:00 |
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Andrei Kortunov
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bbb1fdd92f
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Reduce default composite map distance to decrease GPU loading
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2019-03-23 14:25:44 +04:00 |
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Capostrophic
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02242ce66b
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Fix shader specular lighting (again)
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2019-03-18 19:30:08 +03:00 |
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Capostrophic
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168e758921
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Correct look and behavior of some setting sliders
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2019-03-17 06:44:42 +03:00 |
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AnyOldName3
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5b2691e744
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Actually use specular shininess parameter instead of hardcoded value.
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2019-03-15 17:44:52 +00:00 |
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elsid
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f2e47d640d
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Add option to limit max number of navmesh tiles
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2019-03-08 17:39:04 +03:00 |
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Andrei Kortunov
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5505582a97
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Fix localized 'Invert Y axis' label cutoff
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2019-03-03 20:53:05 +04:00 |
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Andrei Kortunov
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9398117ea7
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Allow to do not reflect terrain
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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2019-03-01 18:02:38 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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Bret Curtis
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dc1c2358b9
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Merge pull request #2089 from akortunov/qthelp
Editor: Add basic info window
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2019-02-25 16:40:11 +01:00 |
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Bret Curtis
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df2de8a661
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Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
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2019-02-23 08:38:30 +01:00 |
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Capostrophic
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4138e29ca4
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
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Bret Curtis
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942f7f776d
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Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
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2019-02-22 15:03:01 +01:00 |
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Chris Djali
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cb5a57e41b
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Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
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2019-02-20 15:35:49 +00:00 |
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elsid
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9626b6ec42
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
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Capostrophic
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39dcbacf44
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Option to disable controller (feature #3980)
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2019-02-15 18:40:22 +03:00 |
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AnyOldName3
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f3fc888ab9
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Merge branch 'osgshadow-test-vdsm-mesa-optimised-shader-2' into osgshadow-test-vdsm
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2019-02-09 15:51:30 +00:00 |
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AnyOldName3
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9b92943d1a
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Don't rely exclusively on a shadow map when out of its depth range
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2019-02-05 20:51:56 +00:00 |
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AnyOldName3
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abe9ba736e
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Add line breaks to make settings more readable.
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2019-01-31 15:00:04 +00:00 |
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AnyOldName3
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556c9a3382
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Add normal-offset shadow mapping to remove shadow acne (flicker)
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2019-01-30 22:28:00 +00:00 |
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Capostrophic
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731f91759e
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Account for inverted tangents on normal-mapped objects (bug #3733)
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2019-01-30 02:03:26 +03:00 |
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Andrei Kortunov
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8580a58ba0
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Optimize HUD update (do not do unnecessary work)
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2019-01-25 21:15:29 +04:00 |
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Andrei Kortunov
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8687a49c19
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Editor: Added basic info window
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2018-12-21 18:51:02 +04:00 |
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AnyOldName3
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e2515f6db7
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Merge branch 'master' into osgshadow-test-vdsm
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2018-12-18 19:51:27 +00:00 |
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Bret Curtis
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83e346e1e6
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add new bugtracker
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2018-12-12 16:18:49 +01:00 |
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Bret Curtis
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b8b1a52216
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add commit date; revert boost as we are not breaking anything yet
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2018-12-12 10:27:09 +01:00 |
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Bret Curtis
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fc10adb608
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makes openmw.appdata.xml a template that accepts @OPENMW_VERSION@ so we do not have to update it all the time; fix deprecated warning for boost header; un-ignore openmw.appdata.xml
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2018-12-11 21:30:37 +01:00 |
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AnyOldName3
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2d5da1a6fa
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Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
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2018-12-08 20:39:41 +00:00 |
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Capostrophic
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7b5932a49d
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Add Invert X Axis option (feature #3610)
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2018-12-01 19:08:02 +03:00 |
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AnyOldName3
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0a409c0ab8
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Make shadow map front-face culling configurable
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2018-12-01 00:26:43 +00:00 |
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AnyOldName3
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dd207d9e54
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Make the shadow polygon offset parameters configurable
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2018-11-30 00:55:54 +00:00 |
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AnyOldName3
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49487355a5
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Merge branch 'osgshadow-test-vdsm' of https://github.com/AnyOldName3/openmw into osgshadow-test-vdsm
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2018-11-29 01:26:22 +00:00 |
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AnyOldName3
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642002b302
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2018-11-29 01:19:01 +00:00 |
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Bret Curtis
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caad388c26
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bump our versions to 0.46, keep this commit in mind when trying to automate this into one place
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2018-11-14 16:32:24 +01:00 |
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Stanislaw Halik
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caefe8cda0
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fix win32 app manifest copy-paste error
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2018-11-11 21:46:15 +01:00 |
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AnyOldName3
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02a8c6a7ce
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Merge branch 'master' into pr/fix-hidpi-resolution
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2018-11-08 23:05:07 +00:00 |
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Bret Curtis
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f6243fae83
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Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
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2018-11-08 20:44:20 +01:00 |
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