1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 09:19:58 +00:00
Commit graph

20331 commits

Author SHA1 Message Date
Evil Eye
bbcdfd4078 Implements vanilla's off-by-one error, fixing #4611 2018-09-06 21:49:50 +02:00
Bret Curtis
778dfa0350
Merge pull request #1910 from Capostrophic/aigmst
Utilize all AI GMSTs for priority rating (feature #4632)
2018-09-06 19:44:02 +02:00
Capostrophic
9408876b58 Utilize AI GMSTs for priority rating (feature #4632)
Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Bret Curtis
387b3e9e87
Merge pull request #1909 from akortunov/warnfix
Fix all MSVC warnings left
2018-09-04 21:11:14 +02:00
Andrei Kortunov
6529883527 Fix MSVC warning C4389 2018-09-04 18:14:51 +04:00
Bret Curtis
86809af2cd
Merge pull request #1908 from akortunov/warnfix
Fix some warnings
2018-09-04 16:00:37 +02:00
Andrei Kortunov
5693ceca74 Remove redundant declaration 2018-09-04 17:56:19 +04:00
Marc Zinnschlag
7e419dc34e Merged pull request #1904 2018-09-04 12:30:59 +02:00
Andrei Kortunov
d3defd83fc Disable C4643 MSVC warning, caused by boost 2018-09-04 13:05:30 +04:00
Andrei Kortunov
aed7c1b2bb Fix a couple of Clang warnings 2018-09-04 12:37:43 +04:00
Bret Curtis
cf5c5b146d
Merge pull request #1906 from Capostrophic/loadnpc
Make several NPC fields have unsigned char type (bug #4628)
2018-09-04 09:31:43 +02:00
Capostrophic
65ff346b61 Make NPC record reputation, disposition and faction rank have unsigned char type 2018-09-03 16:45:38 +03:00
Bret Curtis
322d6ab328
Merge pull request #1905 from akortunov/flipcrash
Fix division by zero in the FlipController
2018-09-02 21:38:19 +02:00
Andrei Kortunov
7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) 2018-09-02 17:36:37 +04:00
Capostrophic
d758b573e2 Fix erroneous assumption that ranged weaponry has speed
Restrict speed mult to melee weaponry
2018-09-01 12:13:18 +03:00
Capostrophic
ceb6121b33 Better checks for enemy incapacitation 2018-09-01 12:13:18 +03:00
Capostrophic
2965373ed6 Avoid potential zero division 2018-09-01 12:13:18 +03:00
Capostrophic
58bd35c70d Update changelog 2018-09-01 12:13:18 +03:00
Capostrophic
e66be02e2e Account for enemy armor rating in weapon rating 2018-09-01 12:13:18 +03:00
Capostrophic
fa3e45fa7d Slight cleanup 2018-09-01 12:13:18 +03:00
Capostrophic
533b72eff6 Cache weapon type strings 2018-09-01 12:13:18 +03:00
Capostrophic
00c847db19 Make AI Blind, Sound and Silence effect rating more logical 2018-09-01 12:13:18 +03:00
Capostrophic
374e98d665 Make rateWeapon more sensible and account for weapon speed 2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad Merged pull request #1901 2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27 Merged pull request #1895 2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9 Merged pull request #1900 2018-09-01 11:06:10 +02:00
Marc Zinnschlag
ef72024e2c Merged pull request #1902 2018-09-01 11:01:05 +02:00
Marc Zinnschlag
a980a4555a Merged pull request #1903 2018-09-01 10:58:48 +02:00
Capostrophic
b673cdf70e Grant Enchant experience even if recharging fails (bug #4622) 2018-08-30 23:52:33 +03:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
5d54214acb Optimize combat action iteration 2018-08-29 17:20:34 +04:00
Andrei Kortunov
2cac8b59b1 Use square distance to target 2018-08-29 17:20:32 +04:00
Andrei Kortunov
4c0ef4ddb6 Do not initialize magic schools map every time we access it 2018-08-29 17:20:32 +04:00
Andrei Kortunov
b0ac0b0b22 Do not initialize map every call 2018-08-29 16:47:12 +04:00
Capostrophic
23834b5ed8 Don't apply falling damage twice (bug #4608) 2018-08-29 15:09:03 +03:00
Capostrophic
b8ba9092cb Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
Capostrophic
ed1f8f7be7 Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
Capostrophic
6c47f95677 Make RemoveSpellEffects affect permanent spells (bug #3920)
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33 Merged pull request #1897 2018-08-29 12:15:05 +02:00
Marc Zinnschlag
57922a272c Merged pull request #1899 2018-08-29 12:13:28 +02:00
Marc Zinnschlag
6fc6fef72e Merged pull request #1892 2018-08-29 12:08:13 +02:00
Marc Zinnschlag
f05e494f6f Merged pull request #1894 2018-08-29 12:06:42 +02:00
Marc Zinnschlag
21d414187f Merged pull request #1896 2018-08-29 12:05:50 +02:00
Marc Zinnschlag
24ce8cce72 Merged pull request #1898 2018-08-29 12:04:52 +02:00
Marc Zinnschlag
e4e18d6642 Merged pull request #1869 2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610 Knockdown and godmode fixes
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 2018-08-28 14:32:03 +03:00
Andrei Kortunov
0ddd0e4edc Fix light flicker amplitude calculation 2018-08-28 14:57:11 +04:00
Andrei Kortunov
c677f7ca27 Rework pulsing light sources (bug #4615) 2018-08-28 14:57:08 +04:00
Capostrophic
2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 2018-08-28 03:35:42 +03:00