bzzt lost a hitlab login
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4238fbccdf
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view fix
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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b27b76e325
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avoid pagerebuild when reloading a same save
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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89ec6cfea2
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tooltips labels
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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9f0398c021
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intersection by refnum tag + enable paging for acti,door,cont
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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340d626589
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static moving support
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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c7fda6d280
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activegrid paging = 2xfps
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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b4af2ac672
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avoid blocking on pagerebuild
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
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17637c6575
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pagerebuild on disable
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt lost a hitlab login
|
0b4226f3e2
|
ico effieciency
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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bzzt
|
c0f128bcb3
|
disablesupprort
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
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bzzt
|
d684f1a78f
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terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:27 +02:00 |
|
Andrei Kortunov
|
4afc332a0c
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
|
Andrei Kortunov
|
6de97e6bc2
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Remove redundant variables from RenderingManager
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2020-06-06 14:10:24 +04:00 |
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Capostrophic
|
89282d14aa
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Fix collision switch node mask (again)
|
2020-04-29 17:18:39 +03:00 |
|
bzzt
|
dc33eeadf1
|
tightscenebound is uncessary after water bbfix
|
2020-04-27 08:42:46 +02:00 |
|
bzzt
|
ed20d869b4
|
waterculling for both terrain
|
2020-04-23 08:53:21 +02:00 |
|
David Cernat
|
65a669344b
|
Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
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2020-04-22 19:29:19 +00:00 |
|
Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
|
2020-04-22 20:29:50 +02:00 |
|
bzzt
|
1cd4b9ee68
|
fixes shadows on savegame screenshot
|
2020-04-22 20:18:29 +02:00 |
|
Bret Curtis
|
6316227594
|
hpp not cpp; review
|
2020-04-22 15:57:24 +02:00 |
|
Bret Curtis
|
68549828b4
|
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
|
2020-04-22 13:34:19 +02:00 |
|
Bret Curtis
|
8a8107e837
|
as it says; revert vismask and uncomplicate openmw
|
2020-04-20 20:57:38 +02:00 |
|
Alexei Dobrohotov
|
e80fbf4786
|
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
|
2020-03-17 22:35:10 +03:00 |
|
Andrei Kortunov
|
02444add2a
|
Support for radial fog (feature #4708)
|
2020-03-17 23:09:28 +04:00 |
|
elsid
|
7ae7cb181d
|
Support recast mesh rendering
|
2020-03-14 09:38:24 +01:00 |
|
Capostrophic
|
6999f1fd28
|
Add an option to apply lighting to environment maps
|
2020-03-03 20:08:59 +03:00 |
|
Capostrophic
|
3787625e61
|
Fix water ripple cleanup (bug #5246)
|
2020-02-19 23:27:45 +03:00 |
|
Andrei Kortunov
|
84979fa8b7
|
Move VisMask to components
|
2020-02-16 16:03:35 +04:00 |
|
Andrei Kortunov
|
1cdd33b434
|
Implement additional stringops to avoid Boost functions
|
2020-01-09 19:40:22 +04:00 |
|
Andrei Kortunov
|
24ce242941
|
Implement TestCells (feature #5219)
|
2019-12-22 11:13:42 +04:00 |
|
Andrei Kortunov
|
a4d196f33f
|
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
|
2019-09-19 21:48:43 +04:00 |
|
Capostrophic
|
0b074f2211
|
Rewrite messed up playerlooking switch handling (bug #5078)
|
2019-07-29 15:44:17 +03:00 |
|
Andrei Kortunov
|
fae5843347
|
Setup the ICO settings only once instead of every loading (bug #5025)
|
2019-05-24 08:04:20 +04:00 |
|
Bret Curtis
|
f4e113e7c1
|
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
|
2019-04-12 11:17:20 +02:00 |
|
bzzt
|
391f6faffb
|
Remove unused defaultViewer / defaultViewPoint
|
2019-04-07 11:21:09 +04:00 |
|
Andrei Kortunov
|
a302ec9c65
|
Make fallback map static to simplify constructors
|
2019-03-29 15:30:49 +04:00 |
|
Bret Curtis
|
b819690e82
|
Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
|
2019-03-18 13:52:17 +01:00 |
|
bzzt
|
aa5a071aef
|
Delete composite map layers in the background thread
|
2019-03-18 14:00:50 +04:00 |
|
Bret Curtis
|
d56733149c
|
Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
|
2019-03-18 08:59:10 +01:00 |
|
Andrei Kortunov
|
c6cb91ce61
|
Limit maximum FOV value
|
2019-03-18 10:27:30 +04:00 |
|
elsid
|
614d5243c3
|
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
|
2019-03-10 23:07:36 +03:00 |
|
elsid
|
ccc709a316
|
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
|
2019-03-10 17:06:19 +03:00 |
|
bzzt
|
e0cf460ba3
|
Do not load terrain beyond the viewing distance
|
2019-03-08 22:15:27 +04:00 |
|
Capostrophic
|
0cdc46dfd6
|
Move forcePPL and clamp to global shader defines (bug #4869)
|
2019-03-05 23:36:08 +03:00 |
|
Andrei Kortunov
|
00ab552184
|
Add more settings to water reflections in exteriors (feature #4859)
|
2019-03-02 14:26:14 +04:00 |
|
Andrei Kortunov
|
56fea4b062
|
Add setting to control composite geometry size
|
2019-03-01 18:02:40 +04:00 |
|
bzzt
|
9d44e18af6
|
Allow to configure terrain vertex LOD
|
2019-03-01 18:02:38 +04:00 |
|
bzzt
|
fd94d7f7ff
|
Make Distant Terrain more configurable (feature #4890)
|
2019-03-01 14:51:13 +04:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
AnyOldName3
|
8482236a82
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2019-01-24 23:09:23 +00:00 |
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