scrawl
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688415ce54
|
Play deathknockout/deathknockdown animations when appropriate
|
2014-03-26 18:55:16 +01:00 |
|
mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
2014-02-08 16:59:15 +02:00 |
|
scrawl
|
5ee105c812
|
Fix typo
|
2014-02-05 05:18:10 +01:00 |
|
scrawl
|
df78357e05
|
Handle knockout separately (Closes #1151)
|
2014-02-05 05:18:09 +01:00 |
|
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
|
mrcheko
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fe0268062d
|
merge with master
|
2014-01-27 22:38:01 +02:00 |
|
mrcheko
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45b3aa3d93
|
corrected things connected to determining attack type
|
2014-01-26 23:32:57 +02:00 |
|
scrawl
|
b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-01-26 00:31:44 +01:00 |
|
scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
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2014-01-24 18:28:35 +01:00 |
|
mrcheko
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87e83a92f8
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refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
|
scrawl
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fec26342cd
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Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
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2014-01-19 21:11:48 +01:00 |
|
scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
|
scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
|
mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
|
scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
|
mrcheko
|
d5f794d4fb
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update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
mrcheko
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46519062d3
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hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
|
scrawl
|
62774fcc4a
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Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
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2014-01-06 00:23:17 +01:00 |
|
mrcheko
|
79e972bdb6
|
resolved accompanying minor problems
|
2014-01-02 21:54:41 +02:00 |
|
mrcheko
|
09a0a69b04
|
more improvements
|
2014-01-01 21:40:31 +02:00 |
|
mrcheko
|
a8fb1ae51c
|
improved, added knockdown after falling
|
2013-12-31 17:55:04 +02:00 |
|
mrcheko
|
d6345bce91
|
added npc hit reactions
|
2013-12-31 13:24:20 +02:00 |
|
scrawl
|
7265b427fe
|
Bug #1013: Rewrote fall height detection
|
2013-12-27 21:21:18 +01:00 |
|
mrcheko
|
fd9f8c34f6
|
bug fix http://bugs.openmw.org/issues/428
|
2013-12-15 18:50:25 +02:00 |
|
scrawl
|
37a7ee8fcd
|
Set alpha value of character animations according to Invisibility / Chameleon effects.
|
2013-12-08 23:05:21 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
|
scrawl
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a6e2f43b75
|
Stop continuous VFX when the effect is no longer active.
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2013-11-13 15:44:43 +01:00 |
|
Emanuel Guevel
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2abe5c1c9a
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Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
|
2013-10-02 23:34:25 +02:00 |
|
Emanuel Guevel
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b8c60dabb3
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Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
|
2013-10-01 23:35:34 +02:00 |
|
Chris Robinson
|
ac3d3df9fc
|
Implement jumping animations
|
2013-08-19 08:10:18 -07:00 |
|
Chris Robinson
|
6e9f15793d
|
Implement a jumping state
|
2013-08-18 23:42:56 -07:00 |
|
Chris Robinson
|
9d56e2d86d
|
Apply movement by queueing it to do later
|
2013-08-17 22:34:38 -07:00 |
|
Chris Robinson
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c2d8eb377f
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Play some appropriate sounds in werewolf form
|
2013-08-09 06:40:16 -07:00 |
|
Chris Robinson
|
0db02af807
|
Set up the weapon state in the CharacterController constructor
|
2013-07-24 21:08:16 -07:00 |
|
Chris Robinson
|
17282c69b1
|
Handle spell-casting animation sequences
|
2013-07-23 07:30:54 -07:00 |
|
Chris Robinson
|
d5d832846e
|
Rename the follow-up upper character state enum
|
2013-07-23 04:56:49 -07:00 |
|
Chris Robinson
|
24567294ff
|
Move NPC state update handling into a separate method
|
2013-07-23 03:26:24 -07:00 |
|
Chris Robinson
|
22e07968af
|
Store the current weapon group name
|
2013-07-23 02:50:52 -07:00 |
|
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
2013-07-23 09:12:23 +02:00 |
|
Chris Robinson
|
e803cdbe7f
|
Handle swimdeath and missing death animations
|
2013-07-18 01:13:53 -07:00 |
|
scrawl
|
dfe912dcab
|
Enum renaming
|
2013-07-16 23:38:55 +02:00 |
|
scrawl
|
91e95e1404
|
Use the correct slash, chop or thrust animation
|
2013-07-16 23:32:41 +02:00 |
|
gus
|
ee47e99dad
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2013-07-16 11:40:19 +01:00 |
|
Chris Robinson
|
a932a89e02
|
Specify the velocity-based animation speed multiplier when playing it
|
2013-07-16 01:30:03 -07:00 |
|
Chris Robinson
|
06e631f213
|
Track death separately in the character controller
|
2013-07-15 23:43:33 -07:00 |
|
Chris Robinson
|
4ae65c20e6
|
Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
|
2013-07-15 22:56:23 -07:00 |
|
gus
|
f7f23ac5d8
|
improvement of the chop animation. Still some jittering.
|
2013-07-15 17:18:16 +01:00 |
|
gus
|
3947f44aa3
|
Porting old work
|
2013-07-13 22:24:52 +01:00 |
|
Glorf
|
88f8637145
|
Bugfix #795
|
2013-06-26 22:20:24 +02:00 |
|