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86 commits

Author SHA1 Message Date
scrawl
78efc31641 different default coordinates for container window to prevent it from going invsible when changing resolution (bug #308), fixed some windows not centering when resolution change 2012-07-03 16:51:29 +02:00
Marc Zinnschlag
cc7c6aa0ad Merge branch 'decouple' 2012-07-03 15:47:57 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
scrawl
d27863bf8e rename layout files to .layout to get them recognized by layout editor 2012-07-03 11:34:20 +02:00
Marc Zinnschlag
7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
scrawl
15e959868c make some of the gui mode changes a bit safer 2012-06-19 17:07:00 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
scrawl
dfac5f26c3 fixed some issues:
- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
2012-06-04 21:48:20 +02:00
scrawl
b8464d4ce5 allow picking up objects from the gameworld with the mouse in inventory mode 2012-06-02 14:19:02 +02:00
scrawl
298ae4f7f8 HUD icons for selected weapon / selected spell / selected enchanted item 2012-05-29 18:33:01 +02:00
scrawl
30461438f6 still left: spell success formula 2012-05-29 12:35:03 +02:00
scrawl
f1d3978897 Issue #290: Auto-Close MW-reference related GUI windows 2012-05-27 01:14:33 +02:00
scrawl
6eb15f7680 auto-select the alchemy tools with highest quality 2012-05-25 15:24:33 +02:00
scrawl
7ebbc099b3 allow stacking gui modes 2012-05-23 12:23:35 +02:00
scrawl
4fb30544d4 more gui files cleanup 2012-05-19 16:00:00 +02:00
scrawl
1006411c02 small fix for mygui log being spammed with errors 2012-05-19 00:06:11 +02:00
scrawl
41466fc5fc gold label fix, and don't allow selling gold 2012-05-18 23:00:31 +02:00
scrawl
f28f36f262 added sounds to trade window 2012-05-18 22:27:27 +02:00
scrawl
c004f5d570 adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications 2012-05-18 22:06:25 +02:00
scrawl
db49e2c046 bought/sold items now use a separate ContainerStore, this fixes a stacking issue among other things 2012-05-18 20:53:24 +02:00
scrawl
fb47681fbd fix a bug, some cleanup 2012-05-18 17:58:33 +02:00
scrawl
342a244e31 NPC now doesn't buy items of types that he shouldn't accept. 2012-05-18 17:36:20 +02:00
scrawl
50a8eb05d9 transfering items between player and merchant works and shows a red frame for bought/sold items. 2012-05-18 17:27:55 +02:00
scrawl
e2400ca7b2 only show items in the trade window that the NPC actually trades (services enum) 2012-05-18 15:51:33 +02:00
scrawl
41efea4c1d in the trade window, don't show items that the merchant has equipped. 2012-05-17 21:56:16 +02:00
scrawl
6ae642aa06 complete trade window layout 2012-05-17 21:15:48 +02:00
scrawl
4213b4370f trade window shows up and shows the vendor's inventory items. 2012-05-17 19:53:04 +02:00
scrawl
66abfd17ab check the container's "Organic" flag before trying to place items inside. 2012-05-17 14:13:35 +02:00
scrawl
c5185cf2e4 drop item on avatar from external container bugfix 2012-05-17 12:09:53 +02:00
scrawl
9c4243782e sorting items 2012-05-16 15:17:55 +02:00
scrawl
398a7dc65c crash fix (hopefully) 2012-05-16 14:32:48 +02:00
scrawl
6a0cb32b7e removed unnecessary code 2012-05-16 14:30:02 +02:00
scrawl
c5d685c780 added an assert 2012-05-16 14:28:57 +02:00
scrawl
f8c20ef77f don't allow putting items into a container if the weight is exceeded. 2012-05-16 00:20:24 +02:00
scrawl
477f1b42ab fixed another item dropping bug 2012-05-15 23:28:04 +02:00
scrawl
5a43fe3e5f remove debug prints 2012-05-15 22:48:14 +02:00
scrawl
3f4ce32727 implemented player encumbrance bar 2012-05-15 22:45:46 +02:00
scrawl
175623bf22 change the drag&drop to not use a seperate containerstore 2012-05-15 21:44:57 +02:00
scrawl
71de10cb7e equipping items works, but only if you have more than one of the item that you're equipping 2012-05-15 20:33:34 +02:00
scrawl
ab6336b745 using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now) 2012-05-15 18:05:53 +02:00
scrawl
b18ee198b4 use a raycast to determine where to place object, if distance is too far
drop it on the ground
2012-05-15 16:47:23 +02:00
scrawl
7fbee0d488 use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift 2012-05-15 13:00:26 +02:00
scrawl
24a0fecd37 implemented item count selection dialog 2012-05-15 12:51:51 +02:00
scrawl
320cc7d020 implemented ctrl and shift-keys for item drag&drop (take all, take 1) 2012-05-15 11:02:50 +02:00
scrawl
d3e162ec83 dropping items works 2012-05-14 17:41:17 +02:00
scrawl
a47d29c184 fix the inventory window overlapping with over windows in default layout 2012-05-13 16:41:00 +02:00
scrawl
3a93df8db4 dynamic inventory layout like morrowind 2012-05-13 11:25:35 +02:00
scrawl
d266b4fe87 hide the cursor during drag&drop and don't allow hotkeys that change guimode 2012-05-13 10:18:17 +02:00
scrawl
f31853d30b mouse wheel works when mouse is over an item 2012-05-13 01:27:17 +02:00