fredzio
7a67492d81
Unbreak SetPos and the mods using it.
...
To make SetPos works with async physics, it was modified to register a
position offset that would be applied to the real position during the
simulation.
A common pattern to teleport NPC in scripts is a sequence of SetPos/Disable/Enable in the same frame.
Since Disable/Enable creates a new physics actor using last known
RefData::Position, the registered offset never get a chance to be applied.
Modify disable() to call moveObject with the offset applied, so that the newly created physics actor will have up-to-date position
4 years ago
psi29a
08afc4729f
Merge branch 'physics_clean' into 'master'
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Close 2 data races with async physics
See merge request OpenMW/openmw!695
4 years ago
fredzio
b58244ac26
Guard the Bullet drawing method with a read lock on the
...
btCollisionWorld. It closes a race on the collision shapes coordinates.
4 years ago
fredzio
dbd6e3bfee
Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
...
pointer for btCollisionWorld.
4 years ago
fredzio
ccd3cbc69a
Use saved actor position instead of reading again RefData in unstuck. It
...
is a race condition to do so.
4 years ago
Andrei Kortunov
5fce5b12f4
Merge branch 'drop_the_bird' into 'master'
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Disallow inserting containers, creatures, and npcs from the save game not present in content files
Closes #5884
See merge request OpenMW/openmw!683
4 years ago
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
4 years ago
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
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Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
4 years ago
Max
dc09616e59
change bugfix name to be same as ticket name
4 years ago
Max
2cd96e56d5
create constant and use constant in other parts of the code base
4 years ago
Max
e56efdd562
change aim calculation
4 years ago
AnyOldName3
52eccf1a2d
Merge branch 'fix-build' into 'master'
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attempt to fix build issue
See merge request OpenMW/openmw!689
4 years ago
Max
72a2e3722e
update syntax
4 years ago
Max
91bca0cb1f
attempt to fix build issue
4 years ago
Andrei Kortunov
94d396a423
Merge pull request #3057 from akortunov/master
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Fix build with OSG 3.4
4 years ago
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
4 years ago
elsid
e8c2cd15f0
Add #5914 to the changelog
4 years ago
elsid
453e94ea9f
Use half extents for destination distance tolerance in AiEscort
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For actors moving in water destination may be located at such z coordinate
that they can't reach.
4 years ago
elsid
f32e1790bc
Add half extents to AiEscord max distance
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For actors with big bounding box given constants may not work properly like
it's not possible to get close enough to actor from a given angle to make it
move.
4 years ago
elsid
39c0ce9ddf
Build limited path for far destinations
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When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
4 years ago
elsid
313355cb3d
Fix default max tile size in navigator doc
4 years ago
Evil Eye
cf5a93d712
Also run NPC validation for modified base records
4 years ago
Evil Eye
e79036f4e0
Don't erase the player
4 years ago
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
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Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
4 years ago
psi29a
1af50b7e23
Merge branch 'sound_cleanup' into 'master'
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Sound cleanup
See merge request OpenMW/openmw!567
4 years ago
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
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Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
4 years ago
Evil Eye
5e1960a76a
Disallow inserting containers, creatures, and npcs from the save game not present in content files
4 years ago
psi29a
f8d32c0576
Merge branch 'upd-mygui' into 'master'
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Update MyGUI
Closes #5897
See merge request OpenMW/openmw!650
4 years ago
Alexei Dobrohotov
75a967d743
Merge branch 'bound_branch' into 'master'
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Bound branch
Closes #5912
See merge request OpenMW/openmw!682
4 years ago
Evil Eye
8e9bd5c0bd
Don't throw an exception when equipping a bound item fails
4 years ago
Evil Eye
580fa78034
Don't purge summon effects with invalid creature ids
4 years ago
AnyOldName3
f089c94d34
Merge branch 'mod-install-doc-update' into 'master'
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Clarify the requirements of a data folder
See merge request OpenMW/openmw!679
4 years ago
psi29a
dea638fa21
Merge branch 'bump-aqt' into 'master'
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Bump aqt version
Closes #5805
See merge request OpenMW/openmw!680
4 years ago
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
4 years ago
AnyOldName3
4862e8c8f4
Bump aqt version
4 years ago
psi29a
ded59c4858
Merge branch 'master' into 'master'
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Prevent physics death spiral by falling back to true delta time when needed
Closes #5431 and #5910
See merge request OpenMW/openmw!669
4 years ago
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
4 years ago
Hristos N. Triantafillou
209e7718a8
Clarify the requirements of a data folder
...
The current text could be interpreted to mean that a data folder
_must_ have a plugin, but this isn't the case.
This added text clarifies that a plugin or resources are needed.
4 years ago
psi29a
86bd173d69
Merge branch 'refactoring' into 'master'
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"static const" -> "static constexpr" in headers
See merge request OpenMW/openmw!676
4 years ago
AnyOldName3
b31459cc00
Merge branch 'refractiontest' into 'master'
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Make refraction mixing based on water depth instead of screen depth
See merge request OpenMW/openmw!672
4 years ago
Petr Mikheev
369adf1583
Merge branch 'smarterunstuck' into 'master'
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Forgot to initialize these variables
See merge request OpenMW/openmw!677
4 years ago
Petr Mikheev
7bbbe40abe
"static const" -> "static constexpr" in headers
4 years ago
wareya
e722c99e62
forgot to initialize these variables
4 years ago
psi29a
78894b6129
Merge branch 'smarterunstuck' into 'master'
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Improve 'unstuck'ing code
See merge request OpenMW/openmw!675
4 years ago
wareya
40265bf118
make unstucking slightly smarter (can turn itself off, also acts like flat ground)
4 years ago
elsid
62c0ecbbd0
Separate engage combat timer for each actor
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Use DeviatingPeriodicTimer to distribute calls over time. This reduces
stuttering and make AI more natural.
4 years ago
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
...
This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
4 years ago
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
4 years ago
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
4 years ago
AnyOldName3
d13d90a50d
Merge branch 'msvc-fix-osg-src-build' into 'master'
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MSVC: extern/ tweaks to make it build
See merge request OpenMW/openmw!663
4 years ago