scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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2bb21f2f76
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Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
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2014-01-08 02:35:36 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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scrawl
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32ff3b530c
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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scrawl
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2a8ab932ef
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
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scrawl
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7265b427fe
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Bug #1013: Rewrote fall height detection
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2013-12-27 21:21:18 +01:00 |
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scrawl
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800a2845b0
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
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scrawl
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6f3d737498
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Missing const, thanks to jeaye
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2013-11-10 23:27:11 +01:00 |
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scrawl
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6cd373c5c6
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Only allow using powers once every 24 h. Apply on touch effects.
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2013-11-10 15:40:31 +01:00 |
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Chris Robinson
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ae183cb3e4
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
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Chris Robinson
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8f69c51b24
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Avoid some unnecessary references
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2013-08-06 19:49:00 -07:00 |
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Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
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Chris Robinson
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3298eb1b37
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |
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Marc Zinnschlag
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ec575200e3
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Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
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2013-07-23 09:12:23 +02:00 |
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Emanuel Guevel
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48f0e64ec3
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Fix health calculation at character creation
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2013-07-21 11:02:03 +02:00 |
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Emanuel Guevel
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2a0644a7c3
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Move some levelup logic from mwgui to mwmechanics
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2013-07-20 22:14:10 +02:00 |
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scrawl
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91e95e1404
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Use the correct slash, chop or thrust animation
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2013-07-16 23:32:41 +02:00 |
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gus
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076f98cbba
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change way animations keys are handled (thanks KittyCat!)
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2013-07-15 16:37:25 +01:00 |
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gus
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3947f44aa3
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Porting old work
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2013-07-13 22:24:52 +01:00 |
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Marc Zinnschlag
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61cb0f98a6
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keep track of death events
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2013-03-18 10:47:09 +01:00 |
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Marc Zinnschlag
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9669eed083
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Issue #219: added last missing function filters
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2012-11-15 20:00:27 +01:00 |
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Marc Zinnschlag
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7e8d4bb3c9
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Issue #219: added various creature and NPC stats; implemented respective filters
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2012-11-10 13:21:38 +01:00 |
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Marc Zinnschlag
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ceaf1677ce
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Issue #219: rewrote AI settings and implemented AI settings filters
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2012-11-10 11:38:37 +01:00 |
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Marc Zinnschlag
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be1334b202
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disease tests
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2012-11-09 18:16:29 +01:00 |
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Marc Zinnschlag
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7884a927c9
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Issue #68: added dead flag to CreatureStats
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2012-10-19 18:56:22 +02:00 |
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Marc Zinnschlag
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bdca5aff87
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Issue #68: simplified the dynamic stats interface
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2012-10-19 13:10:06 +02:00 |
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scrawl
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76b494100e
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finished?
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2012-09-15 17:12:42 +02:00 |
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Marc Zinnschlag
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0af0dc0d5d
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Issue #356: More CreatureStats cleanup
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2012-09-13 11:13:05 +02:00 |
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Marc Zinnschlag
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2934987f78
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Issue #356: Some CreatureStats cleanup
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2012-09-13 10:52:34 +02:00 |
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Marc Zinnschlag
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9dcf8939e9
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Issue #356: added function for fatigue term calculation
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2012-09-13 10:45:32 +02:00 |
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Marc Zinnschlag
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ead04e1cc3
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Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update
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2012-09-04 13:32:35 +02:00 |
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greye
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32b1350b63
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CreatureStats class
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2012-07-22 18:29:54 +04:00 |
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Marc Zinnschlag
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ea29b74bb4
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added per NPC/creature basic AI-settings (hello, fight, flee, alarm)
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2012-06-16 16:17:42 +02:00 |
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Marc Zinnschlag
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9f1919a230
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Issue #256: added active spell management (completely untested)
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2012-05-19 15:01:07 +02:00 |
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Marc Zinnschlag
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e04ccfced0
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replaced old abilities container in CreatureStats with a Spells object
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2012-04-11 19:03:36 +02:00 |
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Marc Zinnschlag
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98405a5716
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implemented magic effects from abilities (effects are not applied yet)
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2010-09-30 15:42:28 +02:00 |
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Marc Zinnschlag
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eeca39220b
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added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
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2010-09-30 14:28:01 +02:00 |
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Marc Zinnschlag
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2527fe92a7
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implemented creature/NPC level
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2010-09-15 15:32:35 +02:00 |
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Marc Zinnschlag
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455bcf3b01
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added get, set and mod instructions for health, magicka and fatigue
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2010-07-28 18:27:46 +02:00 |
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Marc Zinnschlag
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04b86f7e1e
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added first set of character and creature stats (attributes)
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2010-07-26 12:52:32 +02:00 |
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