Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago
Alexei Dobrohotov
7e521788e9
Try to fix build
4 years ago
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
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Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
4 years ago
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
5 years ago
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
5 years ago
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
5 years ago
bzzt lost a hitlab login
26ab176389
profiling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
Julien Valentin
886fd5efc9
enable particle shading and force particle normal to (0.3,0.3,0.3)
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and update changelog
5 years ago
Julien Valentin
6e2a651252
fix particle alpha
5 years ago
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
5 years ago
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
5 years ago
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
5 years ago
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
5 years ago
elsid
8d358eeb7d
Avoid virtual call in ParticleSystem ctor
5 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Andrei Kortunov
41e90bd56c
Unify random generator usage
6 years ago
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
6 years ago
Andrei Kortunov
1452684d9e
Use new logging system for components
6 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
8 years ago
scrawl
02d23564dc
Include cleanup
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
9 years ago
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
.
9 years ago
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
9 years ago
scrawl
31c3324705
Don't assume the emitter node is a Group ( Fixes #3082 )
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This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl
6cf2c35235
Don't rely on the _particles vector implementation details
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This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
9 years ago
scrawl
695fcf41c4
Optimize ValueInterpolator / KeyframeController
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Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
9 years ago
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
9 years ago
scrawl
36e91617c9
Revert "NifOsg::Emitter: ignore psToWorld scale"
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This reverts commit 7c16630874
.
Fixes #3022
9 years ago
scrawl
7c16630874
NifOsg::Emitter: ignore psToWorld scale
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Seems wrong to me, but MW appears to do it that way. Without this fix, the light_de_candle_08_64 from http://www.nexusmods.com/morrowind/mods/41654/ has flame particles in the wrong spot.
9 years ago
scrawl
bf9c62fa42
Fix for some coverity scan defects
10 years ago
scrawl
347c9b57b8
Copy constructor signature fix
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
da24e298ee
Fix -Wreorder warnings
10 years ago
scrawl
167ae600c5
Implement gravity decay (previously unknown float)
10 years ago
scrawl
0b77ae43a4
Minor optimization for particle emitters
10 years ago
scrawl
74c56556cc
More fixes for scaled particle systems
10 years ago
scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
10 years ago
scrawl
6183926732
Particle fix
10 years ago
scrawl
961aba5e2b
Revert part of e91d9d0903
10 years ago
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
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Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
10 years ago
scrawl
60f288195f
Fix for copy construction of particle system templates
10 years ago
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
10 years ago
scrawl
c179977f20
Fix quaternion rotation order
10 years ago
scrawl
9242e6d256
Avoid copying keyframes in controller instances
10 years ago
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
10 years ago
scrawl
15f9c1ddcf
NiBSPArrayController works
10 years ago
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
10 years ago