Commit Graph

390 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
David Cernat 572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
# Conflicts:
#   .gitlab-ci.yml
#   CI/before_script.msvc.sh
#   CI/install_debian_deps.sh
#   CMakeLists.txt
#   apps/openmw/mwrender/screenshotmanager.cpp
#   files/ui/advancedpage.ui
3 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
4 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 4 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 4 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 4 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
madsbuvi f4e36f4be5 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 4 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 4 years ago
psi29a 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). 4 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
4 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
glassmancody.info d195602a9d Switch to shared layout, some rewording 4 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info ec27e60284 Cutoff conditional in light shader 4 years ago
glassmancody.info 05a5cee132 Brighter point lights and light fade 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 4 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 4 years ago
madsbuvi 1bee59c2b1 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 4 years ago
madsbuvi 4088fc0787 Default disable composition layer depth until i either figure out what i'm doing wrong, or steamvr fixes whatever they're doing wrong. 4 years ago
madsbuvi f8f94249fe sRGB option. Finally an option for users whose headsets make the game too bright. 4 years ago
madsbuvi d598923421 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 4 years ago
madsbuvi 3347cdfe30 Fixed recentering adjusting the player's orientation. Cell changes should now retain the proper orientation. Added support for seated play. 4 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 4 years ago
madsbuvi e610247392 gamma debugging 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 4 years ago
madsbuvi 6c9df35725 Merge remote-tracking branch 'remotes/origin/master' into openmw-vr 4 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 4 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
madsbuvi 11a3961d65 Merge remote-tracking branch 'remotes/origin/directx_swapchains' into openxr_vr_geometryshader_feature_branch 4 years ago
madsbuvi 6ed89f9141 Support for DirectX swapchains. 4 years ago
Alexei Dobrohotov e4e19bab1b Make min and max view distance accurate to vanilla 4 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 4 years ago
Mads Buvik Sandvei 7c9d2a8095 Fix bad check for frame number. Fixed accidentally duplicated stereo settings section. 4 years ago
Mads Buvik Sandvei b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 4 years ago
Mads Buvik Sandvei c974e1dde3 Merge remote tracking branch multiview_test_branch 4 years ago
Mads Buvik Sandvei 1bebe51c29 Make use of shared shadow maps in the brute force method 4 years ago
Mads Buvik Sandvei 5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 4 years ago
Evil Eye 275b9aea4d rename setting 4 years ago
Evil Eye e62fff5f2e Add a setting to disable graphical herbalism 4 years ago