David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
3 years ago
psi29a
4bc7012104
Merge branch 'pack-default-settings' into 'master'
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Pack default settings
Closes #5925
See merge request OpenMW/openmw!822
4 years ago
psi29a
fd89582e0c
Merge branch 'navmesh_wait' into 'master'
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Wait until navmesh is generated within given distance around player (#5500 )
Closes #5500
See merge request OpenMW/openmw!819
4 years ago
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
4 years ago
Andrei Kortunov
08f30e6f50
Temporary increase default near clip distance, until reverse-z depth buffer is implemented
4 years ago
AnyOldName3
92325976e9
Update documentation to refer to defaults.bin
4 years ago
elsid
7a51d0db18
Wait until navmesh is generated within given distance around player
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Add a setting to change this distance.
To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
4 years ago
elsid
ec87b3f8f7
Remove redundant ChunkyTriMesh
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This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
4 years ago
madsbuvi
f4e36f4be5
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
4 years ago
AnyOldName3
ce3ed28403
Control stomping via settings.
4 years ago
psi29a
4e3f338826
Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land).
4 years ago
psi29a
f1cfdafd4d
Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
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Remove 8 light limit and add configurable lighting enhancements
See merge request OpenMW/openmw!618
4 years ago
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
4 years ago
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
4 years ago
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
4 years ago
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
4 years ago
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
4 years ago
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
4 years ago
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
4 years ago
glassmancody.info
ec27e60284
Cutoff conditional in light shader
4 years ago
glassmancody.info
05a5cee132
Brighter point lights and light fade
4 years ago
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
4 years ago
glassmancody.info
dda735c54a
initial commit
4 years ago
elsid
634556be9d
Add setting to allow following creatures to find path over water surface
4 years ago
Matjaž Lamut
2cb4b62b83
De-hardcode references to mesh files used by the sky.
4 years ago
madsbuvi
1bee59c2b1
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
4 years ago
madsbuvi
4088fc0787
Default disable composition layer depth until i either figure out what i'm doing wrong, or steamvr fixes whatever they're doing wrong.
4 years ago
madsbuvi
f8f94249fe
sRGB option. Finally an option for users whose headsets make the game too bright.
4 years ago
madsbuvi
d598923421
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
4 years ago
madsbuvi
3347cdfe30
Fixed recentering adjusting the player's orientation. Cell changes should now retain the proper orientation. Added support for seated play.
4 years ago
AnyOldName3
4ed67d8597
Improve A2C setting name
4 years ago
madsbuvi
e610247392
gamma debugging
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Nelsson Huotari
382324173b
\ to /
4 years ago
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
4 years ago
madsbuvi
6c9df35725
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
4 years ago
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
4 years ago
Andrei Kortunov
8874e88ff1
Drop fading setting
4 years ago
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
4 years ago
madsbuvi
11a3961d65
Merge remote-tracking branch 'remotes/origin/directx_swapchains' into openxr_vr_geometryshader_feature_branch
4 years ago
madsbuvi
6ed89f9141
Support for DirectX swapchains.
4 years ago
Alexei Dobrohotov
e4e19bab1b
Make min and max view distance accurate to vanilla
4 years ago
AnyOldName3
8f4b856b44
Initial A2C implementation
4 years ago
Mads Buvik Sandvei
7c9d2a8095
Fix bad check for frame number. Fixed accidentally duplicated stereo settings section.
4 years ago
Mads Buvik Sandvei
b98b4db4c1
Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch
4 years ago
Mads Buvik Sandvei
c974e1dde3
Merge remote tracking branch multiview_test_branch
4 years ago
Mads Buvik Sandvei
1bebe51c29
Make use of shared shadow maps in the brute force method
4 years ago
Mads Buvik Sandvei
5beb0bc799
Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch
4 years ago
Evil Eye
275b9aea4d
rename setting
4 years ago
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
4 years ago