Marc Zinnschlag
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1da56e2832
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removed some unused variables
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13 years ago |
scrawl
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281e15f58e
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consider all material properties for nif material sharing, instead of just the texture
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13 years ago |
Chris Robinson
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4f46c8a8db
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Use a functor for the mismatch compare function
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13 years ago |
Chris Robinson
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36be1536d9
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Return text keys from NIFs when creating entities
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13 years ago |
scrawl
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f8d6a36196
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Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
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13 years ago |
Chris Robinson
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4035d7370e
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Fix name/filter comparison
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13 years ago |
Chris Robinson
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d8cb685543
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Interpolate keyframes when creating them
Probably not fully correct, but better than nothing.
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13 years ago |
Chris Robinson
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c5b9098517
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Remove an unused field from EntityList
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13 years ago |
Chris Robinson
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4bc93ecd1a
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Use the skeleton name for the main animation
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13 years ago |
Chris Robinson
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4210880c06
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Load the animation tracks into Ogre
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13 years ago |
Chris Robinson
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0986cd5962
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Get the animation controller target names
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13 years ago |
Chris Robinson
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c2acf47d88
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Store the list of keyframe controllers when building the bones
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13 years ago |
Chris Robinson
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f6c837468f
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Load the proper NIF skeleton
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13 years ago |
Chris Robinson
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e760219953
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Use a unique loader for each skeleton resource
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13 years ago |
Chris Robinson
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c9b1f72d81
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Use a case-insensitive compare for the part filter
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13 years ago |
Chris Robinson
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bd74ab027a
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Mirror left-sided parts
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13 years ago |
Chris Robinson
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4af1bce659
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Restore and fix some missing parts
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13 years ago |
Chris Robinson
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d9b64b77ec
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Attach skinned parts to the scene node instead of the named bone
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13 years ago |
Chris Robinson
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5154188110
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Allow specifying an alternate skeleton for mesh skinning
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13 years ago |
Chris Robinson
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626dcd54dc
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Store the skeleton name with the mesh resource loader instead of a flag
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13 years ago |
Chris Robinson
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04b244cf9e
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Use the mesh's skeleton to transform shapes into "bind pose" instead of the NIF nodes
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13 years ago |
Chris Robinson
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2890904fb5
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Use lowercase names for the mesh and skeleton resources
To reduce the risk of duplicates due to different capitalizations.
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13 years ago |
Chris Robinson
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e8ff304562
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Fix the initial normal vector for vertex fixups
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13 years ago |
Chris Robinson
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3b29d280b9
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Filter out skinned shapes that don't match the bone name
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13 years ago |
Chris Robinson
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db948969c9
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Attach NPC parts to the proper bone
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13 years ago |
Chris Robinson
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a32740cf5e
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Remove an unused parameter
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13 years ago |
Chris Robinson
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b04c3cbcac
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Store the entities' root node in the EntityList
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13 years ago |
Chris Robinson
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92546ca18d
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Move the last bits of code to createEntities
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13 years ago |
Chris Robinson
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1c544682d5
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Stub handling for NiTextKeyExtraData to suppress some spam
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13 years ago |
Chris Robinson
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496343b714
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Use the proper member for the NIF type string
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13 years ago |
Chris Robinson
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3efd2030e2
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Create entities when loading NIFs for creatures
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13 years ago |
Chris Robinson
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3dedac5cb1
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Create mesh entities for objects when loading the NIF
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13 years ago |
Chris Robinson
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6047dc6a0c
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Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/animation.hpp
apps/openmw/mwrender/creatureanimation.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
components/nifogre/ogre_nif_loader.hpp
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13 years ago |
scrawl
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4434fb640e
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Merge branch 'master' into shadersystem
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13 years ago |
Chris Robinson
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93f0043afc
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Set the mesh's attach point as the NiTriShape's node
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13 years ago |
guidoj
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0549e949ba
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Mostly removal of unnecessary #include's and a little clean up
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13 years ago |
Chris Robinson
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65c20f128f
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Build bones for non-NiNode nodes (NiTriShapes, etc)
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13 years ago |
Chris Robinson
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fefbf86531
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Use Ogre's matrix ops to transform normals
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13 years ago |
Chris Robinson
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bf26f029f9
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Fix some skinning-related transformations
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13 years ago |
Chris Robinson
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df76c324a4
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Handle the MRK text string marker
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13 years ago |
Chris Robinson
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12f1785882
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Use default bone names for duplicate names
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13 years ago |
Chris Robinson
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75ce10c580
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Don't load data for hidden meshes
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13 years ago |
Chris Robinson
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ad75b47472
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Build and set up a skeleton for meshes
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13 years ago |
Chris Robinson
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b1f7fd9f7b
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Pre-transform the mesh vertices when there's no skinning or skeleton
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13 years ago |
Chris Robinson
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441a5c2da2
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Load NiTriShapes into Ogre meshes
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13 years ago |
Chris Robinson
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3029c221ef
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Create materials when creating meshes
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13 years ago |
scrawl
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509e9d7034
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Merge branch 'master' into shadersystem
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13 years ago |
Chris Robinson
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b4c8375f3c
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Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
components/bsa/bsa_archive.cpp
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13 years ago |
Chris Robinson
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9028cfe83c
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Look for the NiTriShape when the mesh resource wants to load
It's still not loaded yet.
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13 years ago |
Chris Robinson
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69ed73399a
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Avoid exposing the NIF mesh resource loading class
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13 years ago |