Commit Graph

28383 Commits (346b4308b820af2fa260c228464566f530ad8ca1)
 

Author SHA1 Message Date
psi29a fa30531461 Merge branch 'positively_glowing' into 'master'
Detach objects from the active grid when attempting to get their animation

Closes #6105

See merge request OpenMW/openmw!951

(cherry picked from commit 7d8949ec3fcd1919da59308deab06433136f6629)

692615fd Detach objects from the active grid when attempting to get their animation
4 years ago
Bret Curtis b9109e8b1c Merge pull request #3094 from akortunov/master
Fix 0.46 and 0.47 changelogs
4 years ago
psi29a 05b5ada6bf Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102)

Closes #6102

See merge request OpenMW/openmw!947

(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)

e7d68d3d Validate almost straight shortcuts by navmesh raycast
4 years ago
psi29a 1e1c8a17ed Merge branch 'fix_new_game_guard_2' into 'master'
Reapply new game guard fix

See merge request OpenMW/openmw!944

(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)

56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
4 years ago
psi29a ce020428f0 Merge branch 'example-suite-documentation' into 'master'
Initial page to document the Template. Mainly deals with how to install it....

See merge request OpenMW/openmw!929

(cherry picked from commit c4ddbb5800da2234d3d732a93096393785d8cf71)

10391198 Initial page to document the Template. Mainly deals with how to install it....
32af7ab2 Add proper formatting, add some links and extra information to the Template installation articles.
2f52e5c8 Fix spelling mistake and add a tiny bit of clarification.
da8515b2 Add more information on how not to mix Morrowind and template content. It's...
9fdae4bc Some more clarification on how and why not to mix Template and Morrowind files.
bda267c2 Fix rst formatting to properly display the Note section.
4 years ago
psi29a b31750a337 Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917

(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)

9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
4 years ago
psi29a 5a27d6eed7 Merge branch 'fix-ffmpeg-api-const' into 'master'
Fix future FFMpeg API changes

See merge request OpenMW/openmw!922

(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)

70a02290 Fix future FFMpeg API changes
4 years ago
David Cernat 62f0237376 Add OpenMW commits up to 17 Jun 2021 4 years ago
Bret Curtis 7be09078b4 bump mac deps to include collada 4 years ago
psi29a 071786aff6 Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
Use same distance for all lods of the current chunk

Closes #6061

See merge request OpenMW/openmw!940
4 years ago
psi29a 329ec8f044 Merge branch 'dont_bury_me_plz' into 'master'
Don't unsummon creatures not found within the active cells

Closes #6070

See merge request OpenMW/openmw!926
4 years ago
psi29a c39c0266a9 Merge branch 'free_from_bondage' into 'master'
Do not assume the bound item cache is valid after loading a save

Closes #6069

See merge request OpenMW/openmw!931
4 years ago
psi29a dfb9f074d7 Merge branch 'OSG_check_cmake' into 'master'
cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5

See merge request OpenMW/openmw!941
4 years ago
psi29a dd197765c8 cmake check to enforce that if someone uses OSG 3.6, that it is at least 3.6.5 4 years ago
unknown 7d756d997e Rebuild the cache in readState 4 years ago
CedricMocquillon 7fa67ff675 Use same distance for all lod instances of a chunk 4 years ago
Bret Curtis f92fbc2acd workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057 4 years ago
AnyOldName3 9bae89cc95 Merge branch 'macos_shadow_quickfix' into 'master'
Workaround shadow issue on macOS

See merge request OpenMW/openmw!937
4 years ago
Bret Curtis 868a5b35e3 workaround shadow issue on macOS, https://gitlab.com/OpenMW/openmw/-/issues/6057 4 years ago
psi29a 4d995a6be6 Merge branch 'update_mac_deps' into 'master'
update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet

See merge request OpenMW/openmw!936
4 years ago
Bret Curtis 91e1898aa2 make use of gitlab openmw-deps 4 years ago
Bret Curtis 49ce26361e update mac deps to include latest OSGoS 3.6, mygui 3.4.1 and multi-threaded bullet 4 years ago
psi29a 036a344eae Merge branch 'aoe_arrow' into 'master'
#6084: Cast spell even if target Ptr is empty.

See merge request OpenMW/openmw!934
4 years ago
fredzio 7d0483d7ad Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
4 years ago
David Cernat 767287ae51 [General] Track stacking spells in SpellsActive packets 4 years ago
David Cernat da16c211a4 [Client] Make potion effects work with SpellsActive packets, part 2 4 years ago
Evil Eye 90fa8dca35 Do not assume the bound item cache is valid after loading a save 4 years ago
Evil Eye 89e0bfd1a4 Purge summon effects on dispose 4 years ago
psi29a c7f8a4faae Merge branch 'sizeof_float' into 'master'
Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)

See merge request OpenMW/openmw!928
4 years ago
jvoisin 7f4f2c042e Use sizeof(GLfloat) instead of sizeof(GL_FLOAT)
GL_FLOAT is an enum, with the value 0x1406, while GLFloat is the actual type.
Source: https://www.khronos.org/opengl/wiki/OpenGL_Type
4 years ago
David Cernat 5a852fe6db [Client] Fix warnings related to declarations 4 years ago
Evil Eye 004660be3d Don't unsummon creatures not found within the active cells 4 years ago
David Cernat 1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
4 years ago
psi29a b2791fd487 Merge branch 'irc' into 'master'
Update IRC links to libera

See merge request OpenMW/openmw!920
4 years ago
Alexey Sokolov 3e4340338f Update IRC links to libera
In README, in OpenCS about dialog, in Travis notification
4 years ago
Evil Eye 4026082494 Merge branch 'fix_sync' into 'master'
Fix what GitHub broke

See merge request OpenMW/openmw!918
4 years ago
psi29a 9058fa9f60 Merge branch 'fix_launcher_ui' into 'master'
Make launcher Advanced/Visuals tab look more like other

See merge request OpenMW/openmw!908
4 years ago
psi29a a487295d39 Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision

See merge request OpenMW/openmw!914
4 years ago
psi29a 7330921bd6 Merge branch 'statuesque' into 'master'
Use modified paralyze magnitude to fall and float

Closes #6063

See merge request OpenMW/openmw!915
4 years ago
psi29a a5bf056860 Merge branch 'fix_configure_light_buffer_layout' into 'master'
Avoid resetting buffer object when configuring light buffer layout (#6064)

Closes #6064

See merge request OpenMW/openmw!913
4 years ago
David Cernat 86630b048f [General] Add creature attack values to RecordDynamic packets 4 years ago
Evil Eye b8472e1303 Use modified paralyze magnitude to fall and float 4 years ago
elsid d4f28ac979
Avoid resetting buffer object when configuring light buffer layout
Otherwise this casues RaceSelectionPreview to have no light until first change.
4 years ago
psi29a 9dfba37ce9 Merge branch 'fix_big_object_navmesh_update' into 'master'
Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060)

Closes #6060

See merge request OpenMW/openmw!911
4 years ago
elsid e9433a91fb
Add more tests for TileCachedRecastMeshManager 4 years ago
psi29a 825ac6100f Merge branch 'fix_loading_screen' into 'master'
Always center loading screen progress bar by height when there is active message box (#6059)

See merge request OpenMW/openmw!910
4 years ago
psi29a 1ec9d471a2 Merge branch 'specifically_insensitive' into 'master'
Use ciEqual to determine actor-specific answers

Closes #6055

See merge request OpenMW/openmw!912
4 years ago
Evil Eye 1a1085272a Use ciEqual to determine actor-specific answers 4 years ago
elsid 4a6961b365
Trigger navmesh update on moved player only when player tile has been changed 4 years ago
elsid ed91cf9397
Replace unordered_map by map for storing objects
For small amount of items it gives better performance for find by key
for update.
4 years ago