Commit Graph

60 Commits (3603408c67488887132e6d0a3d52797f7a59080a)

Author SHA1 Message Date
glassmancody.info d4e7d25d14 Make life not suck for whoever wants to edit lighting shaders 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
glassmancody.info 280fd2b162 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 4 years ago
glassmancody.info 7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 4 years ago
glassmancody.info dda735c54a initial commit 4 years ago
Andrei Kortunov 1ab5a9f530 Revert "Merge branch 'refractiontest' into 'master'"
This reverts commit b31459cc00, reversing
changes made to 369adf1583.
4 years ago
wareya 1a4e9df707 add bit to suppress coastline artifacts at more of a distance 4 years ago
wareya bf336e4cb4 make sun scattering color stop being an ugly radioactive green 4 years ago
wareya 845e3944d6 make refraction more visible even at a distance 4 years ago
psi29a 6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 4 years ago
Bret Curtis 355996c2ff supress -> suppress 5 years ago
Capostrophic bbf6b4e517 Don't radialize underwater fog 5 years ago
Andrei Kortunov 02444add2a Support for radial fog (feature #4708) 5 years ago
bzzt b6ed2f1718 Add optional shadow map max distance and fading 5 years ago
Capostrophic cf0c71c651 Water shader cleanup 5 years ago
Andrei Kortunov 1c545c8f6d Fix a regression with variable declarations in water shader 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Capostrophic e49232074b Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
6 years ago
bzzt 4708db258e Minor water shader cleanup - avoid redundant calculations 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Capostrophic 52da65b776 Fix issues with sun specularity (bug #4527) 6 years ago
AnyOldName3 cc23a968d1 Merge upstream/master 7 years ago
AnyOldName3 f717c9e56d
Sort out some tabs which snuck into the water shader 7 years ago
Miloslav Číž 4e3bc3e403 Change wave parameters based on weather 7 years ago
AnyOldName3 85aba2e1da Add toggleable shadow debug overlay. 7 years ago
AnyOldName3 a7e53df278 Move common shadow code to shared shadow shader headers 7 years ago
AnyOldName3 933ed77ef6 Fix water shader alignment issues noticed while removing tabs. 7 years ago
AnyOldName3 b25b356081 Sort out shader indentation 7 years ago
AnyOldName3 84284a60a7 Make CSM shader changes controllable by the setting. 7 years ago
AnyOldName3 aa68af4f8b Make shaders pick the correct shadow cascade level and blend near cascade edges. 7 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
AnyOldName3 3d18ddc8e4 Take into account previous #line directives when expanding @foreach shader macros 7 years ago
AnyOldName3 590531595b Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp 7 years ago
AnyOldName3 715f29165b Dynamically adjust shaders to have the required number of shadow maps. 7 years ago
AnyOldName3 56fa33af66 Enable parallel split shadow maps 7 years ago
AnyOldName3 e15d461921 Add (potentially physically-flawed) shadow support to the water shader 7 years ago
Miloslav Číž 64793a55dc get rid of buggy shader trick 7 years ago
Miloslav Číž c9c6326d87 fix non-refraction water rain ripples 7 years ago
Miloslav Číž 8416feaf5b link rain water ripple effect to actual rain 7 years ago
Miloslav Číž 4a332a1807 improve rain ripples 7 years ago
Miloslav Číž 5c50506c83 water shader refactor plus basic rain ripples 7 years ago
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
Miloslav Číž 9dececcbd2 rename a constant in water shader 7 years ago
Miloslav Číž 28f58d5a32 add deleted letter in macro 7 years ago
Miloslav Číž f274bc84cc fix depth computation in water shader 7 years ago
Miloslav Číž 8df79625e8 fix water shader 7 years ago
Miloslav Číž 658fa0fdae fix typo 7 years ago