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13370 commits

Author SHA1 Message Date
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
scrawl
15164e20f7 Cleanup fix 2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c Add mygui backend by chris 2015-04-24 21:55:30 +02:00
scrawl
9f12e53956 Scale NPCs by their Weight property (Fixes #814) 2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488 rotateObject, scaleObject 2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85 Animation port complete 2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb Movement accumulation works 2015-04-23 22:46:07 +02:00
scrawl
09742d5b95 Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8 Remove tests for no longer existing code 2015-04-23 20:02:18 +02:00
scrawl
12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
460304b069 Port bsatool 2015-04-22 18:06:29 +02:00
scrawl
8410966753 Disable mygui plugin for now 2015-04-22 18:01:55 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a Dead code removal 2015-04-22 17:48:06 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859 Mesh filtering fix 2015-04-22 16:59:23 +02:00
scrawl
dfd8e08698 Dead code removal 2015-04-21 23:40:10 +02:00
scrawl
26766b8e0a Dead code removal 2015-04-21 23:36:36 +02:00
scrawl
9e177df61b Add fog, view distance, and far plane culling 2015-04-21 23:36:36 +02:00
scrawl
a254877abe Clone fix 2015-04-21 22:53:28 +02:00
scrawl
28643660d3 Change triangle indices to unsigned 2015-04-21 20:56:16 +02:00
scrawl
102eadf91c Add some comments 2015-04-21 20:42:50 +02:00
scrawl
10644544ab Dead code removal 2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
scrawl
9246a668b9 Skeleton update fix 2015-04-21 20:22:32 +02:00
scrawl
bd88758962 Use the new skinning system in OpenMW 2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db Slightly improve bounding box for skinned meshes 2015-04-21 18:29:28 +02:00
scrawl
c53a56ed6e clear stream errors before attempting the read 2015-04-21 16:10:11 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5 Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
scrawl
92ef9b1c57 Rename to osg-ffmpeg-videoplayer 2015-04-19 20:14:06 +02:00
scrawl
168c0d9b39 Dead code removal 2015-04-19 20:12:37 +02:00
scrawl
42f6d9e15b Port video player 2015-04-19 20:07:18 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab Port addExtraLight 2015-04-19 15:03:08 +02:00
scrawl
c924e64047 Port HeadAnimationTime 2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
scrawl
27cfe8fb58 Crash fix 2015-04-19 02:39:10 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
Marc Zinnschlag
38ce074a62 Merge branch 'replace' 2015-04-16 20:11:25 +02:00
Marc Zinnschlag
b939fd440e added replace all button 2015-04-16 20:11:14 +02:00
Marc Zinnschlag
36ce2d61f4 consider lock mode when replacing 2015-04-16 19:02:03 +02:00