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571 commits

Author SHA1 Message Date
psi29a
415591b7ed Merge branch 'ai_reaction_deviation' into 'master'
Distribute AI reactions and engage combat calls over time

See merge request OpenMW/openmw!674
2021-03-22 21:37:09 +00:00
Evil Eye
8e9bd5c0bd Don't throw an exception when equipping a bound item fails 2021-03-22 20:44:13 +01:00
elsid
62c0ecbbd0
Separate engage combat timer for each actor
Use DeviatingPeriodicTimer to distribute calls over time. This reduces
stuttering and make AI more natural.
2021-03-20 14:50:56 +01:00
Noah Gooder
e42b67ee50 Modified actors.cpp and Authors.md 2021-02-05 17:59:36 +00:00
Jordan Francis Moran-Meyers
0d1c073cfa Fix the regression involving Cure 2021-02-01 18:34:10 +00:00
Evil Eye
e46472442a Switch torches to shields for hostile NPCs 2020-12-29 01:40:30 +00:00
Evil Eye
7cac7fa870 Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
Alexei Dobrohotov
8a6d3d1b4f Minor fixes
Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
Andrei Kortunov
0e971dccf0 Rework cure effects 2020-11-04 13:51:10 +04:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
Alexei Dobrohotov
f90e403bc1 Avoid summon spawn if actor isn't in a cell (bug #5644) 2020-10-18 01:42:32 +03:00
Petr Mikheev
c72199155c Use full speed in the "NPCs give way" maneuver. 2020-10-17 15:33:23 +02:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
Alexei Dobrohotov
e930251d92 Merge branch 'godmode' into 'master'
Add many more godmode checks to harmful magic (bug #5633)

Closes #4264

See merge request OpenMW/openmw!336
2020-10-09 22:09:46 +00:00
Alexei Dobrohotov
39678c74bf Add many more godmode checks to harmful magic (bug #5633) 2020-10-09 20:36:51 +03:00
Petr Mikheev
2835ea1e21 Update logic of "NPCs avoid collisions" 2020-10-03 22:58:00 +02:00
Petr Mikheev
ad51a4be2e Changes in head tracking and greetings for "smooth movement". 2020-09-22 22:50:44 +02:00
Petr Mikheev
b838782557 Avoid collisions between actors. 2020-09-22 22:50:44 +02:00
Petr Mikheev
71ba94a89a Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
Andrei Kortunov
787ca06d55 Apply effects during rest before fast-forwarding spells state 2020-09-01 19:36:59 +04:00
Andrei Kortunov
67eace1028 Use struct instead of tuple 2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda Support for multiple summons with same ID in the single spell 2020-08-28 21:14:54 +04:00
psi29a
f90a049702 Merge branch 'movement_refactoring' into 'master'
Refactoring related to "smooth movement"

See merge request OpenMW/openmw!285

(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)

e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Evil Eye
6ad20ec9c7 Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
psi29a
c3a44212c7 Merge branch 'player_resurrection_spell_fix' into 'master'
Don't clear spells for a dead player, preventing resurrection problems

See merge request OpenMW/openmw!207
2020-07-10 12:00:24 +00:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
Andrei Kortunov
3dd4023e8d Update active spells during rest 2020-06-08 11:29:38 +04:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
Update spell effects during death animation (#5403)
2020-06-03 15:07:08 +02:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
elsid
b67e18329e
Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
Capostrophic
d72152183f Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
Capostrophic
b0b4550f05 Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
David Cernat
411b6dcd8e Don't clear spells for a dead player, preventing resurrection problems 2020-05-18 14:46:20 +03:00
Andrei Kortunov
b5833f3c59 Use real time to update spell effects instead of game timestamps (bug #5165) 2020-05-16 11:00:28 +04:00
Andrei Kortunov
3ebbe14a62 Avoid zero division 2020-05-16 10:56:51 +04:00
Bret Curtis
b4aeb2711c
Merge pull request #2809 from Capostrophic/spellcasting
Refactor spellcasting header and implementation (task #5339)
2020-05-05 17:17:13 +02:00
Capostrophic
844838c46a Revert an invalid attempt to autoequip shields instead of torches 2020-04-30 00:12:52 +03:00
Capostrophic
8d22e075e6 Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
Capostrophic
1928bebe98 Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
Capostrophic
99e89f23a6 Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
Capostrophic
04ebe5c4c9 Reset skills of dead actors (bug #5328) 2020-03-26 15:22:31 +03:00
Capostrophic
1da4b31047 Switch torches to shields for hostile NPCs (bug #5300) 2020-02-24 02:20:08 +03:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
Andrei Kortunov
1522883fdd Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248) 2020-01-29 16:31:09 +04:00
Andrei Kortunov
a384104f73 Rework greeting timeouts (bug #5249) 2020-01-11 21:47:08 +04:00