Bret Curtis
584fcd4716
Merge branch 'master' of github.com:OpenMW/openmw
5 years ago
Bret Curtis
224923d6c8
update appdata license and dejavufont license file
5 years ago
David Cernat
ff10aa816b
Add OpenMW commits up to 25 Jul 2020
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# Conflicts:
# .travis.yml
5 years ago
CedricMocquillon
1f4f10c723
Add a tab level in advanced settings
5 years ago
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
5 years ago
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
5 years ago
Petr Mikheev
4d206d2c67
Improved preview mode
5 years ago
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
5 years ago
Petr Mikheev
ef03f2c033
Auto switch shoulder
5 years ago
David Cernat
39e429c9eb
Add OpenMW commits up to 11 Jul 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwmechanics/actors.cpp
5 years ago
Petr Mikheev
280862f58b
New setting "third person camera distance"
5 years ago
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
5 years ago
CedricMocquillon
998bf5da34
Add new checkbox for the new setting 'trainers training skills based on base skill'
5 years ago
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
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The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
5 years ago
David Cernat
5eb7eb8d88
Add OpenMW commits up to 4 Jul 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/mwbase/windowmanager.hpp
# apps/openmw/mwgui/charactercreation.cpp
# apps/openmw/mwgui/windowmanagerimp.hpp
# apps/openmw/mwmechanics/character.cpp
5 years ago
Dillon
8f9de7289d
fix typos
5 years ago
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
5 years ago
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
5 years ago
Bret Curtis
355996c2ff
supress -> suppress
5 years ago
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
5 years ago
Petr Mikheev
63137a3b5a
Make vertical offset of "view over shoulder" configurable
5 years ago
psi29a
abc77075b9
Merge branch 'doc-formattopics' into 'master'
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Follow up to MR 126 - make it more obvious for end users how to set colors
See merge request OpenMW/openmw!234
5 years ago
fredzio
6d4d53fc7c
Add a setting to the launcher to enable/disable the dialogue topic
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formatting stuff.
5 years ago
David Cernat
3b2eb6f62c
Add OpenMW commits up to 22 Jun 2020
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# Conflicts:
# .travis.yml
# CMakeLists.txt
5 years ago
Petr Mikheev
b4c699348f
Improved strafe movement
5 years ago
Petr Mikheev
d3bd67d747
Advanced third person camera.
5 years ago
fredzio
ae27ad6bcd
Follow up to MR 126
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Fill settings-default.cfg with default values as RGBA values are not intuitive for end users.
Add a boolean setting to enable the formatting (disabled by default).
5 years ago
Alexei Dobrohotov
0d70318304
Merge branch 'launcher-search-datafiles-tab' into 'master'
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Add a search function to the "Datafiles" tab of the OpenMW launcher
See merge request OpenMW/openmw!191
5 years ago
Cédric Mocquillon
6e397e4008
Add a search function to the "Datafiles" tab of the OpenMW launcher
5 years ago
psi29a
981184109e
Merge branch 'formattopics' into 'master'
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Change color of keywords in the dialogue window (#2159 )
See merge request OpenMW/openmw!126
5 years ago
Bret Curtis
c944acf26b
Merge pull request #2913 from akortunov/warnfix
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Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov
d1a3cc98ff
Get rid of ECLD and dependencies
5 years ago
Andrei Kortunov
50d692a097
Merge pull request #2914 from akortunov/master
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Fix typos in shaders
5 years ago
Andrei Kortunov
9bc0e9b4b7
Fix typos in shaders
5 years ago
psi29a
66b5cf9f1d
Merge branch 'master' into 'near_far_mode_in_launcher'
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# Conflicts:
# files/settings-default.cfg
5 years ago
psi29a
6f8eefcb16
Switching object paging active grid default option to false for now until the light limit problem is resolved.
5 years ago
psi29a
0dc7715c35
Merge branch 'object_paging_retry' into 'master'
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Object Paging
See merge request OpenMW/openmw!209
5 years ago
Andrei Kortunov
f30cb9f8bc
Calculate viewNormal only when needed
5 years ago
bzzt lost a hitlab login
c7fda6d280
activegrid paging = 2xfps
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
4dccabeb83
fix analyzation not taking instancecount in account + settings calibration
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
77b92aee9c
fix shadowsglitch by bounds overflow
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
00e56ae862
batch debug colours
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
8a624e5a71
minsize based on mergedecision solves partial culling
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt lost a hitlab login
ce505a9bb3
crashfix + optimiziation
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
bzzt
d684f1a78f
terrainbased objectpaging
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
5 years ago
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
5 years ago
Capostrophic
91514aed5d
Don't deliberately do redundant assignments
5 years ago
Capostrophic
1c50d25853
Minor shader fixes
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Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black
5 years ago
David Cernat
62df188fd4
Add OpenMW commits up to 16 May 2020
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# Conflicts:
# CI/before_script.linux.sh
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwscript/globalscripts.cpp
# apps/openmw/mwscript/interpretercontext.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/cellstore.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
# components/interpreter/context.hpp
5 years ago
Capostrophic
58d78fb126
Always pass the vertex color to the fragment shader
5 years ago
Capostrophic
c0b322b264
Improve color mode handling in shaders
5 years ago
David Cernat
053a5a6258
Add OpenMW commits up to 9 May 2020
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
5 years ago
psi29a
b72720f357
Merge branch 'shadow-transparency-rework' into 'master'
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Only alpha-test shadows when necessary
See merge request OpenMW/openmw!170
5 years ago
Bret Curtis
aaa8990006
Merge pull request #2799 from Capostrophic/simplewaterfog
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Fix simple water with radial fog enabled
5 years ago
Sisah
b19f53aab6
Fix parallax and specular for android
5 years ago
fredzio
947f3cf13c
Optionally change color of keywords in the dialogue window based on the
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next answer:
- if the answer was already heard, apply "color topic exhaused" setting
- if the answer was never heard, and the current actor is specified in
the dialog, apply "color topic specific"
- otherwise, do nothing special
5 years ago
elsid
b150d681a9
Update same navmesh tile with limited frequency
5 years ago
Bret Curtis
5f0f2f0f16
rename to better reflect what is going on per AnyOldName3 comment; added none option
5 years ago
Bret Curtis
aca223f6c8
fix unrelated rst issue; rename to bounds
5 years ago
Bret Curtis
980525cba4
better said
5 years ago
Bret Curtis
ae729a1ac7
add ability to set the type of near far method to be used in shadow calculation; default to bounding volumes; cleaned up code while there and re-ordered items
5 years ago
Bret Curtis
3ba77b933a
"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
5 years ago
bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
5 years ago
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
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# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
5 years ago
Capostrophic
688e804548
Fix simple water with radial fog enabled
5 years ago
AnyOldName3
53b9b41159
Rely on existing alpha test for non-blended shadow casting
5 years ago
Capostrophic
bbf6b4e517
Don't radialize underwater fog
5 years ago
Capostrophic
36d82abafd
Make book layer have lower priority than the layer for other GUI windows
5 years ago
David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
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# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
5 years ago
AnyOldName3
12044a607b
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
5 years ago
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
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add launchable type
5 years ago
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
5 years ago
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
5 years ago
Bret Curtis
deac2abc0f
add launchable type; rename files to be conform to freedesktop.org and debian standards
5 years ago
Andrei Kortunov
9d254aefb3
Merge pull request #2731 from Capostrophic/gender
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Fix Gender column filtering (bug #4601 )
5 years ago
Capostrophic
18bfc6f2c5
Fix Gender column filtering (bug #4601 ) and correct filter descs
5 years ago
James Moore
a37bdfd492
Implement a refresh button on data files page
5 years ago
fredzio
e1b5dd97b8
Add a filter in the alchemy window.
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A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.
The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
5 years ago
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
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Support for radial fog
5 years ago
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
5 years ago
elsid
7ae7cb181d
Support recast mesh rendering
5 years ago
David Cernat
43e7df6df8
Add OpenMW commits up to 11 Mar 2020
5 years ago
Capostrophic
624a9ac353
Force shaders for objects affected by new envmap option
5 years ago
Capostrophic
2b3ecff004
Remove broken fixed function pipeline support
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Added by mistake
5 years ago
Capostrophic
6999f1fd28
Add an option to apply lighting to environment maps
5 years ago
Capostrophic
19a7245251
Add bump mapping support
5 years ago
Capostrophic
54334932d9
Move user string assignment to layout files
5 years ago
Frederic Chardon
78d58a344d
Item search in inventory (feature #4831 )
5 years ago
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
5 years ago
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
...
# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
5 years ago
Andrei Kortunov
2b8e976c6a
Adjust settings menu
5 years ago
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
David Cernat
9d6f3fdd09
Add OpenMW commits up to 1 Dec 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
5 years ago
elsid
6be103bc54
Increase recast scale factor and tile size
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Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
5 years ago
David Cernat
3c3015d0da
[Browser] Remove unused buttons from the server browser for now
5 years ago
David Cernat
0c98c5d09e
Add OpenMW commits up to 19 Nov 2019
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# Conflicts:
# apps/openmw/mwmechanics/aipursue.cpp
# apps/openmw/mwmechanics/summoning.cpp
5 years ago
Capostrophic
ae1f456b0a
Default setting value tweaks
5 years ago
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
5 years ago