scrawl
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39de0510a0
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Fix another case of container scripts not getting re-added
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2013-11-22 02:12:37 +01:00 |
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scrawl
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829512ded4
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Fix container scripts not getting re-added when the player changes cells
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2013-11-22 01:02:12 +01:00 |
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scrawl
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b490e56ba1
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Remove redundant setLocals (already done by ContainerStore::add)
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2013-11-21 17:19:41 +01:00 |
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scrawl
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bab657fe2b
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
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scrawl
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800a2845b0
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Add Bound & Summon effects (will need some adjustments later)
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2013-11-21 17:14:23 +01:00 |
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scrawl
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8b095982e9
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Don't auto equip for dead actors
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2013-11-19 18:42:43 +01:00 |
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Marc Zinnschlag
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8190fdb16c
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Merge remote-tracking branch 'scrawl/master'
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2013-11-19 16:56:18 +01:00 |
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scrawl
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e8dcd74741
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Recharge enchanted items in player's inventory over time
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2013-11-19 16:42:24 +01:00 |
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Marc Zinnschlag
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11e254aac8
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Merge remote-tracking branch 'gus/AICombat'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2013-11-19 09:10:48 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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2a11618ee7
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Make sure the equipped weapon HUD icon is updated properly
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2013-11-17 23:31:07 +01:00 |
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scrawl
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b8c358df63
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Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
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2013-11-17 23:31:07 +01:00 |
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scrawl
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07251f0fa4
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Don't apply spells to dead actors
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2013-11-17 04:32:56 +01:00 |
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scrawl
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b1a29eb27e
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Implement Resist & Weakness effects
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2013-11-16 02:34:43 +01:00 |
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scrawl
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c73217627e
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Move code for listing effect sources to the spell management classes
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2013-11-15 20:29:47 +01:00 |
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scrawl
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f7befa3e54
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Remove a no longer required method
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2013-11-15 02:20:04 +01:00 |
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scrawl
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00af6b5617
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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scrawl
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427de69b79
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Allow stacking enchanted items when charge is full
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2013-11-14 21:02:37 +01:00 |
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scrawl
|
49125fa26e
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Fix restacking unequipped items
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2013-11-14 19:54:00 +01:00 |
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scrawl
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da85f3e575
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Use the formula from the wiki for spell success.
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2013-11-14 19:19:32 +01:00 |
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scrawl
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5458207325
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Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
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2013-11-14 18:41:34 +01:00 |
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scrawl
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e26cc31e3b
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Disable projectiles for now
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2013-11-14 14:45:08 +01:00 |
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scrawl
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992a8e9c36
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Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
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2013-11-14 14:41:10 +01:00 |
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scrawl
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956d8adb99
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Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
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2013-11-14 14:25:22 +01:00 |
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scrawl
|
0b5f5351b5
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Fix continuous FX getting removed instantly
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2013-11-14 13:30:48 +01:00 |
|
Marc Zinnschlag
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d49b8e7443
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Merge branch 'dialogue'
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2013-11-14 11:40:50 +01:00 |
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scrawl
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ff7e4174f9
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
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scrawl
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9b0e82a37f
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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Marc Zinnschlag
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a8274e5c86
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Merge remote-tracking branch 'potatoesmaster/inventory-fix'
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2013-11-13 13:55:24 +01:00 |
|
Emanuel Guevel
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baf13483c0
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Update actor model only when in the current cell
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2013-11-13 00:04:04 +01:00 |
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scrawl
|
60bec03987
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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scrawl
|
027f4152e4
|
Missing flagAsModified()
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2013-11-12 23:17:03 +01:00 |
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scrawl
|
3c6a391507
|
Rename arguments again
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2013-11-12 23:12:56 +01:00 |
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scrawl
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700d06764c
|
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
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2013-11-12 22:58:56 +01:00 |
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scrawl
|
eccb8f38ba
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Apply "cast when strikes" enchantments when hitting with a weapon
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2013-11-12 02:07:51 +01:00 |
|
scrawl
|
5f209b120b
|
Use the new ContainerStore::remove method.
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2013-11-12 01:26:16 +01:00 |
|
scrawl
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ffdb91bb21
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Add particles for Cast + Hit. Not looking quite right yet.
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2013-11-11 23:43:28 +01:00 |
|
scrawl
|
6f3d737498
|
Missing const, thanks to jeaye
|
2013-11-10 23:27:11 +01:00 |
|
scrawl
|
1773c70455
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
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2013-11-10 22:03:17 +01:00 |
|
scrawl
|
6cd373c5c6
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Only allow using powers once every 24 h. Apply on touch effects.
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2013-11-10 15:40:31 +01:00 |
|
Marc Zinnschlag
|
8c4303399f
|
Merge branch 'master' into dialogue
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/esm/loadinfo.hpp
|
2013-11-10 13:21:39 +01:00 |
|
Emanuel Guevel
|
bbfd7f4c9d
|
Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
d2dcf0b203
|
Add a warning comment to RefData::setCount()
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
467bd91651
|
Update actor model on inventory change
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
37e91a278e
|
Add InventoryStore::unequipItem()
|
2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
12dbbde1e3
|
InvStore::unequipSlot: return an iterator to the unequipped item
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2013-11-10 02:45:17 +01:00 |
|
Emanuel Guevel
|
59c963b6cc
|
Auto-equip items when a clothe or an armor is removed from inventory
This fix auto-equip on corpses.
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2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
750f1fd760
|
Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
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2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
26e4ccb8c2
|
Cosmetic changes
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
aefa54d72d
|
Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
|
2013-11-10 02:45:16 +01:00 |
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