Commit Graph

10892 Commits (3cd98e5259054baf2e73124c3ce7b68c3b73bc08)
 

Author SHA1 Message Date
root 3cd98e5259 fix code v5 10 years ago
root e27ca878a1 fixed v 4 11 years ago
root 174b528082 fixe v 3 11 years ago
root d8772156a7 fixe all code v 2 11 years ago
root 9757ad4031 fixed code 10 years ago
root 8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID 10 years ago
root 57a8b9cdb5 abdroid-build 11 years ago
root 7cd2d4809c android-build 11 years ago
root 16aafc26bc fixed cmake for build on all plaforms include android 11 years ago
Marc Zinnschlag dbf5613d8c cleanup 11 years ago
Digmaster a32ab842ae Added ForceJump/ForceMoveJump commands 11 years ago
Marc Zinnschlag 3f6a7e36d0 removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut) 11 years ago
Marc Zinnschlag 1e6d557089 Merge branch 'visibility' 11 years ago
Marc Zinnschlag f381451ae0 added control element selector toolbar button 11 years ago
Marc Zinnschlag 612202a7a5 fixed several bugs in the layout algorithm of the toggle scene tool 11 years ago
Marc Zinnschlag 507e5c4f6e explicitly flag scene as modified when changing visibility mask 11 years ago
Marc Zinnschlag 439ba57d46 added visual element selector toolbar button 11 years ago
Marc Zinnschlag a25758c3b1 fixed visibility flags setting 11 years ago
Marc Zinnschlag b0a9d17dc3 use name as a tooltip if no tooltip is given for scene tool bar toggle buttons 11 years ago
Marc Zinnschlag 92d322cbd1 added visibility flags 11 years ago
Marc Zinnschlag 71ce78f949 added scene toolbar toggle widget 11 years ago
Marc Zinnschlag 7a5f73de9e added navigation mode icons to buttons 11 years ago
Marc Zinnschlag bb741eb8d7 Merge remote-tracking branch 'crysthala/master' 11 years ago
crysthala f25e0b13b2 render window controls icons
eyeball dude: first person
flying eye: free cam
orbit2: orbiting cam
11 years ago
Michał Ściubidło f754e06be9 Fix for bug 1685 11 years ago
scrawl 45af34d189 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 543bb22e8f Implement collision script instructions (Fixes #1111) 11 years ago
scrawl ccde462308 Fix typo (RefId -> RefNum) 11 years ago
scrawl 9e48d56244 Reset RefNum when copying an object (Fixes #1723) 11 years ago
scrawl 1a6db097ed Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game (Fixes #1722) 11 years ago
scrawl a59620f643 Cache loudness vector in the buffer cache 11 years ago
scrawl 0943ff0886 Fix normalizing sample values 11 years ago
Marc Zinnschlag ff407a5b87 Merge remote-tracking branch 'funkybit/master' 11 years ago
scrawl 625f9a35e6 Implement NPC eye blinking (Fixes #1721) 11 years ago
scrawl 598c0c4ae7 Implement mouth animation for NPCs based on say sound (Fixes #642) 11 years ago
Michał Ściubidło bd3729a6cb Add grace periods for player greeting.
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
11 years ago
Michał Ściubidło d47bfbe69c Implement AI greeting states.
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
  when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
  state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
  state can only change to "none" when player and NPC are faraway
11 years ago
Michał Ściubidło 20efeea5d9 AI tell their greatings even when player is moving (like morrowind).
Greating reset distance was greatly inflated comparing with morrowind.
11 years ago
scrawl 7dfb624ee2 Support loading text keys for objects without a skeleton
This means we can no longer map them to bone IDs, but they are unused anyway.

Required to load text keys from the default head models (such as Talk: Start/Stop and Blink: Start/Stop)
11 years ago
bogglez c006393178 Fix http://bugs.openmw.org/issues/768
Changes application_name in configuration manager to OpenMW instead of
openmw, if on windows. This shouldn't break anything since Windows uses
case-insensitive filesystems. Strictly speaking the installation
directory must be OpenMW now though (not sure whether this is the case)
11 years ago
Marc Zinnschlag 0032426817 updated credits file 11 years ago
scrawl 8455ed6279 Cancel upper body animations when knocked down 11 years ago
scrawl 5349699172 Only show "target resists magic" message for spells cast by player 11 years ago
bogglez b56cb7e5ee Remove defunct option for building without FFmpeg
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
  (FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
11 years ago
scrawl f67b7dae91 Sheath weapon in all Ai packages except for AiCombat 11 years ago
scrawl d956df83e4 Don't make guards fight non-aggressive creatures that are in combat
Ex. summoned creature that is helping in a fight.
11 years ago
scrawl d9a6515fe3 Adjust AiFollow running threshold to more closely match vanilla MW 11 years ago
scrawl 18b3e71be5 Reset player position when spawning in fallback cell 11 years ago
scrawl 4773d754c6 Remove redundant isHostile flag (Fixes #1652) 11 years ago
scrawl 0077296c91 Take actor's speed into account in stuck check
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
11 years ago