Commit Graph

21951 Commits (3d64a46df2ce35146e4cb430cf18edabbb649d75)
 

Author SHA1 Message Date
Capostrophic 3d64a46df2 Allow using functions in non-conditional expressions (bug #3725) 6 years ago
Alexei Dobrohotov 53d704fec8
Merge pull request #2335 from akortunov/guifixes
Allow to shrink tooltip width to its actual text width
6 years ago
Alexei Dobrohotov 5637b726c7
Merge pull request #2338 from akortunov/changelog
Add missing changelog entries
6 years ago
Andrei Kortunov 3bea5691ae Add missing changelog entries 6 years ago
Andrei Kortunov 626a05f825
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
6 years ago
Alexei Dobrohotov 3e61ef32e7
Merge pull request #2332 from akortunov/particles
Apply looping particles when adding spell to existing actor
6 years ago
Andrei Kortunov 7e0bf40dbe Allow to shrink tooltip width to its actual text width (bug #3812) 6 years ago
Alexei Dobrohotov 0fac28563c
Merge pull request #2334 from akortunov/guifixes
Update background texture if a new one is empty (regression #4986)
6 years ago
Bret Curtis 3aa792204c
Merge pull request #2331 from Capostrophic/arguments
Stray argument usage corrections
6 years ago
Andrei Kortunov 09686d684e Update background texture if a new one is empty (regression #4986) 6 years ago
Andrei Kortunov 5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 6 years ago
Capostrophic 6cbec4a688 Stray argument usage corrections 6 years ago
Andrei Kortunov 8cb4898ae7
Merge pull request #2330 from Capostrophic/spells
Only collect every unique magic bolt sound once (bug #4964)
6 years ago
Alexei Dobrohotov fb3cbf9348 Merge branch 'issue4748-changelog' into 'master'
Clarifying changelog regarding #4748

See merge request OpenMW/openmw!96
6 years ago
Michael Stopa 670b0d2365 Made some clarifications in the changelog regarding [Bug#4748](https://bugs.openmw.org/issues/#4748) 6 years ago
Capostrophic f0433704b4 Only collect every unique magic bolt sound once (bug #4964) 6 years ago
Alexei Dobrohotov ef985ab422 Merge branch 'cherry-pick-98f52fa8' into 'master'
Issue 4805 MR attempt #2

See merge request OpenMW/openmw!95
6 years ago
Alexei Dobrohotov 89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Alexei Dobrohotov 571094a3ca
Merge pull request #2328 from akortunov/aifix
Use friendly hits only for player's followers
6 years ago
Andrei Kortunov e534153d00 Use friendly hits only for player's followers (bug #4984) 6 years ago
Capostrophic 7814bd1b76 Support eight possible blood types (feature #4958) 6 years ago
Alexei Dobrohotov 4d633fd3e6
Merge pull request #2293 from Capostrophic/fieldofview
Make the default vertical FOV in line with vanilla (bug #4933)
6 years ago
Capostrophic fcf679de49 Make the default vertical FOV in line with vanilla (bug #4933) 6 years ago
Alexei Dobrohotov e8b327a3e2
Merge pull request #2327 from akortunov/aifix
Improve handling for actors outside of actors processing range
6 years ago
Andrei Kortunov 6b49ce965b Do not update drowning state for actors outside of AI distance (bug #4980) 6 years ago
Andrei Kortunov 4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 6 years ago
Andrei Kortunov d1152880c2
Merge pull request #2326 from Capostrophic/regression
Fix zero division in enchantment magnitude calculation
6 years ago
Capostrophic 2c473d84ee Fix zero division in enchantment magnitude calculation 6 years ago
Andrei Kortunov 88f44c613b
Merge pull request #2323 from elsid/rm_unused_field
Remove unused field
6 years ago
elsid 4500f01efd
Remove unused field 6 years ago
Alexei Dobrohotov 5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
6 years ago
Andrei Kortunov ab7ff4eaf9
Merge pull request #2322 from Capostrophic/rain
Fix frozen rain when water refractions are disabled
6 years ago
Capostrophic 0333cd2dd4 Fix frozen rain when water refractions are disabled 6 years ago
Alexei Dobrohotov 01d725d2d1 Merge branch 'patch-1' into 'master'
Make sure the player cannot use quickkeys while disableplayerfighting or disableplayermagic is active

See merge request OpenMW/openmw!92
6 years ago
terabyte25 27292ef4a3 Disable quick keys when fighting and spellcasting are disabled (bug #4962) 6 years ago
Bret Curtis f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
6 years ago
Bret Curtis 4fa529e093
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
6 years ago
Bret Curtis 785a667517
Merge pull request #2302 from akortunov/guifixes
Scalable UI textures
6 years ago
Andrei Kortunov f165d22cde Fix a regression with disappearing cursor in the self-enchanting menu 6 years ago
Andrei Kortunov 9b716a2f8d
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
6 years ago
Bret Curtis f0cc973b29
Merge pull request #2315 from Capostrophic/lighting
Revise light source configuration (bug #4965)
6 years ago
Bret Curtis 10643a10f2
Merge branch 'master' into lighting 6 years ago
Andrei Kortunov 04bee2b2fb
Merge pull request #2317 from Capostrophic/sound
Only play miss sound for player attacks (bug #4969)
6 years ago
Alexei Dobrohotov d3e6921946
Merge pull request #2318 from elsid/navmesh_lock_tile
Avoid work duplication for multiple thread async navmesh updater
6 years ago
elsid c683dc8565
Lock navmesh tile by thread while processing
To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue.
6 years ago
Capostrophic 85e99182ce Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Capostrophic 424716977b Only play miss sound for player attacks (bug #4969) 6 years ago
Bret Curtis 2ab7f903d7 make use of std::make_unique to test that MSVC2015 can handle that 6 years ago
Andrei Kortunov 31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 6 years ago
Bret Curtis 573e6e5d51
Merge pull request #2313 from Capostrophic/nifver
NIF version-related minor fixes
6 years ago