Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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cbbc82f053
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwinput/inputmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.cpp
# apps/openmw/mwrender/water.cpp
# apps/openmw/mwrender/water.hpp
# apps/openmw/mwworld/worldimp.cpp
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2020-05-17 23:47:28 +02:00 |
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Capostrophic
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89282d14aa
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Fix collision switch node mask (again)
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2020-04-29 17:18:39 +03:00 |
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bzzt
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dc33eeadf1
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tightscenebound is uncessary after water bbfix
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2020-04-27 08:42:46 +02:00 |
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bzzt
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ed20d869b4
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
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David Cernat
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65a669344b
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Merge branch 'magic_numbers' into 'master'
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
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2020-04-22 19:29:19 +00:00 |
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Bret Curtis
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c359406473
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
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bzzt
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1cd4b9ee68
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fixes shadows on savegame screenshot
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2020-04-22 20:18:29 +02:00 |
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Bret Curtis
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6316227594
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hpp not cpp; review
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2020-04-22 15:57:24 +02:00 |
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Bret Curtis
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68549828b4
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create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
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2020-04-22 13:34:19 +02:00 |
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Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Mads Buvik Sandvei
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14bb0f0208
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Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2020-03-30 01:37:29 +02:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Alexei Dobrohotov
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e80fbf4786
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Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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2020-03-17 22:35:10 +03:00 |
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Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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2020-03-17 23:09:28 +04:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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elsid
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7ae7cb181d
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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Mads Buvik Sandvei
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31f5b76394
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Drop items at location
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2020-03-10 22:39:11 +01:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Capostrophic
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6999f1fd28
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Add an option to apply lighting to environment maps
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2020-03-03 20:08:59 +03:00 |
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Mads Buvik Sandvei
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bdade49129
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In-place turning
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2020-02-23 11:02:38 +01:00 |
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Capostrophic
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3787625e61
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Fix water ripple cleanup (bug #5246)
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2020-02-19 23:27:45 +03:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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Mads Buvik Sandvei
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49e0c6f17b
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Basic hand tracking.
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2020-02-14 22:11:19 +01:00 |
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Andrei Kortunov
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1cdd33b434
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Implement additional stringops to avoid Boost functions
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2020-01-09 19:40:22 +04:00 |
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Andrei Kortunov
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24ce242941
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Implement TestCells (feature #5219)
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2019-12-22 11:13:42 +04:00 |
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Andrei Kortunov
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a4d196f33f
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Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168)
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2019-09-19 21:48:43 +04:00 |
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Capostrophic
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0b074f2211
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
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Andrei Kortunov
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fae5843347
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Setup the ICO settings only once instead of every loading (bug #5025)
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2019-05-24 08:04:20 +04:00 |
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Bret Curtis
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f4e113e7c1
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Merge pull request #2277 from akortunov/terrain
Camera-related fixes
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2019-04-12 11:17:20 +02:00 |
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bzzt
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391f6faffb
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Remove unused defaultViewer / defaultViewPoint
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2019-04-07 11:21:09 +04:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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elsid
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614d5243c3
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Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
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2019-03-10 23:07:36 +03:00 |
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elsid
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ccc709a316
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Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
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2019-03-10 17:06:19 +03:00 |
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bzzt
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e0cf460ba3
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Do not load terrain beyond the viewing distance
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2019-03-08 22:15:27 +04:00 |
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Capostrophic
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0cdc46dfd6
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Move forcePPL and clamp to global shader defines (bug #4869)
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2019-03-05 23:36:08 +03:00 |
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Andrei Kortunov
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00ab552184
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
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Andrei Kortunov
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56fea4b062
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Add setting to control composite geometry size
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2019-03-01 18:02:40 +04:00 |
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bzzt
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9d44e18af6
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Allow to configure terrain vertex LOD
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2019-03-01 18:02:38 +04:00 |
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bzzt
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fd94d7f7ff
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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AnyOldName3
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8482236a82
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
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elsid
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13e94ab194
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
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elsid
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3572edab72
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Update navmesh in a separate method
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2019-01-20 19:28:23 +03:00 |
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AnyOldName3
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3785ba6aa0
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Merge upstream/master
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2018-10-30 22:38:09 +00:00 |
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