David Cernat
0eedf8fd9f
Add OpenMW commits up to 30 Sep 2020
...
# Conflicts:
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/summoning.cpp
# components/CMakeLists.txt
2020-09-30 13:32:15 +02:00
Alexei Dobrohotov
e0a5c24afe
Handle 0-use items like vanilla (bug #5611 )
2020-09-25 00:20:25 +03:00
David Cernat
e5b1843089
Add OpenMW commits up to 11 Jun 2020
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/activespells.cpp
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aiactivate.hpp
# apps/openmw/mwmechanics/creaturestats.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/statsextensions.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-06-11 13:21:58 +03:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
David Cernat
27d35d73a2
[General] Implement OnObjectSound packet
...
Many interactions between players and objects now have their sounds sent to other players.
2020-02-29 18:15:41 +02:00
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
...
# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
8729c3c5e3
Add OpenMW commits up to 9 Mar 2019
...
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
fba07194cf
Add OpenMW commits up to 29 Oct 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
2019-05-20 09:20:01 +04:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
...
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
David Cernat
71679934a1
[Client] Send PlayerInventory packets when repairing items
2018-12-30 09:39:46 +02:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
Andrei Kortunov
31bd70f334
Added missed recharge and repair sounds
2017-04-02 23:19:43 +04:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
299690631f
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
48d2554ac3
Auto-equip when items are added to the inventory
...
We limit that to armor pieces and clothing items.
No auto-equiping for the player nor werewolves.
2013-08-07 15:17:55 +02:00
scrawl
a2ca679beb
Added PC repair feature
2013-03-23 08:16:46 +01:00