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5611 commits

Author SHA1 Message Date
Marc Zinnschlag
59748a7647 Merge remote-tracking branch 'greye/cross-cell' 2013-02-23 13:55:31 +01:00
Sergey Shambir
a3adcf752d TradeWindow: fixed coding style
Mentioned here: https://github.com/zinnschlag/openmw/pull/554
2013-02-23 13:51:21 +01:00
greye
ac7095537f remove insertMesh() call on object cell change 2013-02-23 16:50:37 +04:00
greye
d983ed5c78 fix invalid SceneNode pointer on cell change 2013-02-23 16:45:55 +04:00
greye
9659b4a95e update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
Marc Zinnschlag
868916a9a2 added add-on global variables in the same way add-on GMSTs were added 2013-02-23 12:51:45 +01:00
Marc Zinnschlag
6f5a772d02 fixed another case handling problem 2013-02-23 12:35:05 +01:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Marc Zinnschlag
c9ca565462 removed a redundant function call 2013-02-23 12:05:09 +01:00
Marc Zinnschlag
8be789a81f Merge remote-tracking branch 'graffy76/master' 2013-02-23 11:48:20 +01:00
Chris Robinson
f841576bba Don't override animations played with playgroup 2013-02-23 01:54:46 -08:00
ChrisKCat
3ef40676bc Merge pull request #4 from scrawl/lights
Fix light positions
2013-02-23 00:49:42 -08:00
scrawl
7e816c826b Fix lights without a mesh 2013-02-23 09:17:12 +01:00
graffy76
6f89d453a5 Operations widget height fix and abort button feature. Successfully
tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
scrawl
f17ea109ca Fix light positions 2013-02-23 04:06:05 +01:00
Chris Robinson
b12c6a4c16 Fix character preview 2013-02-22 11:16:00 -08:00
Chris Robinson
ecbf1568a1 Fix NPC part attachment 2013-02-22 10:15:29 -08:00
Chris Robinson
3eaf937a1f Merge remote-tracking branch 'zini/master' into animation2 2013-02-22 09:23:07 -08:00
Chris Robinson
9dee2a72cd Use a separate method to calculate animation velocity 2013-02-22 09:22:06 -08:00
Nathan Jeffords
5e1ec9e128 improved book window layout 2013-02-22 08:32:54 -08:00
Chris Robinson
3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 2013-02-22 01:34:22 -08:00
Chris Robinson
84227caa0c Cleanup Npc::getSpeed a little 2013-02-22 01:30:06 -08:00
Chris Robinson
7ec73c29f2 Do not return the player's Animation object for non-players 2013-02-22 01:27:26 -08:00
Chris Robinson
9c3af5f344 Do not interpret noclip mode as flying 2013-02-22 01:26:30 -08:00
Marc Zinnschlag
0c8c28e10c Merge remote-tracking branch 'lazydev/master' 2013-02-22 08:46:41 +01:00
lazydev
71e5369f04 Loading translation data for all the plugin files, not only for the first one 2013-02-22 02:18:54 +04:00
greye
82595e66b2 another missing header for #576 2013-02-21 22:47:18 +04:00
Marc Zinnschlag
a56e6d9422 Merge remote-tracking branch 'hasufell/master' 2013-02-21 19:30:17 +01:00
Marc Zinnschlag
9b7957cf20 fixed a missing inlcude 2013-02-21 19:27:07 +01:00
hasufell
56468eaecf Add install rule for opencs 2013-02-21 19:19:53 +01:00
Marc Zinnschlag
ccf5c04706 updated credits files 2013-02-21 12:10:56 +01:00
Chris Robinson
7fcca180b6 Implement rudimentary jumping 2013-02-20 20:08:04 -08:00
Chris Robinson
bbde0146a7 Merge remote-tracking branch 'zini/master' into animation2 2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95 Fix stepping and vertical force accumulation 2013-02-20 07:51:36 -08:00
Marc Zinnschlag
6ebd0aa56a Merge remote-tracking branch 'potatoesmaster/pinned' into next 2013-02-20 14:26:53 +01:00
Chris Robinson
b14def7c09 Set the character as being on the ground when colliding with a shallow enough slope 2013-02-20 05:24:38 -08:00
Marc Zinnschlag
f5445a8ce4 Merge remote-tracking branch 'scrawl/next' into next 2013-02-20 14:14:47 +01:00
Chris Robinson
fe6fa9ebe7 Simplify newtrace a bit 2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd Ensure updated skeleton bone placement matches in world space
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f Make an actor fly when it has a levitate effect 2013-02-20 01:55:12 -08:00
Chris Robinson
6ae00be8a3 Fix nifbullet shape transformation 2013-02-19 22:28:15 -08:00
scrawl
f4749f10da NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this) 2013-02-20 05:35:52 +01:00
Emanuel Guevel
3dc28baa28 Remove "PinToggle" event from layout file 2013-02-20 01:31:10 +01:00
Emanuel Guevel
2dea86bbc7 Make the "lock window" button appealing 2013-02-20 01:30:42 +01:00
Emanuel Guevel
3ba3c71556 Make the "lock window" button to change state visually 2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921 Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Chris Robinson
66743ecee7 Remove some unused trace fields 2013-02-19 07:00:22 -08:00
Chris Robinson
86f6491bc8 Remove unused pmove code 2013-02-19 06:38:48 -08:00
Chris Robinson
8196694c08 Avoid applying the animation when resetting it 2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf Use the looping portion of the animation to calculate the velocity 2013-02-19 05:26:58 -08:00