Marc Zinnschlag
59748a7647
Merge remote-tracking branch 'greye/cross-cell'
2013-02-23 13:55:31 +01:00
Sergey Shambir
a3adcf752d
TradeWindow: fixed coding style
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Mentioned here: https://github.com/zinnschlag/openmw/pull/554
2013-02-23 13:51:21 +01:00
greye
ac7095537f
remove insertMesh() call on object cell change
2013-02-23 16:50:37 +04:00
greye
d983ed5c78
fix invalid SceneNode pointer on cell change
2013-02-23 16:45:55 +04:00
greye
9659b4a95e
update NpcAnimation inventory reference on cell change
2013-02-23 16:45:55 +04:00
Marc Zinnschlag
868916a9a2
added add-on global variables in the same way add-on GMSTs were added
2013-02-23 12:51:45 +01:00
Marc Zinnschlag
6f5a772d02
fixed another case handling problem
2013-02-23 12:35:05 +01:00
Chris Robinson
b8f5813609
Set all animation sources at once
2013-02-23 03:34:03 -08:00
Marc Zinnschlag
c9ca565462
removed a redundant function call
2013-02-23 12:05:09 +01:00
Marc Zinnschlag
8be789a81f
Merge remote-tracking branch 'graffy76/master'
2013-02-23 11:48:20 +01:00
Chris Robinson
f841576bba
Don't override animations played with playgroup
2013-02-23 01:54:46 -08:00
ChrisKCat
3ef40676bc
Merge pull request #4 from scrawl/lights
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Fix light positions
2013-02-23 00:49:42 -08:00
scrawl
7e816c826b
Fix lights without a mesh
2013-02-23 09:17:12 +01:00
graffy76
6f89d453a5
Operations widget height fix and abort button feature. Successfully
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tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
scrawl
f17ea109ca
Fix light positions
2013-02-23 04:06:05 +01:00
Chris Robinson
b12c6a4c16
Fix character preview
2013-02-22 11:16:00 -08:00
Chris Robinson
ecbf1568a1
Fix NPC part attachment
2013-02-22 10:15:29 -08:00
Chris Robinson
3eaf937a1f
Merge remote-tracking branch 'zini/master' into animation2
2013-02-22 09:23:07 -08:00
Chris Robinson
9dee2a72cd
Use a separate method to calculate animation velocity
2013-02-22 09:22:06 -08:00
Nathan Jeffords
5e1ec9e128
improved book window layout
2013-02-22 08:32:54 -08:00
Chris Robinson
3c0b29de45
Merge remote-tracking branch 'zini/master' into animation2
2013-02-22 01:34:22 -08:00
Chris Robinson
84227caa0c
Cleanup Npc::getSpeed a little
2013-02-22 01:30:06 -08:00
Chris Robinson
7ec73c29f2
Do not return the player's Animation object for non-players
2013-02-22 01:27:26 -08:00
Chris Robinson
9c3af5f344
Do not interpret noclip mode as flying
2013-02-22 01:26:30 -08:00
Marc Zinnschlag
0c8c28e10c
Merge remote-tracking branch 'lazydev/master'
2013-02-22 08:46:41 +01:00
lazydev
71e5369f04
Loading translation data for all the plugin files, not only for the first one
2013-02-22 02:18:54 +04:00
greye
82595e66b2
another missing header for #576
2013-02-21 22:47:18 +04:00
Marc Zinnschlag
a56e6d9422
Merge remote-tracking branch 'hasufell/master'
2013-02-21 19:30:17 +01:00
Marc Zinnschlag
9b7957cf20
fixed a missing inlcude
2013-02-21 19:27:07 +01:00
hasufell
56468eaecf
Add install rule for opencs
2013-02-21 19:19:53 +01:00
Marc Zinnschlag
ccf5c04706
updated credits files
2013-02-21 12:10:56 +01:00
Chris Robinson
7fcca180b6
Implement rudimentary jumping
2013-02-20 20:08:04 -08:00
Chris Robinson
bbde0146a7
Merge remote-tracking branch 'zini/master' into animation2
2013-02-20 08:27:40 -08:00
Chris Robinson
4eb8ea0c95
Fix stepping and vertical force accumulation
2013-02-20 07:51:36 -08:00
Marc Zinnschlag
6ebd0aa56a
Merge remote-tracking branch 'potatoesmaster/pinned' into next
2013-02-20 14:26:53 +01:00
Chris Robinson
b14def7c09
Set the character as being on the ground when colliding with a shallow enough slope
2013-02-20 05:24:38 -08:00
Marc Zinnschlag
f5445a8ce4
Merge remote-tracking branch 'scrawl/next' into next
2013-02-20 14:14:47 +01:00
Chris Robinson
fe6fa9ebe7
Simplify newtrace a bit
2013-02-20 04:14:52 -08:00
Chris Robinson
617158afcd
Ensure updated skeleton bone placement matches in world space
...
Objects attached to actors (shirts, robes, etc) do not require the same node
hierarchy as the character root. So to ensure proper placement, we need to set
the bone target's derived transformation using the source bone's derived
transformation (which in turn means we need to work up from the root, to ensure
the bone's parents are properly placed).
2013-02-20 02:41:46 -08:00
Chris Robinson
cfdc820a1f
Make an actor fly when it has a levitate effect
2013-02-20 01:55:12 -08:00
Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
2013-02-19 22:28:15 -08:00
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
2013-02-20 05:35:52 +01:00
Emanuel Guevel
3dc28baa28
Remove "PinToggle" event from layout file
2013-02-20 01:31:10 +01:00
Emanuel Guevel
2dea86bbc7
Make the "lock window" button appealing
2013-02-20 01:30:42 +01:00
Emanuel Guevel
3ba3c71556
Make the "lock window" button to change state visually
2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921
Change the way pinnable window are made visible
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This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Chris Robinson
66743ecee7
Remove some unused trace fields
2013-02-19 07:00:22 -08:00
Chris Robinson
86f6491bc8
Remove unused pmove code
2013-02-19 06:38:48 -08:00
Chris Robinson
8196694c08
Avoid applying the animation when resetting it
2013-02-19 06:04:25 -08:00
Chris Robinson
f8349a04bf
Use the looping portion of the animation to calculate the velocity
2013-02-19 05:26:58 -08:00