Miroslav Puda
d3d5cb4edf
New command line option --plain to print contents of scripts, books, dialogs.
12 years ago
Marc Zinnschlag
c40e753ea9
Merge remote-tracking branch 'pakanek/master'
12 years ago
Marc Zinnschlag
6d0b8f7bc8
added missing include
12 years ago
Miroslav Puda
3cebb41459
missing break
12 years ago
Edmondo Tommasina
f0482dd796
dialogue.cpp: fix build error "‘bind’ is not a member of ‘boost‘"
...
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:
In constructor ‘MWGui::DialogueWindow::DialogueWindow()’:
/var/tmp/portage/games-rpg/openmw-9999/work/openmw-9999/apps/openmw/mwgui/dialogue.cpp:271:44:
error: ‘bind’ is not a member of ‘boost’
12 years ago
Marc Zinnschlag
5d4c311de7
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
d3effdf34c
Fix exception when trying to equip a shield while a lockpick is equipped
12 years ago
scrawl
d9dd02c610
Security fixes
12 years ago
Marc Zinnschlag
c1ceb32b28
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
2715520d6f
Cleanup Security class
12 years ago
scrawl
5173779f4b
Add sounds for security skill
12 years ago
scrawl
7a2d1cd8ce
Security skill
12 years ago
Marc Zinnschlag
c626e2b257
Merge branch 'ref'
...
Conflicts:
apps/opencs/view/doc/view.hpp
12 years ago
Marc Zinnschlag
ca33d66ed9
added missing columns for weapon records
12 years ago
Marc Zinnschlag
2123900db5
added missing columns for NPC records
12 years ago
scrawl
c7805e7dd2
Fix sun glare persisting after changing to an interior cell
12 years ago
scrawl
4983d08fe4
Fix a problem with statics disappearing sometimes on the map
...
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
12 years ago
Marc Zinnschlag
8d78bea4aa
added missing column for misc record
12 years ago
Marc Zinnschlag
862e568f9b
added missing columns for Light record
12 years ago
scrawl
60563afc10
Fix a new game crash, reset camera
12 years ago
Chris Robinson
53d1c3939c
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Chris Robinson
e8bbb755c3
Play the left-arm torch animation when it's equipped
12 years ago
Marc Zinnschlag
749fd418b5
added missing columns for door record
12 years ago
Marc Zinnschlag
e2b8f9ea6d
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
d096b19307
Fix not being able to equip arrows/bolts
12 years ago
scrawl
3cadb5918f
Fix containers showing random items from my commit earlier
12 years ago
Chris Robinson
ee585046ac
Don't show weapons in first-person
12 years ago
Chris Robinson
4b9a888d74
Use the PickProbe animation group as appropriate
12 years ago
Marc Zinnschlag
f8c675a638
Merge remote-tracking branch 'graffy76/usersettings'
12 years ago
graffy76
3ce35e691c
Commented out sample editor settings page
12 years ago
Marc Zinnschlag
cc42b1ef48
Merge remote-tracking branch 'riothamus/riothamus-b752'
12 years ago
riothamus
d89dbde940
Bug 752, spacing fix
12 years ago
Marc Zinnschlag
ef9abda754
Merge remote-tracking branch 'glorf/weather'
12 years ago
Marc Zinnschlag
9fe5ff46cd
Merge remote-tracking branch 'riothamus/riothamus-b752'
12 years ago
riothamus
36f1197b51
Bug 752, cleanup
12 years ago
Glorf
19ce233667
Workaround for MOC compiler problem
12 years ago
riothamus
db981a72fe
Bug 752
12 years ago
Marc Zinnschlag
2c8a511179
Merge remote-tracking branch 'scrawl/persistence'
12 years ago
scrawl
8a3d3f954b
NPC/creature persistence flag
12 years ago
Marc Zinnschlag
54f56b0515
Merge remote-tracking branch 'graffy76/usersettings'
...
Conflicts:
apps/opencs/view/doc/view.cpp
apps/opencs/view/doc/view.hpp
12 years ago
graffy76
13242c2bd5
Eliminated code centering the initial view in the middle of the screen
12 years ago
Marc Zinnschlag
889a87982e
added missing columns for creatures
12 years ago
Chris Robinson
6201cb0093
Add a method to clear the animation queue
12 years ago
Glorf
af28be915f
Use fallback video name
12 years ago
Glorf
0539ca6a9c
Bugfix #778
12 years ago
Chris Robinson
6c6200efef
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Marc Zinnschlag
9fee99d56c
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
aaa9aba999
Some fixes
12 years ago
scrawl
c41f119ba6
Added new game button
12 years ago
Marc Zinnschlag
d794a62d19
added missing columns for container record
12 years ago
Chris Robinson
71d39c2fa0
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Chris Robinson
e069215583
Don't clear the last queued animation when it stops
12 years ago
Marc Zinnschlag
28f2a7d2b4
added missing column for clothing records
12 years ago
Chris Robinson
66f55b3178
Play the item up/down sound when readying/unreadying weapons
12 years ago
Chris Robinson
b459a010b0
Fix vec.z being applied while not in the air
12 years ago
Chris Robinson
3c5c10144a
Remove a duplicate showWeapons call
12 years ago
Marc Zinnschlag
56b2b05f9a
Merge remote-tracking branch 'glorf/weather'
12 years ago
Glorf
39c7bc8363
Corrected celestical object sizes
12 years ago
Glorf
9fa2dd5277
Playing with moons part 2
12 years ago
Chris Robinson
e8661794fe
Avoid trying to find a state for non-actors.
...
They're only ever play idles, unless PlayGroup is called.
12 years ago
Marc Zinnschlag
eba9d3e3ee
added missing columns for book record
12 years ago
Marc Zinnschlag
fce9939f83
added missing columns for armor record
12 years ago
Marc Zinnschlag
7c57f2c221
added AI-related actor columns
12 years ago
Chris Robinson
355f653614
Use AnimationAlloc instead of AnimationAllocatedObject
12 years ago
Chris Robinson
47a9a4cdff
Clean up a for loop
12 years ago
scrawl
96e3b3b7c2
Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
12 years ago
Marc Zinnschlag
d684120f7a
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
ac4fa1941d
Fix the frame update not getting called on the first frame
12 years ago
Marc Zinnschlag
74d791e207
fixed auto calc column
12 years ago
Marc Zinnschlag
897e55391d
added columns for tool IDs
12 years ago
Marc Zinnschlag
52d81dc9fa
added columns for enchantments
12 years ago
Chris Robinson
822f130f79
Merge remote-tracking branch 'zini/master' into animations
12 years ago
Chris Robinson
8ec722ac92
Use std::find_if instead of ugly for loops
12 years ago
Marc Zinnschlag
90bae2bead
do not create editors for unused columns
12 years ago
Marc Zinnschlag
929b38ff6a
added missing columns for apparati records
12 years ago
Chris Robinson
f83ee5d316
Play ready/unready animations on the upper body
12 years ago
Torben Carrington
4d10a1c407
Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
12 years ago
Marc Zinnschlag
af191c7382
fixed AiWander arguments
12 years ago
Chris Robinson
a9928bb842
Split up the UpperBody group
...
Also recognize the [un]equip start and stop text keys.
12 years ago
Chris Robinson
70dc2f77ad
Move the priority enum to MWMechanics
12 years ago
Chris Robinson
7ba2508556
add a priority for death animations, and store it in the state list
12 years ago
graffy76
c71d921f09
Moved signalUpdateEditorSettings from UserSettingsDialog to
...
UserSettings.
UserSettings is now derived from QObject.
12 years ago
graffy76
144be59735
Changed enum names to match OpenMW naming conventions
12 years ago
Marc Zinnschlag
7fd277b87a
added missing column for potions
12 years ago
Chris Robinson
4e389b5a8f
Store whether a given animation loops in the state table
12 years ago
Chris Robinson
bbb38c61cc
Fix queued animations
12 years ago
Chris Robinson
3988866ecd
Make sure active groups are updated after a state is auto-disabled
12 years ago
Chris Robinson
2c556e4036
Be smarter about handling non-moving animations
...
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
12 years ago
Marc Zinnschlag
9835c6df11
Merge remote-tracking branch 'scrawl/tradefix'
12 years ago
Chris Robinson
4ea347ac52
Use shared pointers to store animation sources
...
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
12 years ago
graffy76
88df3b980f
Implemented UserSettings as a singleton.
12 years ago
scrawl
b56d50287e
Barter mechanic fix
12 years ago
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
12 years ago
Marc Zinnschlag
da92921387
added columns related to items in inventories
12 years ago
Marc Zinnschlag
ee2bc94698
added script column
12 years ago
Marc Zinnschlag
e24ecfd5d2
added name column
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
Marc Zinnschlag
318ebe0cb6
added model column
12 years ago
Marc Zinnschlag
8ef2d04007
added type column
12 years ago
Marc Zinnschlag
c22f773f72
load all types of referenceable IDs
12 years ago