Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
|
2014-04-02 12:23:38 -04:00 |
|
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
|
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
2014-02-21 11:35:46 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
Marc Zinnschlag
|
1b7697a4b2
|
handle missing player specific state during load/save
|
2014-01-17 13:07:57 +01:00 |
|
Marc Zinnschlag
|
c300cd9375
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
Marc Zinnschlag
|
5ea25dc269
|
player state cleanup
|
2014-01-11 15:34:32 +01:00 |
|
scrawl
|
8e5cae1081
|
Implement mark/recall magic effects
|
2014-01-01 17:06:21 +01:00 |
|
Marc Zinnschlag
|
c3482b6f24
|
Merge remote-tracking branch 'scrawl/master'
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
|
2014-01-01 15:05:42 +01:00 |
|
scrawl
|
c86760e3cd
|
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
|
2014-01-01 01:10:55 +01:00 |
|
Lukasz Gromanowski
|
e9844e1b37
|
Fixes #417: Apply weather instantly when teleporting
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2013-12-31 20:40:23 +01:00 |
|
Chris Robinson
|
eab4e09566
|
Handle the pick/probe in the character controller
|
2013-08-06 19:48:59 -07:00 |
|
Emanuel Guevel
|
a9483dbdf1
|
Show sneak indicator when sneaking
Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.
|
2013-08-03 03:03:29 +02:00 |
|
Chris Robinson
|
f296d13c20
|
Add a speed multiplier to the animation state
|
2013-07-16 00:43:31 -07:00 |
|
scrawl
|
705488ddfb
|
Fix mouse movement events being discarded when there's more than one event in a frame
|
2013-06-12 16:07:46 +02:00 |
|
scrawl
|
d9dd02c610
|
Security fixes
|
2013-05-20 12:42:11 +02:00 |
|
scrawl
|
2715520d6f
|
Cleanup Security class
|
2013-05-19 23:19:48 +02:00 |
|
scrawl
|
5173779f4b
|
Add sounds for security skill
|
2013-05-19 19:48:51 +02:00 |
|
scrawl
|
7a2d1cd8ce
|
Security skill
|
2013-05-19 18:40:37 +02:00 |
|
scrawl
|
c41f119ba6
|
Added new game button
|
2013-05-15 17:54:18 +02:00 |
|
Marc Zinnschlag
|
e8c32d0c3d
|
MWWorld::Player cleanup
|
2013-04-04 12:05:03 +02:00 |
|
Chris Robinson
|
13c098266c
|
Pass player rotation through the movement settings
|
2013-03-31 02:57:22 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
scrawl
|
5b943a965f
|
Handle always run in the inputmanager, instead of using forced stance.
|
2013-03-14 21:08:19 +01:00 |
|
scrawl
|
2d8f0949a4
|
Always run key (Y)
|
2013-03-14 20:27:16 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
Chris Robinson
|
a8f0ce43a5
|
Add a run key
|
2013-02-06 17:51:47 -08:00 |
|
greye
|
83e758ee50
|
clean up interfaces
|
2012-11-08 16:37:57 +04:00 |
|
greye
|
5b9621bca5
|
store player record data in ESMStore
|
2012-11-08 01:36:43 +04:00 |
|
greye
|
9ab2c16055
|
store created character classes as dynamic records
|
2012-11-08 01:22:44 +04:00 |
|
greye
|
ff8da265ed
|
applying new interface vol.9, inconsistent
|
2012-11-06 12:36:21 +04:00 |
|
greye
|
d205723a17
|
resolving m prefix/ESMStore movement
|
2012-11-05 18:02:47 +04:00 |
|
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
greye
|
ec9cf4d3c6
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
|
greye
|
f2a2e5f57d
|
remove MWWorld::Player::setPos()
|
2012-07-31 19:30:24 +04:00 |
|
Marc Zinnschlag
|
fe86ce5a2c
|
DrawState workaround
|
2012-07-07 20:53:19 +02:00 |
|
Marc Zinnschlag
|
771863e73b
|
Issue #324: Started turning NpcStats into a proper class; fixed a cmake script bug; fixed a namespace issue
|
2012-07-06 15:50:26 +02:00 |
|
Marc Zinnschlag
|
5a7b95bf7a
|
Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp
|
2012-07-03 13:15:20 +02:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
|
scrawl
|
36d26e0681
|
set the camera orientation after using teleport doors
|
2012-05-30 15:52:39 +02:00 |
|
scrawl
|
4655ec94f0
|
Merge branch 'master' into physicsaedra2 & fix warnings
Conflicts:
apps/openmw/mwworld/scene.cpp
|
2012-04-30 18:46:51 +02:00 |
|
Marc Zinnschlag
|
d5e52e46ea
|
removing even more cout spam (thanks to scrawl for finding this one)
|
2012-04-24 09:19:41 +02:00 |
|
Jason Hooks
|
1ce759af06
|
Merging in master
|
2012-04-17 18:12:05 -04:00 |
|
Aleksandar Jovanov
|
9893e4b384
|
made player respect NpcStats for mDrawState
|
2012-04-08 19:43:04 +02:00 |
|
Aleksandar Jovanov
|
15526d6110
|
only fists support lacks
|
2012-04-08 13:17:16 +02:00 |
|
Aleksandar Jovanov
|
b1259ca15c
|
added a 'backend' for NPC/Player draw state
|
2012-04-08 12:25:33 +02:00 |
|
Jason Hooks
|
18a139cd66
|
adding up and down move buttons
|
2012-03-24 22:03:08 -04:00 |
|
Marc Zinnschlag
|
b0256cea34
|
replaced movement settings in ref data with new custom data implementation
|
2012-01-27 13:17:30 +01:00 |
|
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
2011-11-21 12:52:28 +01:00 |
|
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
2011-11-16 21:15:49 -05:00 |
|
Jacob Essex
|
9aac625000
|
Changes to move the mutable ESM::Position data to RefData
|
2011-11-08 00:08:00 +00:00 |
|
Marc Zinnschlag
|
40853e292f
|
various bits of clean up
|
2011-09-04 09:48:50 +02:00 |
|
Marc Zinnschlag
|
f8029aaa9e
|
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
|
2011-08-27 10:30:38 +02:00 |
|
Sebastian Wick
|
6baf904f0f
|
mStore fixed; glibc detected in shutdown process
|
2011-08-01 04:53:06 +02:00 |
|
Sebastian Wick
|
e7057bed29
|
moving stuff from MWWorld::World to MWWorld::Scene but receiving segfault signals
|
2011-07-31 17:07:11 +02:00 |
|
Marc Zinnschlag
|
f1bfca7c7c
|
player class cleanup
|
2011-03-13 22:37:54 +01:00 |
|
Marc Zinnschlag
|
9c6bc4975c
|
attached camera to a scene node
|
2011-02-10 12:56:19 +01:00 |
|
Marc Zinnschlag
|
f773cf27cb
|
replaced old movement input system
|
2011-02-03 12:16:59 +01:00 |
|
Star-Demon
|
1bc9a46c6b
|
Cleaned up and changed executeAutoMove()
|
2011-01-17 15:48:12 -05:00 |
|
Star-Demon
|
81c0909dbf
|
Player constructor now inits new variables.
|
2011-01-16 12:39:54 -05:00 |
|
Marc Zinnschlag
|
bb34f6e7fc
|
added Enable/DisableCollision instructions
|
2011-01-09 20:44:17 +01:00 |
|
Marc Zinnschlag
|
f01a3d5e35
|
split Player class into a MWWorld and a MWRender component
|
2011-01-08 15:11:37 +01:00 |
|
Marc Zinnschlag
|
4f51391003
|
general player class cleanup
|
2011-01-06 10:07:01 +01:00 |
|
Marc Zinnschlag
|
4a12be11bf
|
moved PlayerPos class from MWRender to MWWorld and renamed it to Player
|
2011-01-04 15:58:22 +01:00 |
|