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3183 commits

Author SHA1 Message Date
Jan Borsodi
fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. 2010-09-14 23:26:32 +02:00
Jan Borsodi
ae4d5291b2 Change text for ok button to next when showNext is true, also adjust position/sizes. 2010-09-14 23:26:31 +02:00
Jan Borsodi
de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 2010-09-14 23:26:31 +02:00
Jan Borsodi
a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 2010-09-14 23:26:31 +02:00
Jan Borsodi
670174004a Extra check in case of invalid index values. 2010-09-14 23:26:30 +02:00
Jan Borsodi
b1451c4349 Only show playable races. 2010-09-14 23:26:30 +02:00
Jan Borsodi
cb98bd1a79 Spellpower list is now fetched from the ESM store. 2010-09-14 23:26:30 +02:00
Jan Borsodi
8f6d24bea4 Race dialog now gets the list of races and skills from the ESM store. 2010-09-14 23:26:29 +02:00
Jan Borsodi
e88f67bb3c Merged public functions for controlling gender, face and hair with the event function, no need to have both. 2010-09-13 21:52:08 +02:00
Jan Borsodi
e60b1f88d2 Added unique names for skill/power sub-widgets. 2010-09-13 21:52:08 +02:00
Jan Borsodi
4d36cf2b55 Changed some variable names to follow Morrowind naming. 2010-09-13 21:52:08 +02:00
Jan Borsodi
beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. 2010-09-13 21:52:07 +02:00
Jan Borsodi
0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. 2010-09-13 21:52:07 +02:00
Nicolay Korslund
d911653846 Merge with athile's WIP windows build 2010-09-02 12:55:27 +02:00
athile
336fb1636c Windows fixes 2010-08-30 11:19:45 +01:00
Marc Zinnschlag
08d2b80434 message box fix 2010-08-22 12:56:35 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
09a258253c removed custom messageBox implementation for console 2010-08-22 11:17:19 +02:00
Marc Zinnschlag
276a9db6f7 added missing button implementation for MessageBox 2010-08-22 11:14:14 +02:00
Nicolay Korslund
05b3140740 Enabled crosshairs 2010-08-13 23:41:58 +02:00
Marc Zinnschlag
b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 2010-08-01 10:25:50 +02:00
Marc Zinnschlag
3b6b343c9b added GUI update for health, magicka and fatigue 2010-07-28 18:48:01 +02:00
Marc Zinnschlag
63f686ffab update attribute values in stats window 2010-07-27 15:59:41 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00
Marc Zinnschlag
cf7150e585 implemented naked expressions in lineparser (used in console; result is send through messagebox interface) 2010-07-21 13:34:52 +02:00
Marc Zinnschlag
a87175446c disable windows on startup when --new-game is used 2010-07-21 10:28:58 +02:00
Marc Zinnschlag
281f2d1136 added script interpreter for console 2010-07-21 10:08:38 +02:00
Marc Zinnschlag
d72ed19460 implemented script compiler for console 2010-07-20 23:21:48 +02:00
Nicolay Korslund
5ff9344a87 Finished console GUI window 2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Nicolay Korslund
4d74f85ae0 Moved mwgui manager to components, ready for testing 2010-07-16 22:27:50 +02:00
Marc Zinnschlag
0efe4742a6 added script-gui interface and gui-related script instructions 2010-07-07 20:12:00 +02:00
Marc Zinnschlag
2c63d67ceb added gui manager skeleton and a cmake fix 2010-07-07 18:48:06 +02:00