scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
09f27d142a
Clear movement queue when changing to a new cell ( Fixes #1802 )
2014-08-13 16:25:27 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
slothlife
d0e1210dd7
Fix for Bullet debug assert
...
After changing the vector comparison to squaredDistance, the threshold
for rejecting similar vectors needed to be readjusted.
2014-07-13 01:39:42 -05:00
scrawl
4949aa1fbb
Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif)
2014-06-28 18:21:56 +02:00
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
2014-06-28 15:19:32 +02:00
scrawl
8b340ddd5e
Implement slower movement against storms ( Closes #41 )
2014-06-27 03:22:00 +02:00
scrawl
865f4648b0
Fix flying creatures not falling on death
2014-06-26 17:15:07 +02:00
scrawl
697329f128
Fix crash for in_dagoth_bridge00.nif ( Fixes #1561 )
...
This one is causing trouble by using an unnamed node, will need some more work.
2014-06-26 03:33:09 +02:00
scrawl
2bcbc6ab7d
Potential crash fix, either way should have a better error message now
2014-06-25 14:52:12 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
scrawl
64a4c2785e
Fix water walking
2014-06-22 22:30:30 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
...
This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
013916fca3
Fix for broken physics in exteriors ( Fixes #1446 )
...
The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
slothlife
51c45796b1
Fix physics to not trigger Bullet assert in Debug
...
When physics attempts to move by a very small amount, precision losses
caused Bullet to trigger an assert in debug from normalizing a zero
length vector.
2014-06-07 19:26:12 -05:00
scrawl
c36decb855
Fix being able to place items on top of actors ( Fixes #1403 )
2014-06-06 00:43:24 +02:00
scrawl
2fe86f2b85
Consider hit normal for item drop test ( Fixes #995 )
2014-05-27 17:39:04 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
...
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
Marc Zinnschlag
56c4367c1a
Merge remote-tracking branch 'mrcheko/master'
2014-05-18 18:42:23 +02:00
cc9cii
12dc5cf4ea
Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
2014-05-18 12:05:08 +10:00
mrcheko
aa5647b45e
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
...
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
mrcheko
725f6cac5e
AiPursue infinite package updating bug resolved
2014-05-13 00:05:30 +04:00
mrcheko
e4fe78937a
Merge remote-tracking branch 'upstream/master'
2014-05-12 22:06:26 +04:00
mrcheko
f596b698d9
fixes to slow-down at jump startup and infinite air intertia growth
2014-05-04 18:15:07 +04:00
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
2014-05-03 11:33:20 +02:00
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
2014-04-29 10:03:29 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
...
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
mrcheko
82121e0401
some checks reworked
2014-04-27 16:59:21 +04:00
cc9cii
d2a41167d0
Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
2014-04-11 21:24:00 +10:00
cc9cii
772a49b2a6
Just some notes for future maintenance.
2014-03-23 13:38:11 +11:00
cc9cii
f71fb83bfc
Cleaned up more inaccurate comments.
2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f
Revert to original variable names.
2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7
Remove unnecessary comment.
2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700
Apparently fall trace needs to be done with the middle of the object.
2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
2014-03-16 08:09:14 +11:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
scrawl
c76a0448a3
Closes #1123 : Implement SlowFall magic effect
2014-01-17 15:47:34 +01:00
scrawl
0f2b2fabdb
Implement water walking
2014-01-02 02:03:44 +01:00
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
2013-12-27 21:21:18 +01:00
Chris Robinson
f2889e4bb5
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
Chris Robinson
3843357cd2
Fix actor stepping
2013-08-25 16:08:43 -07:00
Chris Robinson
ca24a809fc
Use the position of the actor to determine if they're swimming
2013-08-23 13:44:16 -07:00