scrawl
af3b0cd883
Improve some error messages
2015-08-21 00:31:43 +02:00
Nikolay Kasyanov
166df28906
OS X cursor workaround build fix
2015-08-19 21:23:16 +02:00
scrawl
4a68ceaeb7
Restrict the OS X cursor workaround to Intel graphics systems
2015-08-19 19:06:24 +02:00
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
af5ffa5548
Don't warn about SDL touch events
2015-08-15 22:53:29 +02:00
scrawl
47ac20af40
Workaround flipped cursor on OS X
2015-08-15 22:28:59 +02:00
Marc Zinnschlag
cbf9f83b85
allow use of IDs as function arguments, even if the ID matches a keyword ( Fixes #2830 )
2015-08-05 17:20:01 +02:00
scrawl
16b8ef3164
Don't use a shared Material in MaterialColorController
2015-07-31 00:01:55 +02:00
scrawl
de479e35c8
Fix AlphaController affecting all instances of the StateSet
2015-07-30 23:51:37 +02:00
Alexander "Ace" Olofsson
1f78ebd3c9
Oops?
2015-07-30 12:22:51 +02:00
Alexander "Ace" Olofsson
77a3a52b4e
What's wrong with this statement?
2015-07-30 12:16:15 +02:00
Alexander "Ace" Olofsson
e9ffbcc1b0
OSG 3.3.3 moves GL extensions out of osg::Texture
2015-07-30 11:45:10 +02:00
scrawl
5d3ad13868
Merge pull request #696 from EmperorArthur/verbose_errors
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Be more descriptive when the NIF loader does not handle something.
2015-07-29 15:32:01 +02:00
Marc Zinnschlag
be1692f218
Merge remote-tracking branch 'origin/master'
2015-07-29 14:46:23 +02:00
Marc Zinnschlag
20106bb90f
allow keywords in quotes ( Fixes #2794 )
2015-07-29 14:45:56 +02:00
Arthur Moore
2d93a6f6cb
Be more verbose when dealing with unhandled nif texture properties
2015-07-28 18:46:11 -04:00
scrawl
d7ad0ee148
Print a sensible error message when S3TC support is missing ( Fixes #2800 )
2015-07-28 23:35:10 +02:00
scrawl
3a7d0d8dc8
Remove a file that isn't in use yet from build
2015-07-28 23:34:55 +02:00
scrawl
26656707dd
Use marker_error.nif as replacement when a mesh fails to load
2015-07-28 03:21:44 +02:00
scrawl
ac1f64b559
Fix StencilProperty front face mixup ( Fixes #2802 )
2015-07-28 03:20:18 +02:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
Koncord
7924ecef3e
Fix definition conflict
2015-07-19 23:37:20 +09:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727
Merge remote-tracking branch 'scrawl/master'
2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
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Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
slothlife
420789baa9
Remove an unused include
2015-07-17 15:26:04 -05:00
slothlife
1b3cc957f8
Move some OSG static library setup code
2015-07-17 15:13:43 -05:00
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
2015-07-17 20:49:10 +02:00
slothlife
df99d5a59d
Move setup code for OSG when statically linked
2015-07-17 09:56:21 -05:00
slothlife
43b1f15af9
Merge remote-tracking branch 'upstream/master' into static-deps-build
2015-07-17 01:03:19 -05:00
slothlife
83ef1f7eea
Add support for linking OpenSceneGraph statically
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Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
Koncord
73731d27e9
Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt
2015-07-14 23:54:47 +09:00
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
2015-07-13 23:36:25 +02:00
scrawl
c4866bdfc6
Disable mipmaps for GUI textures
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For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
2015-07-13 19:13:26 +02:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
72686c32ae
Fix runtime exceptions on MyGUI debug builds
2015-07-10 03:03:17 +02:00
Alexander "Ace" Olofsson
2bebfea38d
Instantiate struct as a struct
2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
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Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
scrawl
631cec7304
Take the radius of lights into account when sorting
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
43f9c7f295
Skip the Update traversal for inactive skeletons
2015-06-30 03:25:30 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da
Handle encoding conversions when saving TES3 header ( Fixes #2727 )
2015-06-26 20:16:32 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00