mrcheko
|
46519062d3
|
hit recoils/knockdowns feature
|
2014-01-08 16:05:14 +02:00 |
|
mrcheko
|
2591ff2d5a
|
bug repairing
|
2014-01-06 22:00:01 +02:00 |
|
mrcheko
|
7002412760
|
resolve conflict in character.cpp
|
2014-01-04 17:55:09 +02:00 |
|
Marc Zinnschlag
|
ee621245bb
|
Merge remote-tracking branch 'scrawl/master'
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2014-01-03 15:59:06 +01:00 |
|
scrawl
|
623cdef69f
|
Code cleanup
|
2014-01-02 21:49:12 +01:00 |
|
Lukasz Gromanowski
|
b017a3be3e
|
Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2014-01-02 20:20:57 +01:00 |
|
scrawl
|
0990ca4b75
|
Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
|
2014-01-02 15:58:00 +01:00 |
|
Marc Zinnschlag
|
a6e6411686
|
Merge remote-tracking branch 'scrawl/master'
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2014-01-02 12:12:52 +01:00 |
|
scrawl
|
c6421276bd
|
Closes #841: Correct activation distance in third person mode
|
2014-01-01 23:59:17 +01:00 |
|
scrawl
|
5729672262
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
|
mrcheko
|
09a0a69b04
|
more improvements
|
2014-01-01 21:40:31 +02:00 |
|
Marc Zinnschlag
|
e1355be47c
|
Merge remote-tracking branch 'lgro/valgrind_warnings'
|
2014-01-01 19:41:52 +01:00 |
|
Lukasz Gromanowski
|
2d4e06cd50
|
Updated comments about freeing format_ctx->pb->buffer.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2014-01-01 17:05:49 +01:00 |
|
scrawl
|
be1938ee90
|
Closes #805: Don't add entities that are supposed to be invisible to static geometry
|
2013-12-31 18:32:46 +01:00 |
|
scrawl
|
94cdc1efd2
|
Enable mipmap generator for 1.9+
|
2013-12-31 00:54:40 +01:00 |
|
Lukasz Gromanowski
|
cb04f43384
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2013-12-30 23:08:53 +01:00 |
|
Lukasz Gromanowski
|
5c5f87445b
|
Fixes for "Conditional jump or move depends on uninitialised value(s)"
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2013-12-30 21:47:06 +01:00 |
|
scrawl
|
596c9b80a9
|
Check if threads are joinable before joining (issue with boost 1.52)
|
2013-12-27 22:38:30 +01:00 |
|
scrawl
|
85ec80100c
|
Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat
|
2013-12-27 22:00:16 +01:00 |
|
scrawl
|
6400f23ab0
|
Use the material controller manager for effects with overridden texture
|
2013-12-27 14:54:36 +01:00 |
|
scrawl
|
d262d9e6b0
|
Bug #1054: Set render queue group for effects
|
2013-12-27 14:51:59 +01:00 |
|
scrawl
|
d09a86e208
|
Issue #1018: Don't allow view mode switching while performing an action
|
2013-12-27 00:36:06 +01:00 |
|
scrawl
|
5931fdcbde
|
Implement NiBillboardNode. Flags not handled yet.
|
2013-12-26 20:53:52 +01:00 |
|
scrawl
|
6d27ebabb6
|
Integrate AddGlow with material controllers
|
2013-12-26 20:53:45 +01:00 |
|
scrawl
|
eb5e4ecec2
|
Remove more unused code
|
2013-12-16 15:35:38 +01:00 |
|
scrawl
|
37a7ee8fcd
|
Set alpha value of character animations according to Invisibility / Chameleon effects.
|
2013-12-08 23:05:21 +01:00 |
|
scrawl
|
1624e0fd8a
|
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
|
2013-12-07 20:15:39 +01:00 |
|
scrawl
|
bb70deabb1
|
Add an incomplete implementation of SayAnimationValue (lip animation)
|
2013-12-07 14:15:45 +01:00 |
|
scrawl
|
8f4ffe4ddc
|
Fix new window size not being written to settings when manually resizing window
|
2013-12-03 15:55:31 +01:00 |
|
scrawl
|
ffc885853a
|
Fix bolt for magic effects that don't have one specified
|
2013-11-29 10:39:37 +01:00 |
|
scrawl
|
97fadb24ca
|
Update the Ptr in mObjects in Objects::updateObjectCell
|
2013-11-27 18:49:04 +01:00 |
|
scrawl
|
d2ed77f3f2
|
Fix shields being visible during spellcasting
|
2013-11-23 20:24:52 +01:00 |
|
Marc Zinnschlag
|
d8c40562ae
|
Merge remote-tracking branch 'scrawl/light'
|
2013-11-23 12:44:42 +01:00 |
|
scrawl
|
a1fe07181c
|
Fix rotation offset of some lights (bug 955)
|
2013-11-23 05:55:03 +01:00 |
|
scrawl
|
0e254aa7c7
|
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
|
2013-11-23 03:25:55 +01:00 |
|
scrawl
|
4ed4c1e319
|
Add Vampirism and Sun Damage effects. Some fixes.
|
2013-11-21 00:41:31 +01:00 |
|
scrawl
|
3452bd2e0b
|
Add glow effect for enchanted items
|
2013-11-20 00:13:12 +01:00 |
|
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
e7993ced69
|
Fix invalid casts
|
2013-11-17 04:33:04 +01:00 |
|
scrawl
|
c73217627e
|
Move code for listing effect sources to the spell management classes
|
2013-11-15 20:29:47 +01:00 |
|
scrawl
|
f7befa3e54
|
Remove a no longer required method
|
2013-11-15 02:20:04 +01:00 |
|
scrawl
|
00af6b5617
|
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
|
2013-11-15 02:08:36 +01:00 |
|
scrawl
|
4083c55848
|
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
|
2013-11-14 19:18:27 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
|
scrawl
|
da5c59c8af
|
addEffect should check effectId, not model.
|
2013-11-13 19:07:44 +01:00 |
|
scrawl
|
a6e2f43b75
|
Stop continuous VFX when the effect is no longer active.
|
2013-11-13 15:44:43 +01:00 |
|
scrawl
|
9b0e82a37f
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
|
scrawl
|
0dab7031c0
|
Make sure effects are destroyed with the animation
|
2013-11-12 02:22:44 +01:00 |
|
scrawl
|
ffdb91bb21
|
Add particles for Cast + Hit. Not looking quite right yet.
|
2013-11-11 23:43:28 +01:00 |
|