bzzt
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4708db258e
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Minor water shader cleanup - avoid redundant calculations
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2019-03-23 15:44:27 +04:00 |
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bzzt
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d707eaac36
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Use ICO for water shader
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2019-03-23 15:44:03 +04:00 |
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Bret Curtis
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92bed66e5f
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Merge pull request #2276 from elsid/aiwander
Improve AiWander pathfinding for locations without pathgrid
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2019-03-22 10:00:37 +01:00 |
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elsid
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5434e92437
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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Bret Curtis
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5e12073b47
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Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
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2019-03-21 09:17:02 +01:00 |
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Bret Curtis
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0c11f903ab
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Merge pull request #2274 from akortunov/terrain
Enable light sources directly to avoid virtual calls
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2019-03-21 08:57:37 +01:00 |
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Andrei Kortunov
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b466bfee40
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Enable light sources directly to avoid virtual calls
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2019-03-21 10:27:50 +04:00 |
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Andrei Kortunov
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0e1f5f68b6
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Do not allow different threads to compile the same composite map
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2019-03-21 08:52:13 +04:00 |
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Andrei Kortunov
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cad45e96ac
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Remove redundant mCompile set - we do not use data from it anyway
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2019-03-21 08:42:48 +04:00 |
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Chris Djali
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e14682e353
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Merge pull request #2273 from AnyOldName3/conformant-comparator
Use irreflexive, asymmetric comparator as required by the spec.
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2019-03-20 23:55:03 +00:00 |
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AnyOldName3
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32da9a8ab1
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Use irreflexive, asymmetric comparator as required by the spec.
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2019-03-20 23:32:01 +00:00 |
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Bret Curtis
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a38c5cd240
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Merge pull request #2271 from Capostrophic/animation
Minor NpcAnimation cleanup
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2019-03-20 21:03:12 +01:00 |
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bzzt
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c2986b3bd7
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Do not block the loading thread while compiling composite maps in the
draw thread
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2019-03-20 21:42:53 +04:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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Bret Curtis
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cc43315fad
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Merge pull request #2269 from elsid/fix_warnings
Add override to fix warnings
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2019-03-20 07:59:47 +01:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Bret Curtis
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fa8e7b8037
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Merge pull request #2246 from Capostrophic/osgqt
Merge upstream osgQt changes
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2019-03-19 21:04:53 +01:00 |
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Bret Curtis
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26feedfcae
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Merge pull request #2268 from akortunov/scanfix
Fix some issues from the Coverity Scan report
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2019-03-19 17:27:48 +01:00 |
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Bret Curtis
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19dcbf2b3d
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Merge pull request #2266 from Capostrophic/vsync
Vsync tweaks
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2019-03-19 09:23:48 +01:00 |
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Andrei Kortunov
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7501f18d21
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Avoid the 'structurally dead code' warning
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2019-03-19 09:16:03 +04:00 |
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Andrei Kortunov
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b2fca46206
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Fix a couple of minor issues in shadows
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2019-03-19 09:14:07 +04:00 |
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Andrei Kortunov
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7995a92672
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Initialize missing variables
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2019-03-19 09:12:31 +04:00 |
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Andrei Kortunov
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fd5e9cf271
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Catch possible boost::bad_any_cast exception
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2019-03-19 09:11:14 +04:00 |
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Bret Curtis
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0c95ffab8f
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Merge pull request #2265 from Capostrophic/material
Fix shader specular lighting (again)
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2019-03-18 21:17:41 +01:00 |
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Capostrophic
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9b65f0dbca
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Vsync tweaks
Try to use adaptive vsync if available
Don't use vsync if unavailable
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2019-03-18 21:45:02 +03:00 |
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Capostrophic
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02242ce66b
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Fix shader specular lighting (again)
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2019-03-18 19:30:08 +03:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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e2ed90e67b
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Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
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2019-03-18 08:59:31 +01:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Bret Curtis
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4e3de9b00c
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Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
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2019-03-18 08:58:14 +01:00 |
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Bret Curtis
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45221418bd
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Merge pull request #2260 from elsid/fix_clean_unused_navmeshes
Fix clean unused navmeshes
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2019-03-18 08:57:46 +01:00 |
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Bret Curtis
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b80e55fd3e
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Merge pull request #2261 from elsid/navigator_stats
Navigator stats
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2019-03-18 08:57:38 +01:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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Andrei Kortunov
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540709fdae
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Add a changelog entry for terrain optimization
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2019-03-18 10:27:29 +04:00 |
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bzzt
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6029ed4ecc
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
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bzzt
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36fa51b6ad
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Fix bounding box calculation for terrain shapes
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2019-03-18 10:27:09 +04:00 |
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Andrei Kortunov
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80e0fbdd88
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Fix missing \n characters on the active effects tooltips
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2019-03-18 08:47:46 +04:00 |
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elsid
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4624f31788
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Report navigator stats
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2019-03-17 22:15:18 +03:00 |
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elsid
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8adc83f6e2
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Fix clean unused navmeshes
weak_ptr doesn't have constructor for shared_ptr&& type, so ptr wasn't
moved, just copied.
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2019-03-17 21:28:34 +03:00 |
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