mrcheko
48765f2ff2
fix using potion as weapon
2016-09-19 23:43:26 +03:00
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
2016-09-18 19:26:41 +02:00
scrawl
8f5347b79b
Update comment, osgAnimation::RigGeometry is no longer used
2016-09-17 18:31:39 +02:00
scrawl
767eb1257a
Update AUTHORS.md
2016-09-17 18:10:17 +02:00
scrawl
8520b97b37
Merge pull request #1062 from stil-t/master
...
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
2016-09-17 18:09:51 +02:00
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
2016-09-17 17:21:35 +02:00
Mikhail Korolev
7e2fe77836
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
2016-09-15 19:03:07 +03:00
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
...
Allow activating actors without a name
2016-09-15 17:51:14 +02:00
scrawl
0f71efb919
Merge pull request #1060 from MiroslavR/fix-anim-state-saving
...
Fix animation state not saving in some cases
2016-09-15 16:49:15 +02:00
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
2016-09-15 16:47:50 +02:00
MiroslavR
55e670c5fe
Fix animation state not saving
...
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
322a0ba8bb
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
Bret Curtis
c33d01e5dd
Merge pull request #1059 from rhtucker/master
...
Fixed back quotes and added to mod install guide
2016-09-14 09:26:04 +02:00
Ryan Tucker
4d057febe7
Merge remote-tracking branch 'refs/remotes/OpenMW/master'
2016-09-13 22:16:17 -07:00
Ryan Tucker
04cbf5dd02
Added to mod installation guide
2016-09-13 22:16:01 -07:00
Ryan Tucker
f6b38323a3
Started adding to the detailed mod install guide
2016-09-13 20:17:58 -07:00
Ryan Tucker
b35921dc6c
Corrected the back quotes for literals
2016-09-13 19:31:45 -07:00
Bret Curtis
7a389f7ab1
Merge pull request #1057 from rhtucker/master
...
Began documentation on mod installation
2016-09-13 09:37:49 +02:00
Ryan Tucker
7c5c304ed5
Started working on a style guide for tutorials
2016-09-12 23:23:24 -07:00
scrawl
1362264561
Fix warning
2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6
Remove unused parameter
2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
...
prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
...
Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
scrawl
3b275c9255
Merge pull request #1054 from Allofich/dodge
...
AI dodging
2016-09-13 02:47:39 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9
Remove unneeded code
2016-09-12 19:54:06 +09:00
Ryan Tucker
06cc4cf359
Initial commit for OpenMW Modding Reference directory and files
2016-09-11 20:37:55 -07:00
Ryan Tucker
7878320f58
Merge remote-tracking branch 'refs/remotes/OpenMW/master'
2016-09-11 13:49:02 -07:00
scrawl
e4782a8dd5
Merge pull request #1056 from emlai/master
...
Fix typo
2016-09-10 20:42:57 +02:00
emlai
fd2281e825
Fix typo
2016-09-10 21:25:28 +03:00
Allofich
3f6543860a
Make creatures use fHandToHandReach
2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473
Allow dodging for bipedal creatures
2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
2016-09-10 23:30:46 +09:00
mrcheko
72786fef9d
prevent running in circles around path points
...
addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
scrawl
fa11dad525
Merge pull request #1050 from ace13/win-package-fix
...
Only try to package the Qt 5 platform DLLs on Qt 5
2016-09-08 12:33:16 +02:00
Alexander "Ace" Olofsson
c01d9e9ec5
Only package the Qt 5 platform DLLs on Qt 5
2016-09-08 02:19:12 +02:00
scrawl
57ca2ab5ba
Merge pull request #1049 from Allofich/explosion
...
Create area effect visual for non-area spells
2016-09-07 23:20:13 +02:00
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
Allofich
88d992a020
Create area effect visual for non-area spells
2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
Marc Zinnschlag
48c257b939
Merge remote-tracking branch 'aesylwinn/ContentNumberFix'
2016-09-06 15:48:05 +02:00
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
...
Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
...
AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947
aiwander: reset path on cell change
...
remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
Marc Zinnschlag
b8fa555260
Merge remote-tracking branch 'aesylwinn/RandomFixes'
2016-09-05 11:10:34 +02:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
...
Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755
Fix for loading projectile speed
2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00