Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
Allofich
37f07f7435
Combine into one multi-effect magic projectile
2016-09-04 22:35:29 +09:00
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
2016-09-04 17:42:27 +09:00
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
2016-08-31 04:37:50 +09:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
2016-06-12 02:43:33 +02:00
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
79eb2d20e0
Cleanup
2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe
Merge pull request #913
2016-03-18 00:31:55 +01:00
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
2016-03-14 00:00:11 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
2016-03-08 20:41:39 +01:00
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
2016-03-06 18:29:32 +01:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
1cda2bf796
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
2016-02-05 01:19:45 +01:00
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
2016-02-05 01:19:45 +01:00
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
2015-12-26 18:23:13 +01:00
scrawl
29d0f448b4
Add const version of World::getAnimation
2015-12-19 16:15:45 +01:00
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
604b5d24e9
Use a ConstPtr in SoundManager
2015-12-18 18:11:30 +01:00
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
2015-12-18 18:03:47 +01:00
scrawl
029d467ea5
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
2015-12-18 18:00:18 +01:00
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
scrawl
c9ca5bc946
Accept a ConstPtr in placeObject
2015-12-18 17:42:59 +01:00
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
2015-12-18 17:38:21 +01:00
scrawl
0796f49c17
Accept a ConstPtr in various physics getters
2015-12-18 17:36:14 +01:00
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
2015-12-18 17:13:54 +01:00
scrawl
271fcb80c6
Remove container scripts before deleting container
2015-12-14 02:57:55 +01:00
Chris Robinson
808f701013
Use the actor's Head position for Say streams
2015-12-10 17:48:45 -08:00
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
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Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
2015-12-03 15:56:24 +01:00
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
2015-12-03 15:16:20 +01:00
Chris Robinson
1ce3e7f5b9
Use a separate type for streams
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They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
2015-12-02 16:09:24 -08:00
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
2015-12-02 16:09:24 -08:00
Chris Robinson
5f8a09df97
Play player sounds (except footsteps) local to the listener
2015-11-27 02:01:18 -08:00