Capostrophic
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e49232074b
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Shader adjustments
Clamp directional per-vertex diffuse lighting
Simplify vectors
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2019-05-01 11:33:19 +03:00 |
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AnyOldName3
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85aba2e1da
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Add toggleable shadow debug overlay.
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2018-06-28 17:24:36 +01:00 |
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AnyOldName3
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a7e53df278
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Move common shadow code to shared shadow shader headers
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2018-06-24 23:40:52 +01:00 |
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AnyOldName3
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b25b356081
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Sort out shader indentation
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2018-06-22 01:02:01 +01:00 |
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AnyOldName3
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84284a60a7
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Make CSM shader changes controllable by the setting.
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2018-05-17 17:35:55 +01:00 |
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AnyOldName3
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aa68af4f8b
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Make shaders pick the correct shadow cascade level and blend near cascade edges.
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2018-05-16 18:20:21 +01:00 |
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AnyOldName3
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44b2cf2b7f
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Merge upstream.
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2018-05-11 19:15:04 +01:00 |
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Capostrophic
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b08d7b4a3b
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Use centroid interpolation for shader lighting (fixes #4143)
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2018-04-14 00:30:28 +03:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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ebd3dcf2b3
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Remove unnecessary preprocessor variable in shaders
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2017-10-03 02:58:25 +01:00 |
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AnyOldName3
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26ecf2088b
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Make shadows play nicely with per-vertex lighting
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2017-09-21 01:59:02 +01:00 |
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AnyOldName3
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f50063402d
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Adjust shaders to support shadows
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2017-09-21 00:25:48 +01:00 |
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scrawl
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bc04989448
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Remove unused uniforms
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2016-06-17 00:20:53 +02:00 |
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scrawl
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8e23c37668
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Flip the parallax offset Y component based on tangent parity (Bug #3440)
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2016-06-16 18:07:10 +02:00 |
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scrawl
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6a1fd05074
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Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440)
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2016-06-16 17:32:27 +02:00 |
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scrawl
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b59b2c6d6d
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Move to parallax.glsl
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2016-03-22 21:46:15 +01:00 |
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scrawl
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157c11398d
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
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scrawl
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0db7163363
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
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scrawl
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6000e48bba
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Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
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2016-02-19 01:37:30 +01:00 |
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