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646 commits

Author SHA1 Message Date
scrawl
4acc25f59c Use SoundGen with no creature field as fallback
This fixes the adorable "thump" sounds in the Scrib's idle animation not playing.
2014-12-14 17:52:06 +01:00
scrawl
192626c6f5 SoundGen fix: use Original Creature field only if non-empty 2014-12-14 17:44:03 +01:00
scrawl
88a2e4c043 Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
scrawl
f42420bc19 Use the Original Creature field for SoundGen lookups 2014-12-12 01:24:35 +01:00
scrawl
886903d70e Implement HitAttemptOnMe function (Bug #2078) 2014-12-11 22:25:41 +01:00
scrawl
3c747195ae Add fall damage for creatures (Fixes #2201) 2014-12-10 17:21:34 +01:00
scrawl
e313ed3cef Support animated container models 2014-12-05 20:58:33 +01:00
scrawl
14ae6d28b0 Fix being able to jump when overencumbered 2014-12-03 18:28:35 +01:00
scrawl
e48dc45ede Fix creatures not being able to move with 0/0 encumbrance 2014-10-27 21:53:00 +01:00
MiroslavR
fa746b8e54 Do not display weight or value in tooltip for zero-weight items (Fixes #2047) 2014-10-24 19:05:43 +02:00
Marc Zinnschlag
aefe8cd4ae Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
Conflicts:
	apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930 Fixes #1887: Equipped items do not emit sounds
Corrected wrong return type of Class::getSound() method.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf Fixes #1887: Equipped items do not emit sounds
Added getSound() method to MWClass class and implementation
into Light class.

Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
29f5cb46ac Merge branch 'master' of github.com:OpenMW/openmw 2014-10-09 19:17:39 +02:00
Marc Zinnschlag
744c56943a Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup' 2014-10-07 18:03:25 +02:00
MiroslavR
0e19c3fdeb Silence werewolves' footstep sounds when they are running with their claws sheathed 2014-10-06 18:48:22 +02:00
MiroslavR
b6abfb0145 Do not display hit fader if the player wasn't damaged 2014-10-06 18:31:02 +02:00
MiroslavR
ff74d54e98 Merge branch 'master' of github.com:OpenMW/openmw 2014-10-06 18:24:41 +02:00
Jordan Ayers
2f5721bf61 Fix typo in comments. 2014-10-05 18:12:33 -05:00
scrawl
d9165593d9 Fix footstep sounds played during water-walking 2014-10-05 22:27:25 +02:00
MiroslavR
de2cb8926a Feature #1697: Queue fade operations, implement hit fader & werewolf overlay 2014-10-05 17:53:50 +02:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
fe4d74a6cb Fix not being able to move with 0/0 encumbrance (Fixes #1979) 2014-10-05 15:52:33 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
40587f984d Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
62ab35881e Don't advance skills in werewolf mode (thanks Hrnchamd) 2014-09-25 00:03:55 +02:00
scrawl
fb26c2c2de Fix autocalculated NPCs not having health/magicka/fatigue set correctly (Fixes #1943) 2014-09-21 11:39:17 +02:00
scrawl
c05874e1ff Reset CreatureLevList spawning flag if levelled list returned no creature 2014-09-18 06:06:20 +02:00
scrawl
be7839873a Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
157c53bed4 Handle spellcasting for creatures with no casting animation (Fixes #1856) 2014-09-15 10:42:44 +02:00
scrawl
1270dada34 Don't set Attacked flag when the actor is already in combat with the attacker (Fixes #1909) 2014-09-14 10:35:57 +02:00
scrawl
99c276baa9 Set weapon Magical flag when enchanting a weapon 2014-09-13 21:23:44 +02:00
Marc Zinnschlag
b5d5eadf79 Merge remote-tracking branch 'scrawl/master' 2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
MiroslavR
86c286c24e Fix werewolf globals 2014-09-09 15:12:42 +02:00
scrawl
cb916594d9 Always show tooltips for dead actors 2014-09-09 02:12:44 +02:00
scrawl
f18d4b4ac4 Don't show crosshair tooltips for actors in combat 2014-09-09 00:47:26 +02:00
scrawl
c54ab2e846 Don't allow talking to creatures that are in combat 2014-09-09 00:39:38 +02:00
scrawl
6b06ab23aa Don't play sound for torches with OffDefault flag (Fixes #1884) 2014-09-08 15:31:47 +02:00
scrawl
adbc50366b Use random attack strength for creatures (Bug #1876)
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
59720b7dc6 Implement MagicItems flag for vendors (Fixes #1861) 2014-09-01 02:10:36 +02:00
scrawl
10a0e2434e Open inventory when activating an unconscious actor (Fixes #1848) 2014-08-26 03:06:23 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
6ddd9cc5a2 Don't show weight or value for keys (Fixes #1815) 2014-08-16 16:51:56 +02:00
scrawl
177de58884 Use fWereWolfRunMult only when no weapon is drawn 2014-08-12 01:10:18 +02:00
scrawl
cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) 2014-08-11 20:40:02 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
scrawl
accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 2014-08-08 15:46:32 +02:00