scrawl
|
4d5c446a44
|
Minor cleanup
|
10 years ago |
scrawl
|
58ebf57154
|
Apply a comment that got lost in the endless depths of my git stash
|
10 years ago |
scrawl
|
8c50f8ed26
|
Fix for lights with no mesh
|
10 years ago |
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
10 years ago |
scrawl
|
01944c33f5
|
Basic water rendering
|
10 years ago |
scrawl
|
de8e5f0db1
|
Restore projectiles
|
10 years ago |
scrawl
|
c85764b654
|
Wireframe mode
|
10 years ago |
scrawl
|
7f9f9a32d2
|
InitWorldSpaceParticles fix
|
10 years ago |
scrawl
|
987918ca15
|
NpcAnimation::setAlpha
|
10 years ago |
scrawl
|
bed31996c9
|
Camera raycast
|
10 years ago |
scrawl
|
2869424847
|
Fix first person camera for beast races
|
10 years ago |
scrawl
|
b0b55e2037
|
Delete niftest as it's currently broken
|
10 years ago |
scrawl
|
f88079fddd
|
Restore the isOnGround hack
|
10 years ago |
scrawl
|
ccd95419e5
|
Restore various raycasting
|
10 years ago |
scrawl
|
8e0a988289
|
Icon fix
|
10 years ago |
scrawl
|
e306853570
|
Fix chargen crash
|
10 years ago |
scrawl
|
84fd682e4e
|
Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
|
10 years ago |
scrawl
|
5b846ebc71
|
Camera precision fix
|
10 years ago |
scrawl
|
ed4863ad7d
|
Restore ranged weapon aiming
|
10 years ago |
scrawl
|
71bafcb52b
|
Restore head tracking
|
10 years ago |
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
|
10 years ago |
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
10 years ago |
scrawl
|
62ce2cc123
|
Minor cleanup
|
10 years ago |
scrawl
|
0f8f19958a
|
NifLoader: Fix empty StateSets being created in some cases
|
10 years ago |
scrawl
|
988a9cad58
|
getHitContact Head exception fix
|
10 years ago |
scrawl
|
cc3bfe2bb2
|
Restore collision tracker
|
10 years ago |
scrawl
|
b2fe21dd3b
|
Minor cleanup
|
10 years ago |
scrawl
|
fd50be0fb8
|
Restore various gameplay
|
10 years ago |
scrawl
|
6231cd8557
|
RigGeometry clone fix
|
10 years ago |
scrawl
|
a56d0e9cc3
|
ControllerVisitor fix
|
10 years ago |
scrawl
|
5c7ecb9c1d
|
string::compare exception fix
|
10 years ago |
scrawl
|
668d365ef9
|
MorphGeometry copy fix
|
10 years ago |
scrawl
|
af2f26d04d
|
Particle fixes
|
10 years ago |
scrawl
|
261ed1f4e5
|
Revert "Enable culling for particle emitters & programs"
This reverts commit 8b206e0aed .
|
10 years ago |
scrawl
|
b75d993da4
|
Fix for BULLET_DYNAMICS_LIBRARY cmake leftover
|
10 years ago |
scrawl
|
7e715decd3
|
Color fix
|
10 years ago |
scrawl
|
6d3528af70
|
Port global map exploration
|
10 years ago |
scrawl
|
7a1408cfed
|
Restore display of global map overlay, no exploration yet
|
10 years ago |
scrawl
|
72d0a69132
|
Fix global map markers not being cleared on a new game
|
10 years ago |
scrawl
|
1cdb440b77
|
glReadPixels *is* available on OpenGL ES
|
10 years ago |
scrawl
|
9ee63dc3f4
|
Change stats viewer key to f3
|
10 years ago |
scrawl
|
5f7a82e0da
|
Fog of war fix
|
10 years ago |
scrawl
|
f4ee805e3b
|
Object animation fix
|
10 years ago |
scrawl
|
c811ac6afe
|
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
|
10 years ago |
scrawl
|
5628a2b823
|
Camera zoom fix
|
10 years ago |
scrawl
|
8b3054aa8b
|
Fix for player collision cleanup issue
|
10 years ago |
scrawl
|
6555ee8d80
|
Minor include cleanup
|
10 years ago |
scrawl
|
025a1a7866
|
Restore savegame screenshot display
|
10 years ago |
scrawl
|
1f00174c02
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
|
10 years ago |
scrawl
|
fe439e53ff
|
Bullet include cleanup
|
10 years ago |