scrawl
|
58ebf57154
|
Apply a comment that got lost in the endless depths of my git stash
|
10 years ago |
scrawl
|
8c50f8ed26
|
Fix for lights with no mesh
|
10 years ago |
scrawl
|
5a7f2a4f1f
|
Restore light attenuation settings
|
10 years ago |
scrawl
|
01944c33f5
|
Basic water rendering
|
10 years ago |
scrawl
|
de8e5f0db1
|
Restore projectiles
|
10 years ago |
scrawl
|
c85764b654
|
Wireframe mode
|
10 years ago |
scrawl
|
7f9f9a32d2
|
InitWorldSpaceParticles fix
|
10 years ago |
scrawl
|
987918ca15
|
NpcAnimation::setAlpha
|
10 years ago |
scrawl
|
bed31996c9
|
Camera raycast
|
10 years ago |
scrawl
|
2869424847
|
Fix first person camera for beast races
|
10 years ago |
scrawl
|
f88079fddd
|
Restore the isOnGround hack
|
10 years ago |
scrawl
|
ccd95419e5
|
Restore various raycasting
|
10 years ago |
scrawl
|
8e0a988289
|
Icon fix
|
10 years ago |
scrawl
|
e306853570
|
Fix chargen crash
|
10 years ago |
scrawl
|
84fd682e4e
|
Fix for unnecessary exceptions when opening sounds
This would throw often during normal play, even though the throws are caught and ignored, can be annoying when the debugger is set to 'catch throw'.
|
10 years ago |
scrawl
|
5b846ebc71
|
Camera precision fix
|
10 years ago |
scrawl
|
ed4863ad7d
|
Restore ranged weapon aiming
|
10 years ago |
scrawl
|
71bafcb52b
|
Restore head tracking
|
10 years ago |
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
|
10 years ago |
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
10 years ago |
scrawl
|
988a9cad58
|
getHitContact Head exception fix
|
10 years ago |
scrawl
|
cc3bfe2bb2
|
Restore collision tracker
|
10 years ago |
scrawl
|
b2fe21dd3b
|
Minor cleanup
|
10 years ago |
scrawl
|
fd50be0fb8
|
Restore various gameplay
|
10 years ago |
scrawl
|
5c7ecb9c1d
|
string::compare exception fix
|
10 years ago |
scrawl
|
af2f26d04d
|
Particle fixes
|
10 years ago |
scrawl
|
7e715decd3
|
Color fix
|
10 years ago |
scrawl
|
6d3528af70
|
Port global map exploration
|
10 years ago |
scrawl
|
7a1408cfed
|
Restore display of global map overlay, no exploration yet
|
10 years ago |
scrawl
|
72d0a69132
|
Fix global map markers not being cleared on a new game
|
10 years ago |
scrawl
|
9ee63dc3f4
|
Change stats viewer key to f3
|
10 years ago |
scrawl
|
5f7a82e0da
|
Fog of war fix
|
10 years ago |
scrawl
|
f4ee805e3b
|
Object animation fix
|
10 years ago |
scrawl
|
c811ac6afe
|
Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
|
10 years ago |
scrawl
|
5628a2b823
|
Camera zoom fix
|
10 years ago |
scrawl
|
8b3054aa8b
|
Fix for player collision cleanup issue
|
10 years ago |
scrawl
|
6555ee8d80
|
Minor include cleanup
|
10 years ago |
scrawl
|
025a1a7866
|
Restore savegame screenshot display
|
10 years ago |
scrawl
|
1f00174c02
|
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
|
10 years ago |
scrawl
|
fe439e53ff
|
Bullet include cleanup
|
10 years ago |
scrawl
|
723beb1cac
|
Move IncrementalCompileOperation to SceneManager
|
10 years ago |
scrawl
|
099f93f00d
|
Sky fixes
|
10 years ago |
scrawl
|
c4951d1e73
|
Map rotation fix
|
10 years ago |
scrawl
|
3dcb167066
|
Map rendering
|
10 years ago |
scrawl
|
76dd3e4034
|
Fix lip animation regression
|
10 years ago |
scrawl
|
1fd9fba7a3
|
Fix debug drawer crash
|
10 years ago |
scrawl
|
95465a1489
|
Player raycast fix
|
10 years ago |
scrawl
|
d84990be85
|
Restore getCollisions
|
10 years ago |
scrawl
|
8b322fcd06
|
Implement getFacedObject using osgUtil::IntersectionVisitor
|
10 years ago |
scrawl
|
c2131e7c31
|
Make near clip distance configurable
|
10 years ago |