Miloslav Číž
|
38bda3bd71
|
Do not save thrown state for projectiles
|
2017-11-23 18:00:10 +01:00 |
|
Andrei Kortunov
|
94c0e3ed10
|
Move toUpper() from StringUtils to the JournalViewModel
|
2017-11-23 19:37:45 +04:00 |
|
Andrei Kortunov
|
a8bf4cdd98
|
Remove redundant include
|
2017-11-23 19:29:40 +04:00 |
|
Miloslav Číž
|
3dbcda6686
|
Make use of mEffectAnimationTime for projectile rotation
|
2017-11-23 15:14:15 +01:00 |
|
Miloslav Číž
|
2b9a0a7732
|
Save new projectile state
|
2017-11-23 12:11:26 +01:00 |
|
Andrei Kortunov
|
4f190bf7f4
|
Do not show carriage return characters (bug #3696)
|
2017-11-23 14:58:20 +04:00 |
|
Andrei Kortunov
|
4d384889af
|
Fix the Topics button position if the Tribunal is not installed
|
2017-11-23 10:14:45 +04:00 |
|
Miloslav Číž
|
de42aa9d03
|
Make thrown projectiles rotate
|
2017-11-23 00:32:22 +01:00 |
|
AnyOldName3
|
4612597877
|
Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
|
2017-11-22 20:54:39 +00:00 |
|
AnyOldName3
|
98cd9fc144
|
Add preliminary support for global shader defines.
|
2017-11-22 20:07:07 +00:00 |
|
Andrei Kortunov
|
86a17b1e3e
|
Get rid of the redundant Utf8Stream when during journal index creation
|
2017-11-22 09:06:54 +04:00 |
|
Andrei Kortunov
|
3571f7f413
|
Remove getEncoding() from WindowManager
|
2017-11-22 08:32:38 +04:00 |
|
Andrei Kortunov
|
5f41f7c48d
|
Clean code up a bit
|
2017-11-21 13:03:38 +04:00 |
|
Andrei Kortunov
|
ba91cd658b
|
Convert topic name to Unicode
|
2017-11-21 12:31:23 +04:00 |
|
Andrei Kortunov
|
f0ca3eabd3
|
Merge from upstream master
|
2017-11-21 09:39:54 +04:00 |
|
Andrei Kortunov
|
a83a43e376
|
Determine when need to use the Cyrillic journal index
|
2017-11-21 09:32:35 +04:00 |
|
scrawl
|
719255c5c6
|
Merge pull request #1557 from akortunov/journalfix
[Feedback needed] Handle 128px Tx_menubook_topics textures
|
2017-11-20 23:07:18 +00:00 |
|
Andrei Kortunov
|
ce5bdd6361
|
Split the JournalBooks::createTopicIndexBook()
|
2017-11-20 22:25:53 +04:00 |
|
Andrei Kortunov
|
a391990f2a
|
Provide multibyte toLower() and single chars comparator
|
2017-11-20 21:30:46 +04:00 |
|
Andrei Kortunov
|
4dcaf040e6
|
A Russian journal index
|
2017-11-20 19:37:24 +04:00 |
|
Andrei Kortunov
|
60d0c83cca
|
Handle 128px Tx_menubook_topics textures
|
2017-11-20 17:39:28 +04:00 |
|
Miloslav Číž
|
ea2bbce68a
|
Fix memory leak in WindowManager
|
2017-11-18 19:27:09 +01:00 |
|
AnyOldName3
|
0f6f097cf2
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-11-17 18:24:08 +00:00 |
|
scrawl
|
36f4f0ef85
|
Don't increase simulationTime while the game is minimized (Fixes #4211)
|
2017-11-16 18:48:49 +00:00 |
|
scrawl
|
cf40d19d7d
|
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
|
2017-11-15 17:34:59 +00:00 |
|
scrawl
|
35d68f038d
|
Update dialogue topics list after result script is run
Regression from 0.42.
|
2017-11-15 17:20:40 +00:00 |
|
scrawl
|
60fba7acd8
|
Fix reorder warning
|
2017-11-15 17:20:08 +00:00 |
|
scrawl
|
c36d250044
|
Parse dialogue text for keywords after the resultscript runs (Fixes #4210)
|
2017-11-15 17:20:06 +00:00 |
|
scrawl
|
7c5d2a1ac4
|
Update dialogue topics list after result script is run
Regression from 0.42.
|
2017-11-15 17:20:06 +00:00 |
|
Grigorii Latyshev
|
6e4f6c4bd5
|
Change abs to std::abs
|
2017-11-13 21:36:55 +01:00 |
|
scrawl
|
a7fd27f413
|
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
|
2017-11-11 22:30:59 +00:00 |
|
scrawl
|
98b4f9c596
|
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
|
2017-11-11 22:12:07 +00:00 |
|
scrawl
|
dc016059c3
|
Disable Activate key when textinput is active (Bug #4151)
|
2017-11-11 22:00:18 +00:00 |
|
scrawl
|
3b9e1e8c1b
|
Make movement keys not function in text input mode
|
2017-11-11 22:00:09 +00:00 |
|
Andrei Kortunov
|
8c0dcd8b2b
|
Do not track a nearest actor during combat and pursue (bug #4179)
|
2017-11-11 19:46:59 +04:00 |
|
rexelion
|
f0649849b8
|
changed variable name to be more descriptive
|
2017-11-11 12:00:23 +00:00 |
|
Andrei Kortunov
|
9943bd4d74
|
AiWander fast forwarding improvements (bug #3638)
|
2017-11-11 15:31:06 +04:00 |
|
Andrei Kortunov
|
03f129b53c
|
remove redundant allowedToInsertItems() function from ItemModel
|
2017-11-11 11:58:22 +04:00 |
|
Andrei Kortunov
|
99517d83ea
|
Bound items detection refactoring
|
2017-11-11 11:58:22 +04:00 |
|
Andrei Kortunov
|
a02124f884
|
Handle item owners during pickpocketing
|
2017-11-11 11:58:18 +04:00 |
|
scrawl
|
f1aeb416ec
|
Disable Activate key when textinput is active (Bug #4151)
|
2017-11-10 22:54:53 +00:00 |
|
scrawl
|
b06512a60d
|
Fix error message that referred to the wrong file (Bug #4159)
|
2017-11-10 22:51:32 +00:00 |
|
scrawl
|
1afbf99f74
|
Make movement keys not function in text input mode
|
2017-11-10 22:51:31 +00:00 |
|
rexelion
|
69a56eaea3
|
don't initialise rangeAttackOfTarget
|
2017-11-10 10:44:53 +00:00 |
|
Kyle Cooley
|
1cd539bad2
|
Fix render order for markers
|
2017-11-10 02:06:06 -05:00 |
|
Andrei Kortunov
|
3694b6ec90
|
Move onClose() check to item models
|
2017-11-10 10:58:43 +04:00 |
|
Andrei Kortunov
|
ac33ff9482
|
Move onDropItem() check to item models
|
2017-11-10 10:58:43 +04:00 |
|
Andrei Kortunov
|
3604b73d60
|
Move onTakeItem() to item models
|
2017-11-10 10:58:40 +04:00 |
|
Kyle Cooley
|
556117f6e6
|
Update marker transparency when changed.
|
2017-11-10 01:56:06 -05:00 |
|
Kyle Cooley
|
de214db8d4
|
Use configured transparency.
|
2017-11-09 13:45:32 -05:00 |
|
Kyle Cooley
|
197ea95646
|
Prevent arrows for move/scale markers from intersecting.
|
2017-11-09 13:04:46 -05:00 |
|
rexelion
|
983c33c4c8
|
don't use a pointer for ActionWeapon
|
2017-11-09 14:23:26 +00:00 |
|
AnyOldName3
|
548c42b5fd
|
Disable over-zealous shadows in the character preview.
|
2017-11-08 13:38:30 +00:00 |
|
AnyOldName3
|
64d5d0fd66
|
Prevent the local map from being considered to be shadowed.
|
2017-11-08 13:30:13 +00:00 |
|
AnyOldName3
|
e201e359a9
|
Move Shadow to Components
|
2017-11-08 01:44:49 +00:00 |
|
AnyOldName3
|
1a30a917af
|
Merge upstream/master
|
2017-11-08 01:31:38 +00:00 |
|
AnyOldName3
|
2e7951c83f
|
Remove unused mask
|
2017-11-08 01:28:10 +00:00 |
|
AnyOldName3
|
aa31cbba4f
|
Attempt (and fail) to make the local map show without unwanted shadow
|
2017-11-08 01:20:52 +00:00 |
|
scrawl
|
41ecbdbe6c
|
Add missing WaitDialog::clear() (Fixes #4196)
|
2017-11-08 00:56:05 +00:00 |
|
AnyOldName3
|
c3616ca78b
|
Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
|
2017-11-08 00:35:54 +00:00 |
|
scrawl
|
9ecdcc187f
|
Clarify a warning message refers to inventory objects
|
2017-11-08 00:26:09 +00:00 |
|
scrawl
|
95b3c1181a
|
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
|
2017-11-08 00:24:52 +00:00 |
|
scrawl
|
e42bd71081
|
Add missing WaitDialog::clear() (Fixes #4196)
|
2017-11-08 00:24:04 +00:00 |
|
AnyOldName3
|
25432146f7
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-11-07 22:08:21 +00:00 |
|
AnyOldName3
|
3403205231
|
Use three shadow maps per light
|
2017-11-07 20:34:48 +00:00 |
|
rexelion
|
cab0002461
|
Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
|
2017-11-07 17:57:23 +00:00 |
|
AnyOldName3
|
3106159721
|
Turn off all shadow texture units for the sky now it is possible for there to be more than one
|
2017-11-07 16:40:32 +00:00 |
|
AnyOldName3
|
09b02c307a
|
Merge from base branch
|
2017-11-07 16:34:51 +00:00 |
|
rexelion
|
a1d9f11b04
|
use fProjectileMaxSpeed for ranged weapons distance
|
2017-11-07 11:43:21 +00:00 |
|
Kyle Cooley
|
492b99b008
|
Transparent object markers
|
2017-11-07 00:41:27 -05:00 |
|
AnyOldName3
|
56fa33af66
|
Enable parallel split shadow maps
|
2017-11-07 00:32:04 +00:00 |
|
scrawl
|
801f2d42d5
|
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
|
2017-11-05 23:24:59 +00:00 |
|
Miloslav Číž
|
f98a821482
|
fix possible bug in aipursue
|
2017-11-05 23:46:15 +01:00 |
|
scrawl
|
87c79d7102
|
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
|
2017-11-05 20:27:54 +00:00 |
|
scrawl
|
45993d3da2
|
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
|
2017-11-05 20:24:24 +00:00 |
|
Miloslav Číž
|
430d01a39a
|
additional animation refactor
|
2017-11-05 20:19:47 +01:00 |
|
rexelion
|
de7a7d842b
|
mTimeUntilWake is initialised in the constructor
|
2017-11-05 18:30:34 +00:00 |
|
scrawl
|
e6303c578c
|
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
|
2017-11-05 15:35:39 +00:00 |
|
AnyOldName3
|
7a03ad6558
|
Switch to a tidier way of disabling the correct texture unit
|
2017-11-05 14:46:03 +00:00 |
|
AnyOldName3
|
26fe47b9a2
|
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
|
2017-11-05 14:39:41 +00:00 |
|
AnyOldName3
|
3f63ebce77
|
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
|
2017-11-05 14:37:36 +00:00 |
|
rexelion
|
48ec680f23
|
use game time instead of real time
|
2017-11-04 19:37:20 +00:00 |
|
Miloslav Číž
|
f34223fce9
|
check the real distance to target in aipursue
|
2017-11-04 20:02:21 +01:00 |
|
rexelion
|
ab66034ed1
|
use uniform_int_distribution instead of rand()
|
2017-11-04 02:15:56 +00:00 |
|
rexelion
|
ee2f3db9a8
|
fixed randomness
|
2017-11-04 01:31:15 +00:00 |
|
rexelion
|
8c2cc0f42f
|
break invisibility first
|
2017-11-04 00:44:16 +00:00 |
|
rexelion
|
bcbfa5fe1e
|
prevent activation, leave the rest to the script
|
2017-11-04 00:38:33 +00:00 |
|
rexelion
|
de83ad0116
|
use real time; wait random number of seconds
|
2017-11-04 00:24:09 +00:00 |
|
AnyOldName3
|
d0587a3ad5
|
Clean up the debug hud now it's working.
|
2017-11-03 14:33:06 +00:00 |
|
AnyOldName3
|
b0c0c88201
|
Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
|
2017-11-03 00:44:47 +00:00 |
|
rexelion
|
5b8610b34b
|
knocked out characters wait some time before getting up
|
2017-11-01 23:44:50 +00:00 |
|
AnyOldName3
|
ce0e937e8d
|
Attempt to force the sky to not accept the default shadow shader or shadow texture.
|
2017-11-01 18:22:59 +00:00 |
|
rexelion
|
a9e5e19482
|
OnActivate is triggered when the item is picked up
|
2017-10-31 22:33:26 +00:00 |
|
scrawl
|
ceaf0ee409
|
Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
|
2017-10-31 21:21:05 +01:00 |
|
scrawl
|
8141ee47d5
|
Fix shader compile error
|
2017-10-31 20:22:14 +01:00 |
|
scrawl
|
d0866d1b3c
|
Revert change to node mask that appears to not serve any purpose
|
2017-10-31 20:21:54 +01:00 |
|
Miloslav Číž
|
ff1265c0e7
|
refactor jump animation
|
2017-10-31 14:22:24 +01:00 |
|
AnyOldName3
|
1d4b8656d1
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-10-30 22:40:40 +00:00 |
|
rexelion
|
e8743f3f79
|
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
|
2017-10-30 21:16:25 +00:00 |
|
AnyOldName3
|
ab669a434e
|
Update the shadow frustrum bounds properly
|
2017-10-30 19:54:54 +00:00 |
|