scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
...
(bug #1255 )
2014-04-06 22:21:28 +02:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
3880247017
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
...
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
2014-03-05 21:46:36 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
cc9cii
56ae85df0c
Fix 32bit Windows crash while taking the save screenshot.
2014-02-28 00:28:02 +11:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
Marc Zinnschlag
9ebe66e693
improved cleanup; failed loads will now drop back into the main menu instead of crashing
2014-01-21 14:50:58 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
15e48107f7
Use i1stPersonSneakDelta + some cleanup
2014-01-10 22:39:01 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
728365b48d
Remove an unused hook
2014-01-07 21:07:02 +01:00
scrawl
03b6334ceb
Get rid of a hack
2014-01-07 20:43:08 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
623cdef69f
Code cleanup
2014-01-02 21:49:12 +01:00
scrawl
c6421276bd
Closes #841 : Correct activation distance in third person mode
2014-01-01 23:59:17 +01:00
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
scrawl
eb5e4ecec2
Remove more unused code
2013-12-16 15:35:38 +01:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
scrawl
8f4ffe4ddc
Fix new window size not being written to settings when manually resizing window
2013-12-03 15:55:31 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
scrawl
f7befa3e54
Remove a no longer required method
2013-11-15 02:20:04 +01:00
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
2013-11-14 14:41:10 +01:00
Emanuel Guevel
467bd91651
Update actor model on inventory change
2013-11-10 02:45:17 +01:00
Marc Zinnschlag
ce8694c84e
Merge remote-tracking branch 'scrawl/master'
2013-10-13 18:55:49 +02:00
scrawl
fa264935ff
We can apply vsync at runtime now that the Ogre bug is fixed.
2013-10-13 17:56:26 +02:00
Alex "rainChu" Haddad
ed0c31b485
Refactored, moved logic out of NpcAnimation
...
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
2013-08-27 16:01:16 +02:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
5af89a9e8f
Fix an AABB assert for loading empty exterior cells
2013-08-26 00:13:42 +02:00
scrawl
1adce8afb3
Fix ambient light getting set from the cell data for non-interior cells
2013-08-22 10:47:48 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
scrawl
ecf7786d11
terrain_num_lights was removed
2013-08-20 12:31:47 +02:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
75131e6a48
Rebuild the actor after switching between werewolf forms
2013-08-08 17:16:24 -07:00
Chris Robinson
80d271aeb1
Remove unused stuff
2013-08-07 01:31:01 -07:00
scrawl
90a5d8b6f5
Fix uninitialized AL listener position/orientation when the game is paused during the first frame
2013-07-30 23:24:18 +02:00
Sebastian Wick
d2b7cb5bb2
First/Third person transitions with mouse wheel
2013-07-29 16:43:16 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Marc Zinnschlag
3fbbbdc64b
Merge remote-tracking branch 'scrawl/master'
2013-07-26 08:06:53 +02:00
Chris Robinson
ef17fdeb15
Remove some unused methods
2013-07-23 01:37:41 -07:00
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
2013-07-20 18:29:59 +02:00
Kolzi
d12bac2d9e
Third person zoom - fixed code review issues.
2013-07-20 16:55:35 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
scrawl
bf332b633e
Make VideoPlayer::playVideo block until the video finishes
2013-07-18 14:14:10 +02:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
scrawl
c81b852071
Fixes inaccurate ray casts; rely on getCameraToViewportRay
2013-07-15 00:39:37 +02:00
scrawl
4c8a04d9cb
Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2013-06-15 17:41:42 +02:00
scrawl
5252ffa104
More cleanup
2013-06-15 17:06:27 +02:00
scrawl
f1ff9b69b3
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
2013-06-15 15:33:47 +02:00
scrawl
14a2a26a56
Fullscreen resizing fix
2013-06-12 20:08:55 +02:00
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
2013-06-12 16:15:04 +02:00
scrawl
918a1655bb
Restored HW cursor rotation and resolution/fullscreen switching
2013-06-12 14:58:07 +02:00
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
darkf
fc0f04324c
Remove some superfluous mSkyManager NULL checks
2013-06-11 20:56:40 -07:00
scrawl
1e7cf4ae1c
GLES2 experiment
2013-05-25 04:15:24 +02:00
scrawl
4983d08fe4
Fix a problem with statics disappearing sometimes on the map
...
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
scrawl
60563afc10
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
scrawl
75dcf52552
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
2013-05-03 13:55:57 +02:00
scrawl
91c89e5db4
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
2013-04-30 20:26:59 +02:00
Chris Robinson
a15758ac85
Fix preview and vanity cameras
2013-04-29 08:48:45 -07:00
Chris Robinson
d17e1e83d5
Rename MWRender's Player to Camera
2013-04-29 05:50:40 -07:00
Chris Robinson
bb8277920b
Manage the player's NpcAnimation object in the RenderingManager
...
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
2013-04-29 03:31:46 -07:00
Chris Robinson
ba3a67f84b
Don't store the player base node in MWRender::Player
2013-04-28 23:44:44 -07:00
Chris Robinson
ce7bc20fa1
Avoid special-casing player rotation
2013-04-28 01:14:58 -07:00
scrawl
933f894148
Added Blind and Night Eye effects
2013-04-25 02:31:51 +02:00
Tom Mason
6ca2b1af74
fix for turning animations playing when in vanity mode
2013-04-09 19:24:41 +01:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Chris Robinson
63af72c315
Avoid converting to and from quaternions
2013-03-30 17:31:16 -07:00
scrawl
485b6c855a
Fix NPC race height not being applied
2013-03-15 16:44:35 +01:00
Glorf
521bebd2f4
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
Marc Zinnschlag
7e100c36b5
Merge remote-tracking branch 'gus/AI'
2013-03-06 19:05:55 +01:00
gus
5938e19362
Clean up
2013-03-06 17:31:57 +00:00
gus
d3bf3812a4
changing rotation order (fix some misoriented objects)
2013-03-05 20:16:57 +00:00
gus
8b6f0e0770
Correct orientation sign
2013-03-05 18:28:57 +00:00
scrawl
fe7b2732d8
Avoid manually updating render targets from within frameRenderingQueued
2013-03-05 14:24:29 +01:00
scrawl
2486ec6cb9
Material fixes (vertex colors, alpha)
2013-03-05 13:51:48 +01:00
scrawl
cab5315a8e
Disable mipmaps generation
2013-03-04 16:28:20 +01:00
scrawl
f1d35b73b8
Cleanup
2013-03-03 19:52:20 +01:00
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
gus
e1882dce32
correcting a bug: player orientation wasn't stored correctly, and objects orientation wasn't properly retrived.
2013-03-03 13:02:41 +00:00
scrawl
9b0ac4e299
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
cc9b72b9b1
Removing some leftovers of mwRoot node
2013-02-26 14:01:10 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
scrawl
3ef952172d
Z-up conversion: water, sky
2013-02-26 10:38:48 +01:00
scrawl
a5451eb9d9
Z-up conversion: terrain, objects
2013-02-26 08:30:06 +01:00
scrawl
b1fc68d44d
Merge branch 'master' into graphics
2013-02-25 17:36:33 +01:00
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
2013-02-25 17:27:50 +01:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
greye
6a8c532244
fix and unify object cell change update in mwrender
2013-02-24 15:04:56 +04:00
scrawl
01102f9c73
Don't emit if there wasn't enough movement
2013-02-23 05:53:20 +01:00
scrawl
5b099393fa
Fix time factor
2013-02-23 04:43:51 +01:00
Chris Robinson
7ec73c29f2
Do not return the player's Animation object for non-players
2013-02-22 01:27:26 -08:00
scrawl
6cceb04adf
When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
2013-02-19 03:08:00 +01:00
scrawl
42883ec64b
cleanup
2013-02-18 02:33:53 +01:00
scrawl
7ffcfa3622
Water and clouds no longer depend on timescale.
2013-02-17 16:23:55 +01:00
scrawl
6a49ea9b4f
Cleaning out some old bits
2013-02-13 18:39:36 +01:00
Chris Robinson
923d0d6eb4
Fix up some header includes
2013-02-06 21:47:09 -08:00
scrawl
31f760ccce
Fixing issues from last commit: restored input and occlusion queries
2013-02-05 20:26:13 +01:00
scrawl
c4d518132f
With the 1x1 background window trick, we can apply VSync without restart. Some issues left though.
2013-02-05 19:22:08 +01:00
scrawl
3772cd9257
Refraction can be disabled separately now
2013-02-05 14:29:46 +01:00
scrawl
a44dfcd2ac
Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
2013-02-03 19:28:31 +01:00
scrawl
5334934612
Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
2013-02-03 18:03:09 +01:00
scrawl
15e51b76de
Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
2013-02-03 15:46:23 +01:00
scrawl
a461b282c1
water ripples (experimental)
2013-02-01 23:43:23 +01:00
Chris Robinson
00879ab20e
Fix player rendering
2013-01-17 15:48:09 -08:00
Chris Robinson
d2f5a886c7
Handle playgroup and skipanim through mwmechanics
2013-01-16 17:53:18 -08:00
Chris Robinson
63e685ea39
Add a method to get the Animation from a Ptr
2013-01-16 09:59:19 -08:00
Jordan Milne
10a3caa504
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
2013-01-13 23:38:46 -04:00
scrawl
30136eb449
Update settings UI
2013-01-12 06:36:48 +01:00
Chris Robinson
9675a6d04a
Merge remote-tracking branch 'zini/master' into animation2
2013-01-08 02:25:37 -08:00
Chris Robinson
05dfafa777
Avoid an unnecessary lookup when moving the scene node
2013-01-07 05:09:15 -08:00
scrawl
282601d6e9
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
scrawl
5ed04ae53e
added black bars
2012-12-15 19:23:03 +01:00
scrawl
faad64b254
Esc cancels the video
2012-12-12 01:13:53 +01:00
scrawl
c49966dd29
started over
2012-12-11 22:49:31 +01:00
scrawl
5f676f9c6b
Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwscript/miscextensions.cpp
2012-12-11 22:28:23 +01:00
scrawl
c4facc233e
Merge branch 'master' into videoplayback
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-12-01 11:30:51 +01:00
scrawl
064cb80c0a
fix wait dialog fading
2012-11-23 20:48:53 +01:00
scrawl
c8562d8442
toggleCollisionBoxes actually does something useful now
2012-11-20 02:20:54 +01:00
Marc Zinnschlag
918316168f
Merge remote-tracking branch 'greye/store' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
Marc Zinnschlag
6d5333be05
some code cleanup
2012-11-06 13:08:25 +01:00
greye
932a9dc6f9
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
emoose
5c1b3fc043
Fixed: scene: adjust rotation/scale when creating objects
2012-11-05 20:45:04 +00:00