David Cernat
|
5181c601c0
|
Add OpenMW commits up to 2 May 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
|
2019-08-22 08:40:32 +03:00 |
|
David Cernat
|
f671c0bddc
|
Add OpenMW commits up to 1 Apr 2019
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/trainingwindow.cpp
# apps/openmw/mwgui/travelwindow.cpp
# apps/openmw/mwgui/waitdialog.cpp
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2019-08-21 23:54:39 +03:00 |
|
David Cernat
|
8729c3c5e3
|
Add OpenMW commits up to 9 Mar 2019
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
|
2019-08-21 19:04:04 +03:00 |
|
David Cernat
|
95a5607509
|
Add OpenMW commits up to 22 Feb 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
|
2019-08-21 17:29:24 +03:00 |
|
David Cernat
|
6205ff6b04
|
Add OpenMW commits up to 30 Jan 2019
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
|
2019-08-21 15:48:07 +03:00 |
|
David Cernat
|
6fdef4fd0a
|
Add OpenMW commits up to 1 Jan 2019
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-21 14:37:54 +03:00 |
|
David Cernat
|
68886e7539
|
Add OpenMW commits up to 2 Dec 2018
# Conflicts:
# .travis.yml
# README.md
|
2019-08-21 13:08:56 +03:00 |
|
David Cernat
|
cbba81df03
|
Add OpenMW commits up to 14 Nov 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
|
2019-08-21 09:04:36 +03:00 |
|
David Cernat
|
3efffe92e3
|
Add OpenMW commits up to 5 Nov 2018
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
|
2019-08-21 05:08:50 +03:00 |
|
David Cernat
|
fba07194cf
|
Add OpenMW commits up to 29 Oct 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 13:15:00 +03:00 |
|
David Cernat
|
056591b957
|
Add OpenMW commits up to 14 Sep 2018
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 12:14:57 +03:00 |
|
David Cernat
|
889bcec7f8
|
Add OpenMW commits up to 1 Sep 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
|
2019-08-20 11:31:51 +03:00 |
|
David Cernat
|
84cab59057
|
Add OpenMW commits up to 19 Aug 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
|
2019-08-20 10:06:15 +03:00 |
|
David Cernat
|
0339958e21
|
[General] Rename Log class into TimedLog
|
2019-08-19 21:39:33 +03:00 |
|
David Cernat
|
301fff7fe5
|
[Client] Always allow spellcasting from dedicated players and actors
|
2019-06-17 04:21:43 +03:00 |
|
Andrei Kortunov
|
28252bb359
|
Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
|
2019-04-24 16:46:13 +00:00 |
|
David Cernat
|
f6db7d4fc5
|
[Client] Avoid sending repeated ObjectDelete packets about an object
|
2019-04-24 00:52:11 +03:00 |
|
Andrei Kortunov
|
626a05f825
|
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
|
2019-04-21 21:14:30 +04:00 |
|
Capostrophic
|
f0433704b4
|
Only collect every unique magic bolt sound once (bug #4964)
|
2019-04-17 19:23:50 +03:00 |
|
Capostrophic
|
7814bd1b76
|
Support eight possible blood types (feature #4958)
|
2019-04-14 18:48:31 +03:00 |
|
Capostrophic
|
2c473d84ee
|
Fix zero division in enchantment magnitude calculation
|
2019-04-14 12:47:11 +03:00 |
|
Bret Curtis
|
f4e113e7c1
|
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
|
2019-04-12 11:17:20 +02:00 |
|
Andrei Kortunov
|
9b716a2f8d
|
Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
|
2019-04-12 07:59:38 +04:00 |
|
Andrei Kortunov
|
413207f9af
|
Reset old record, if its ID does not match with ID of new record (bug #4932)
|
2019-04-08 22:24:49 +04:00 |
|
Capostrophic
|
d4c1bd81b6
|
Use dice rolls instead of chance for spell magnitude (bug #4945)
|
2019-04-08 20:25:30 +03:00 |
|
Andrei Kortunov
|
14b756a692
|
Use a generic logging system for RecastNavigation
|
2019-04-08 20:31:21 +04:00 |
|
Bret Curtis
|
ca6f1bdd13
|
Merge pull request #2288 from Capostrophic/magiceffect
Validate spell effect argument (bug #4927)
|
2019-04-08 13:51:02 +02:00 |
|
Bret Curtis
|
7808cbbfe8
|
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
|
2019-04-07 17:43:59 +02:00 |
|
Andrei Kortunov
|
489e5c6cce
|
Store preloaded terrain view in the main thread
|
2019-04-07 11:15:21 +04:00 |
|
bzzt
|
63ab7345be
|
Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
|
2019-04-07 11:14:37 +04:00 |
|
Capostrophic
|
7202f45771
|
Only allow resting in air when a bed is used
|
2019-04-04 17:22:24 +03:00 |
|
Capostrophic
|
be125aa996
|
Add spell effect argument validation (bug #4927)
|
2019-04-01 16:22:24 +03:00 |
|
Capostrophic
|
3a0e374dc6
|
Replicate vanilla Position/SetPos behavior more closely (bug #3109)
|
2019-03-31 14:17:06 +03:00 |
|
Andrei Kortunov
|
a302ec9c65
|
Make fallback map static to simplify constructors
|
2019-03-29 15:30:49 +04:00 |
|
Bret Curtis
|
886c77bced
|
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
|
2019-03-27 13:14:22 +01:00 |
|
elsid
|
fa7b304e78
|
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
|
2019-03-21 23:09:42 +03:00 |
|
Bret Curtis
|
7b1a62fc1d
|
Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
|
2019-03-11 21:05:30 +01:00 |
|
Andrei Kortunov
|
943279abbb
|
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
|
2019-03-11 20:19:19 +04:00 |
|
elsid
|
518e34b403
|
Remove useless variables
|
2019-03-10 23:58:48 +03:00 |
|
Bret Curtis
|
9b190eceab
|
Merge pull request #2230 from akortunov/preloading
Minor preloading improvements
|
2019-03-09 17:56:18 +01:00 |
|
Bret Curtis
|
573e64e9c9
|
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
|
2019-03-09 14:04:06 +01:00 |
|
Andrei Kortunov
|
12f9184d00
|
Allow to interrupt terrain preloading
|
2019-03-09 13:15:23 +04:00 |
|
Andrei Kortunov
|
4c21776b94
|
Use relative animation time only for bows and crossbows (bug #3778)
|
2019-03-08 20:16:02 +04:00 |
|
Andrei Kortunov
|
d23a0ce2ae
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
elsid
|
5405efd3b5
|
Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
|
2019-03-05 22:45:05 +03:00 |
|
fredzio
|
93ffdc915d
|
SearchVisitor copy a new std::string everytime CellsStore::search is
called. Use a reference instead
|
2019-03-05 06:07:59 +01:00 |
|
elsid
|
80051db8f8
|
Update rotated objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
8c08c3c7d6
|
Update moved objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
27d7452267
|
Update scaled objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
2e063d59ce
|
Update scaled agent half extents in navigator (bug #4763)
|
2019-03-04 22:59:39 +03:00 |
|