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8409 commits

Author SHA1 Message Date
scrawl
74e42a2d02 Add missing skill increases for Enchant skill 2013-11-19 07:39:07 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
scrawl
16e5477c60 Fix an uninitalized member 2013-11-19 02:17:44 +01:00
gus
dff3cf162d ToggleAI script instruction 2013-11-18 23:03:44 +01:00
Marc Zinnschlag
1c7a4d4b3a adjust availability of main menu items based on game state 2013-11-18 15:52:25 +01:00
Marc Zinnschlag
f45cff8aff flag game as ended when player dies 2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338 removed boolean running flag with state enum 2013-11-18 15:15:47 +01:00
Marc Zinnschlag
e55691096c Merge remote-tracking branch 'ace/win-fixes' 2013-11-18 13:46:28 +01:00
Alexander "Ace" Olofsson
4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 2013-11-18 12:34:25 +01:00
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
scrawl
6902569d03 Implement Absorb effects (AbsorbHealth, etc) 2013-11-18 05:01:36 +01:00
scrawl
a420698237 Don't try to absorb or reflect for self casted spells 2013-11-17 23:41:24 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
7fd5f1df83 Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX. 2013-11-17 23:31:08 +01:00
scrawl
fc268bf302 Initialize mFallHeight 2013-11-17 23:31:08 +01:00
scrawl
47fc3f81f5 Don't update actors while paused 2013-11-17 23:31:08 +01:00
scrawl
2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 2013-11-17 23:31:07 +01:00
scrawl
b8c358df63 Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 2013-11-17 23:31:07 +01:00
Marc Zinnschlag
d32fcb99b5 Merge remote-tracking branch 'scrawl/master' 2013-11-17 13:39:04 +01:00
Marc Zinnschlag
21927af4d8 Merge remote-tracking branch 'lazaroth/german_fixes' 2013-11-17 09:47:04 +01:00
scrawl
e7993ced69 Fix invalid casts 2013-11-17 04:33:04 +01:00
scrawl
07251f0fa4 Don't apply spells to dead actors 2013-11-17 04:32:56 +01:00
scrawl
b8f5cd6cb7 Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
Lars Söderberg
35434dc053 German fixes
Fixes for German language.
2013-11-16 23:15:51 +01:00
Sebastian Wick
4a816b6c17 fix context menu 2013-11-16 23:08:03 +01:00
scrawl
eb46de54e4 Merge branch 'master' of https://github.com/zinnschlag/openmw 2013-11-16 22:48:59 +01:00
scrawl
7eb1dcb682 Fix trade windows crashing after a new game 2013-11-16 22:29:40 +01:00
scrawl
e32c73725c Merge branch 'crashcatcher' 2013-11-16 20:56:07 +01:00
scrawl
f990ba09f0 gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00
Marc Zinnschlag
a19242b4ec fixed expression in if statement 2013-11-16 19:31:35 +01:00
vorenon
b2d2a3dd17 Closing message boxes with numpad enter 2013-11-16 19:15:47 +00:00
Marc Zinnschlag
985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 2013-11-16 18:34:08 +01:00
scrawl
20d806b40c Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
Marc Zinnschlag
c5f81e3508 don't run udpates if no game is running 2013-11-16 17:46:48 +01:00
scrawl
883140babf Add missing include for signals to make travis happy 2013-11-16 17:00:26 +01:00
Marc Zinnschlag
3f25036630 Merge remote-tracking branch 'scrawl/master' 2013-11-16 16:51:56 +01:00
scrawl
b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 2013-11-16 15:56:15 +01:00
scrawl
aa84ce3f0d Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
Marc Zinnschlag
ec5b2e9a7e added running flag; moved new game code to MWState 2013-11-16 12:22:28 +01:00
Marc Zinnschlag
31ec973c9c removed default value for --start 2013-11-16 12:08:00 +01:00
Marc Zinnschlag
b3a7c8c098 removed --new-game switch 2013-11-16 11:36:32 +01:00
Marc Zinnschlag
7a4b604376 added --skip-menu switch 2013-11-16 11:33:20 +01:00
Marc Zinnschlag
f19973450f moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b added new mwstate subsystem 2013-11-16 10:31:46 +01:00
scrawl
7474e87edc Implement RestoreHealth/Magicka/Fatigue 2013-11-16 05:06:54 +01:00
scrawl
bb43ec9b35 Implement damage tick effects 2013-11-16 03:16:21 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
d49b6f19ff Don't advance acrobatics skill for NPCs 2013-11-16 02:11:11 +01:00
scrawl
aa4b2d9504 Fix uninitialized mSkill/mAttribute for spellmaker spells 2013-11-16 01:19:39 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00