scrawl
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74e42a2d02
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Add missing skill increases for Enchant skill
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2013-11-19 07:39:07 +01:00 |
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scrawl
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cab535dd69
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Implement magic item recharging via soulgem use
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2013-11-19 06:48:47 +01:00 |
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scrawl
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16e5477c60
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Fix an uninitalized member
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2013-11-19 02:17:44 +01:00 |
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gus
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dff3cf162d
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ToggleAI script instruction
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2013-11-18 23:03:44 +01:00 |
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Marc Zinnschlag
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1c7a4d4b3a
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adjust availability of main menu items based on game state
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2013-11-18 15:52:25 +01:00 |
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Marc Zinnschlag
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f45cff8aff
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flag game as ended when player dies
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2013-11-18 15:38:08 +01:00 |
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Marc Zinnschlag
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82c8495338
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removed boolean running flag with state enum
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2013-11-18 15:15:47 +01:00 |
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Marc Zinnschlag
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e55691096c
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Merge remote-tracking branch 'ace/win-fixes'
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2013-11-18 13:46:28 +01:00 |
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Alexander "Ace" Olofsson
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4baaf9463e
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Remove crashcatcher.cpp from windows builds, it can't be built or used there.
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2013-11-18 12:34:25 +01:00 |
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gus
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4559e932ae
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
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scrawl
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6902569d03
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Implement Absorb effects (AbsorbHealth, etc)
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2013-11-18 05:01:36 +01:00 |
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scrawl
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a420698237
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Don't try to absorb or reflect for self casted spells
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2013-11-17 23:41:24 +01:00 |
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scrawl
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0dc2e829dd
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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7fd5f1df83
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Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX.
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2013-11-17 23:31:08 +01:00 |
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scrawl
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fc268bf302
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Initialize mFallHeight
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2013-11-17 23:31:08 +01:00 |
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scrawl
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47fc3f81f5
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Don't update actors while paused
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2013-11-17 23:31:08 +01:00 |
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scrawl
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2a11618ee7
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Make sure the equipped weapon HUD icon is updated properly
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2013-11-17 23:31:07 +01:00 |
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scrawl
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b8c358df63
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Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
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2013-11-17 23:31:07 +01:00 |
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Marc Zinnschlag
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d32fcb99b5
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Merge remote-tracking branch 'scrawl/master'
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2013-11-17 13:39:04 +01:00 |
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Marc Zinnschlag
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21927af4d8
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Merge remote-tracking branch 'lazaroth/german_fixes'
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2013-11-17 09:47:04 +01:00 |
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scrawl
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e7993ced69
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Fix invalid casts
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2013-11-17 04:33:04 +01:00 |
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scrawl
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07251f0fa4
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Don't apply spells to dead actors
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2013-11-17 04:32:56 +01:00 |
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scrawl
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b8f5cd6cb7
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Forgot to apply the same fix to companion window
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2013-11-16 23:55:54 +01:00 |
|
Lars Söderberg
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35434dc053
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German fixes
Fixes for German language.
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2013-11-16 23:15:51 +01:00 |
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Sebastian Wick
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4a816b6c17
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fix context menu
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2013-11-16 23:08:03 +01:00 |
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scrawl
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eb46de54e4
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Merge branch 'master' of https://github.com/zinnschlag/openmw
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2013-11-16 22:48:59 +01:00 |
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scrawl
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7eb1dcb682
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Fix trade windows crashing after a new game
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2013-11-16 22:29:40 +01:00 |
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scrawl
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e32c73725c
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Merge branch 'crashcatcher'
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2013-11-16 20:56:07 +01:00 |
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scrawl
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f990ba09f0
|
gdb detection doesn't seem to work for the forked process
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2013-11-16 20:55:41 +01:00 |
|
Marc Zinnschlag
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a19242b4ec
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fixed expression in if statement
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2013-11-16 19:31:35 +01:00 |
|
vorenon
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b2d2a3dd17
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Closing message boxes with numpad enter
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2013-11-16 19:15:47 +00:00 |
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Marc Zinnschlag
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985ce7c552
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Merge remote-tracking branch 'scrawl/crashcatcher'
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2013-11-16 18:34:08 +01:00 |
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scrawl
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20d806b40c
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Change is_debugger_attached to a different hack
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2013-11-16 18:15:54 +01:00 |
|
Marc Zinnschlag
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c5f81e3508
|
don't run udpates if no game is running
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2013-11-16 17:46:48 +01:00 |
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scrawl
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883140babf
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Add missing include for signals to make travis happy
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2013-11-16 17:00:26 +01:00 |
|
Marc Zinnschlag
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3f25036630
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Merge remote-tracking branch 'scrawl/master'
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2013-11-16 16:51:56 +01:00 |
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scrawl
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b9899696e3
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Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace.
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2013-11-16 15:56:15 +01:00 |
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scrawl
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aa84ce3f0d
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Copy paste mistake (oops)
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2013-11-16 14:44:31 +01:00 |
|
Marc Zinnschlag
|
ec5b2e9a7e
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added running flag; moved new game code to MWState
|
2013-11-16 12:22:28 +01:00 |
|
Marc Zinnschlag
|
31ec973c9c
|
removed default value for --start
|
2013-11-16 12:08:00 +01:00 |
|
Marc Zinnschlag
|
b3a7c8c098
|
removed --new-game switch
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2013-11-16 11:36:32 +01:00 |
|
Marc Zinnschlag
|
7a4b604376
|
added --skip-menu switch
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2013-11-16 11:33:20 +01:00 |
|
Marc Zinnschlag
|
f19973450f
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moved exit game flag from Environment to StateManager
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2013-11-16 11:07:23 +01:00 |
|
Marc Zinnschlag
|
79b7fa258b
|
added new mwstate subsystem
|
2013-11-16 10:31:46 +01:00 |
|
scrawl
|
7474e87edc
|
Implement RestoreHealth/Magicka/Fatigue
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2013-11-16 05:06:54 +01:00 |
|
scrawl
|
bb43ec9b35
|
Implement damage tick effects
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2013-11-16 03:16:21 +01:00 |
|
scrawl
|
b1a29eb27e
|
Implement Resist & Weakness effects
|
2013-11-16 02:34:43 +01:00 |
|
scrawl
|
d49b6f19ff
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Don't advance acrobatics skill for NPCs
|
2013-11-16 02:11:11 +01:00 |
|
scrawl
|
aa4b2d9504
|
Fix uninitialized mSkill/mAttribute for spellmaker spells
|
2013-11-16 01:19:39 +01:00 |
|
scrawl
|
c73217627e
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Move code for listing effect sources to the spell management classes
|
2013-11-15 20:29:47 +01:00 |
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