Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
7 years ago
scrawl
8c6a8ca48d
Respect the framelimit in all cases ( Fixes #3531 )
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Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
scrawl
dc53573de4
Merge pull request #1405 from akortunov/stancechangefixes
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Do not allow player to change weapon/spell during attack or spellcast
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
Andrei Kortunov
7c80ddc9de
Owned crosshair improvements (bug #2789 )
7 years ago
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
7 years ago
Andrei Kortunov
f84eb68b3d
Confiscate an item when you try to sell it to its owner (bug #3944 )
7 years ago
Julian
d7aa2a882d
improve dialogue window performance
8 years ago
scrawl
a629d48df6
Update the facedObject after the camera is updated
8 years ago
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
8 years ago
scrawl
80eb2ea35d
Merge pull request #1313 from akortunov/spellpriority
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Make combat AI to do not cast target spells under water
8 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Bret Curtis
07f75e1104
replace boost::shared_ptr in extern and components
8 years ago
Andrei Kortunov
3190f28710
Spell priority: make AI do not cast target spells under water
8 years ago
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
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(Fixes #3254 )
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
8 years ago
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
8 years ago
Allofich
37f07f7435
Combine into one multi-effect magic projectile
8 years ago
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
8 years ago
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
8 years ago
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
9 years ago
scrawl
4acfe1a7e4
Move cleanupSummonedCreature to the mechanics manager (Bug #3439 )
9 years ago
scrawl
f417d7780a
Fix the enemy nearby check (Bug #3423 )
9 years ago
Austin Salgat
84179c262f
Update manual wandering to prevent actor from leaving/entering water
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Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
9 years ago
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
9 years ago
scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
scrawl
bc5adfa4fe
Merge pull request #913
9 years ago
scrawl
a0cc9de088
Make the creation of save file directories even more explicit
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
6df71f6250
Factor out safePlaceObject function
9 years ago
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
9 years ago
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
9 years ago
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl
1cda2bf796
Preload sky & water from the main menu
9 years ago
scrawl
bd655c20fd
Refactor local map updates
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We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
300379617e
Accept a const CellStore in findInteriorPositionInWorldSpace
9 years ago
scrawl
41ebf62fb1
Accept a const CellStore in getNorthVector
9 years ago
scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
9 years ago
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
9 years ago
scrawl
6546c05428
Move Fallback map to components/
9 years ago
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
9 years ago
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
9 years ago
scrawl
f052c05018
Move werewolf functions from World to MechanicsManager
9 years ago
scrawl
29d0f448b4
Add const version of World::getAnimation
9 years ago
scrawl
53f4b92426
AiEscort do not follow target through doors
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Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
9 years ago
scrawl
604b5d24e9
Use a ConstPtr in SoundManager
9 years ago
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
9 years ago
scrawl
029d467ea5
Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy
9 years ago
scrawl
388aed1748
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
9 years ago
scrawl
c9ca5bc946
Accept a ConstPtr in placeObject
9 years ago
scrawl
6c505ca06f
Accept a ConstPtr in getHitContact
9 years ago
scrawl
0796f49c17
Accept a ConstPtr in various physics getters
9 years ago
scrawl
553132cb51
Accept a ConstPtr in launchProjectile
9 years ago
scrawl
271fcb80c6
Remove container scripts before deleting container
9 years ago
Chris Robinson
808f701013
Use the actor's Head position for Say streams
9 years ago
scrawl
965bea45c0
AiEscort makes the actor side with target in fights (Bug #2697 )
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Also will follow the player through teleport doors.
9 years ago
Marc Zinnschlag
e0c9265148
Merge remote-tracking branch 'origin/master'
9 years ago
scrawl
86881bcf39
In first person mode, attach sound listener to the camera
9 years ago
Chris Robinson
1ce3e7f5b9
Use a separate type for streams
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They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
9 years ago
Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
9 years ago
Chris Robinson
5f8a09df97
Play player sounds (except footsteps) local to the listener
9 years ago
Chris Robinson
82f3651f81
Treat the sound offset as the offset in seconds
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
Chris Robinson
73448c72f6
Replace Play_NoTrack with playManualSound3D, and rename the latter
9 years ago
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
scrawl
d11952c48a
Stop rendering when the window is minimized
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
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Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
b583a2ec33
Make SetDelete a no-op for items in containers ( Fixes #2864 )
10 years ago
Arthur Moore
5e6fcc2aef
Alert the user if attempting to play an animation fails
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This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
10 years ago
scrawl
278a078e9d
Unify magic effect tick functions
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- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
10 years ago
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
10 years ago
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
10 years ago
Jiří Kuneš
c019f8e23d
use correct mechanics manager
10 years ago
Jiří Kuneš
66edae9b93
change collor of crosshair
10 years ago
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl
7bacb9418d
Various math code ported to osg
10 years ago
scrawl
2a85a22dba
Write savegame screenshot
10 years ago
scrawl
de8e5f0db1
Restore projectiles
10 years ago