scrawl
be16f1d0a5
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078 )
10 years ago
scrawl
7e8ca3fff1
Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942 )
10 years ago
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
10 years ago
Digmaster
c37881ead1
Joystick Support
10 years ago
scrawl
855fe33c59
Add vanilla-compatible range limiting for playloopsound ( Fixes #244 , Fixes #1342 )
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
...
Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
MiroslavR
6e1a11f322
Queue screen fade operations invoked by scripts
10 years ago
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
10 years ago
MiroslavR
ed3a3f717f
Handle getdistance on objects inside a container ( Fixes #2046 )
10 years ago
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
10 years ago
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
10 years ago
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
10 years ago
scrawl
064f1964ba
More efficient water walking
10 years ago
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
c010c28337
Implement ToggleWorld instruction
10 years ago
scrawl
ff0b4e0583
Add debug window (F10), displays Bullet's profiler output
10 years ago
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
2b5adb325b
Remove a useless method
10 years ago
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
10 years ago
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
10 years ago
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
11 years ago
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
11 years ago
Marc Zinnschlag
9f69db0d69
added missing const to ScriptManager::getLocals
11 years ago
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
11 years ago
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
11 years ago
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
11 years ago
scrawl
3b2358888b
Attempt to fix player position after using coc/coe
11 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
9a26cf22e6
Implement toggleMenus
11 years ago
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
11 years ago
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
11 years ago
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
11 years ago
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
11 years ago
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
11 years ago
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
11 years ago
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
11 years ago
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
11 years ago
scrawl
996e49c534
Change CharacterManager to use list instead of vector
...
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
11 years ago
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
11 years ago
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
11 years ago
Digmaster
e0356cf89d
Added support to close modal windows with Esc
11 years ago
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
11 years ago
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
...
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
11 years ago
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
11 years ago
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
Marc Zinnschlag
f6a876bc3d
added actor ID
11 years ago
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
11 years ago
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
mrcheko
6a3dddfb9a
merge master
11 years ago
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
11 years ago
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
11 years ago
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
11 years ago
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
...
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
mrcheko
f811abb752
pathgrid shortcutting extended
11 years ago
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
11 years ago
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
11 years ago
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
...
This rolls back to commit 6b28c06b2c
.
11 years ago
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
...
Partially implemented
11 years ago
scrawl
f2cd37edd0
Play company logo movie
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
scrawl
793649c854
ToggleAI: Report current status on toggle
11 years ago
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
11 years ago
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
11 years ago
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
11 years ago
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
fd5486864a
Merge remote-tracking branch 'gus/AIFix2'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
11 years ago
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
295aed3533
Implement savegame screenshots
11 years ago
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
11 years ago
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
11 years ago
scrawl
205e8aa4e9
Feature #957 : Implement area magic
11 years ago
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
11 years ago
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
11 years ago
scrawl
805843d7ff
Closes #1086 : Implement blood effects
11 years ago
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
11 years ago
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
scrawl
95651857f3
Fix code duplication
11 years ago
scrawl
0d0005c433
Fix fatigue not restoring when waiting
11 years ago
gus
dd870e35db
get all actors following a given actor
11 years ago
scrawl
a2ba0dde31
Implemented GoToJail
11 years ago
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
11 years ago
scrawl
bf6d302fba
Confiscate stolen items when caught
11 years ago
scrawl
d01f89b153
Rewrite some awful code
11 years ago
scrawl
3bf36515d5
Implement Trespassing crime
11 years ago
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
11 years ago
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
11 years ago
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
11 years ago
scrawl
728365b48d
Remove an unused hook
11 years ago
scrawl
3c0080d2c1
Implement theft detection
11 years ago
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
11 years ago
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
11 years ago
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
11 years ago
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
11 years ago
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
11 years ago
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
11 years ago
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
11 years ago
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
11 years ago
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
11 years ago
scrawl
eb5e4ecec2
Remove more unused code
11 years ago
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
11 years ago
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
11 years ago
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
11 years ago
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
11 years ago
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
11 years ago
Marc Zinnschlag
1c13a9037a
save and load dynamic records
11 years ago
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
11 years ago
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
11 years ago
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
11 years ago
Marc Zinnschlag
2293b92efe
storing and loading the journal
11 years ago
scrawl
076cc9230b
First try at handling target magic
11 years ago
Marc Zinnschlag
35e8e23037
keep track of total play time per character
11 years ago
Marc Zinnschlag
7e2819c62e
store year in saved game profile
11 years ago
Marc Zinnschlag
71436b1160
changed interface for global variable access
11 years ago
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
11 years ago
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
11 years ago
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
11 years ago
Marc Zinnschlag
e3670cff8a
improved character selection logic
11 years ago
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
11 years ago
Marc Zinnschlag
7efac4c9a5
fixed handling of characters without a valid slot
11 years ago
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
11 years ago
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
11 years ago
Marc Zinnschlag
b5f99522c7
added a few comments
11 years ago
Marc Zinnschlag
c165894869
load saved game record
11 years ago
Marc Zinnschlag
cbbdf390ad
added function for inspection of saved characters and character slots
11 years ago
Marc Zinnschlag
e938c5a0ee
changed character creation logic (create on save instead of on new game)
11 years ago
scrawl
7f735c2c4c
Release and show the cursor when focus lost
11 years ago
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
11 years ago
Marc Zinnschlag
5e64888227
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
11 years ago
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
scrawl
cab535dd69
Implement magic item recharging via soulgem use
11 years ago
gus
dff3cf162d
ToggleAI script instruction
11 years ago
Marc Zinnschlag
f45cff8aff
flag game as ended when player dies
11 years ago
Marc Zinnschlag
82c8495338
removed boolean running flag with state enum
11 years ago
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
11 years ago
Marc Zinnschlag
ec5b2e9a7e
added running flag; moved new game code to MWState
11 years ago
Marc Zinnschlag
f19973450f
moved exit game flag from Environment to StateManager
11 years ago
Marc Zinnschlag
79b7fa258b
added new mwstate subsystem
11 years ago
scrawl
f7befa3e54
Remove a no longer required method
11 years ago
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
11 years ago
Emanuel Guevel
467bd91651
Update actor model on inventory change
11 years ago
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
11 years ago
scrawl
cbe96a2170
Refactor ActiveSpells to track range type. Added basic self range magic.
11 years ago
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
11 years ago
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
11 years ago
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
11 years ago
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
11 years ago
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
11 years ago
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
11 years ago
gus
46a734852b
adding script instruction getLOS + some test about AI
11 years ago
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
12 years ago
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
mckibbenta
60fa69139e
minor changes
12 years ago
mckibbenta
06701467ab
Merge branch 'master' into tgm
12 years ago
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
12 years ago
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
12 years ago
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
12 years ago
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
12 years ago
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
12 years ago
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
12 years ago
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
12 years ago
PLkolek
86020ad94d
Added underwater and drowning sounds.
12 years ago
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
12 years ago
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
12 years ago
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
12 years ago
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
12 years ago
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
12 years ago
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
12 years ago
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
3961c276b8
Added enemy health meter
12 years ago
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
12 years ago
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
12 years ago
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
12 years ago
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
12 years ago
Kolzi
1b7966ca27
Can zoom in and out in third person view.
12 years ago
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
12 years ago
greye
f3d54a7ba4
move finding default cell positions to World
12 years ago
Vincent Heuken
b095c24854
resize actor collision boxes on death
12 years ago
scrawl
03682184c6
Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
12 years ago
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
12 years ago
Marc Zinnschlag
fa63ebce78
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
3a6e54c4f5
Sell owned items in the cell
12 years ago
Torben Carrington
c8c1ddd927
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
12 years ago
Glorf
0539ca6a9c
Bugfix #778
12 years ago
scrawl
c41f119ba6
Added new game button
12 years ago
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
12 years ago
Marc Zinnschlag
c80ffa0a16
Merge remote-tracking branch 'gus/AIFix'
12 years ago
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
12 years ago
scrawl
78e6dab9d2
Dialogue history rewrite WIP
12 years ago
Glorf
57f22c77c0
Bugfix #732 part 1
12 years ago
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
12 years ago
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
12 years ago
Glorf
236ec3409f
Finished acrobatics
12 years ago
scrawl
67422c397c
GetWindSpeed
12 years ago
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
12 years ago