scrawl
4fff2e2e34
Refactor exitCurrentGuiMode
7 years ago
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
7 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
def
785b3c3d01
Hide WorldButton when in game mode
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
scrawl
ca4e859f61
Remove unused argument
9 years ago
scrawl
e8c9d3ea2a
Fix cell names on world map not always being translated ( Fixes #2832 )
10 years ago
scrawl
6e493500c9
Show custom map markers on the tooltip of the world map marker ( Fixes #2711 )
10 years ago
scrawl
41bed4c7d9
Use multimap to speed up custom map marker code
10 years ago
scrawl
bf9c62fa42
Fix for some coverity scan defects
10 years ago
scrawl
7a1408cfed
Restore display of global map overlay, no exploration yet
10 years ago
scrawl
72d0a69132
Fix global map markers not being cleared on a new game
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
75ace9f8b5
Global map base layer
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
scrawl
7542fb5cd9
Show map notes on door marker leading to the cell with the note ( Fixes #2284 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
scrawl
5d7dcafa53
Make local map widget size configurable
10 years ago
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
10 years ago
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
10 years ago
scrawl
18be152ab1
Allow dragging map even when a marker is hovered
10 years ago
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
10 years ago
Marc Zinnschlag
94a7e38194
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
10 years ago
scrawl
2c58a879ec
Fix minor exploit when map window is shown with transparency
10 years ago
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
10 years ago
Ragora
25f99c5d5a
Discarded use of a static variable and renamed event function to be less ambiguous
10 years ago
Ragora
4ecac31752
Map keeps focus on wherever it was last moved when resizing map window
10 years ago
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
11 years ago
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
11 years ago
scrawl
d86585b153
Fix clearing of local map markers
...
destroyWidget changes the child count, so the for loop is flawed.
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
11 years ago
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
Marc Zinnschlag
21f502df34
compatibility fix
11 years ago
Alexander "Ace" Olofsson
e3d85af70a
Fix an issue with int32_t being unknown on windows.
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
scrawl
365ae15532
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
11 years ago