MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
scrawl
a0fb31e3b1
Accept a ConstPtr in getLOS
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
359b0b3772
Rename for clarity
9 years ago
scrawl
18cce3a6f9
Don't reset delete flag when loading reference from a save game ( Fixes #2724 )
9 years ago
scrawl
1875aa4a18
Restore getNearbyDoor
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
b4ce73f179
Rotations: remove LocalRotation
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This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
9 years ago
Marc Zinnschlag
2a981a5272
make sure local variables are loaded when trying to access them from outside of a script ( Fixes #2659 )
9 years ago
scrawl
fd50be0fb8
Restore various gameplay
10 years ago
scrawl
cd81ec92db
Minor cleanup
10 years ago
scrawl
19988d5e45
Remove RefData::getHandle
10 years ago
scrawl
68f93294da
Port EffectManager
10 years ago
scrawl
c92592493e
OpenMW: create a window and render the starting cell(s)
10 years ago
sylar
cda3782cf2
fix crash game on Android after start loading
10 years ago
scrawl
f49fde3d5d
Add support for undeleting references ( Fixes #2193 )
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Deleted references should be accessible via an explicit reference, and can be undeleted using "setdelete 0". Also the Resurrect function implicitely undeletes the given reference.
10 years ago
scrawl
48d5789aeb
Use a separate flag for references deleted by a content file ( Fixes #2018 )
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The flag must be separate so as to not contaminate the user's savegame.
Fixes the following use cases that were broken before:
- Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
- Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
- Said content file is disabled again - reference must be undeleted
10 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
fd59a4a79e
Fix some doxygen typos
11 years ago
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
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The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
11 years ago
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
11 years ago
Marc Zinnschlag
87ae03b5d4
fix for previous commit
11 years ago
Marc Zinnschlag
6bd3b3ee78
include local variable state in saved games
11 years ago
Alexander "Ace" Olofsson
e50a393de4
Fix linking issues on Windows using MSVC.
11 years ago
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
11 years ago
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
11 years ago
Emanuel Guevel
d2dcf0b203
Add a warning comment to RefData::setCount()
11 years ago
Chris Robinson
ba3a67f84b
Don't store the player base node in MWRender::Player
12 years ago
Glorf
1fd59d0ce0
Removed useless include
12 years ago
Glorf
1e92ffc314
Added rotation layer
12 years ago
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
13 years ago
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
13 years ago
Marc Zinnschlag
c081160591
replaced container store in ref data with new custom data implementation
13 years ago
Marc Zinnschlag
b0256cea34
replaced movement settings in ref data with new custom data implementation
13 years ago
Marc Zinnschlag
aa87bd4030
replaced creature stats in ref data with new custom data implementation
13 years ago
Marc Zinnschlag
c6761e3470
replaced NPC stats in ref data with new custom data implementation
13 years ago
Marc Zinnschlag
baf9cff21d
added customdata base class (issue #185 )
13 years ago
Marc Zinnschlag
7439c83623
Added custom copy-constructor, assignment-operator and destructor for RefData
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Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117 .
13 years ago
Marc Zinnschlag
6a88133178
Split refdata.hpp in a hpp and a cpp file
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Prerequisite for the ContainerStore rewrite, which is a prerequisite for issue #117 .
13 years ago
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
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Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
13 years ago
Jacob Essex
746c3dc297
Added some minor documentation
13 years ago
Jason Hooks
f4e7bd6dfd
Made some recommended changes
13 years ago
Jason Hooks
c25b49d2b6
refdata change
13 years ago
Jacob Essex
9aac625000
Changes to move the mutable ESM::Position data to RefData
13 years ago
Jason Hooks
86d3cec1aa
Changing refdata3
13 years ago
Jason Hooks
15fae749ae
Changing refdata2
13 years ago
Jason Hooks
e1558e8e14
Changing refdata
13 years ago
Marc Zinnschlag
4468a2b6a8
added movement data to MW references; added movement interface to MWWorld::Class
14 years ago