Koncord
79903c455c
[General] Allow different types for vectorContains
7 years ago
Koncord
1f4e6e9114
[General] Add integrity checks to Handshake packet
7 years ago
Koncord
f9ff5f10df
[General] Reduce packets size and add integrity checks
7 years ago
Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
Koncord
c69819e0db
[General] Change type of refNumIndex & mpNum to unsigned
7 years ago
Koncord
99158beb2e
[General] Change effectCount type to unsigned
7 years ago
Koncord
779f2a564d
[General] Change "unsigned long" to uint32_t for cross platform compatibility
7 years ago
Koncord
23684489da
[General] Fix clang-tidy warning
...
Converting integer literal to bool, use bool literal instead
7 years ago
Koncord
7639db02f3
[General] RW functions return true on success
7 years ago
Koncord
45c7c3a0b6
[General] Add integrity checks to PacketPreInit
7 years ago
Koncord
d999cc0d55
[General] Add packetValid flag to packets
7 years ago
Koncord
695fb7d4a7
[General] Reorder RW(string) arguments
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Change limit of default max string size to 64 KiB
7 years ago
Koncord
d162f6fd3a
[General] Explicitly use limitations of the master server
7 years ago
Koncord
a48d5b48ef
[General] Add maxSize parameter to RW(std::string)
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Minor type changes
7 years ago
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
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Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
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For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
c7f10892a9
[General] Add vectorContains util for checking strings in vectors
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
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ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
7 years ago
David Cernat
d53bd05424
[General] Use slightly larger maximum imageData size in WorldMap packets
7 years ago
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
494edbe5cb
[General] Add REPLY_TO_REQUEST container sub-action
7 years ago
David Cernat
3efe05a88e
[General] Implement WorldCollisionOverride packet
7 years ago
David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
7 years ago
David Cernat
49ea76aa9d
[General] Add notes for InputDialogs in GUIBoxes packet
7 years ago
David Cernat
3b5fb9cd6b
[General] Make it possible to set year via WorldTime
7 years ago
David Cernat
4acf93b7db
[General] Make it possible to set days passed via WorldTime
7 years ago
David Cernat
46744ee90f
[General] Make WorldTime script functions more consistent with others
7 years ago
David Cernat
8d36d0d945
[General] Make it possible to change world's time scale via WorldTime
7 years ago
David Cernat
f01c761cb1
[General] Use correct orderChannel for WorldTime packets
7 years ago
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
7 years ago
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
7 years ago
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
7 years ago
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
7 years ago
David Cernat
049d0d9ba7
[General] Fix remaining references to world packets/events
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
7 years ago
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
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The server can now make actors become followers of players or other actors.
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
7 years ago
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
7 years ago
David Cernat
66d5109509
[General] Fix information exchange for players sharing a cell
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Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
7 years ago
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
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(cherry picked from commit fc5e883160
)
7 years ago
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
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Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
7 years ago
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
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(cherry picked from commit bd9e8bd10f
)
7 years ago
David Cernat
2c77d5f498
[General] Set enforcedLogLevel to -1 when initializing BasePlayer
7 years ago
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
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(cherry picked from commit a796f81444
)
7 years ago
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
7 years ago