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98 commits

Author SHA1 Message Date
Marc Zinnschlag
80691250ec don't create a new virtual machine for each script and frame 2011-05-18 16:01:19 +02:00
Marc Zinnschlag
125319c441 splitting off console output from messageBox channel 2011-04-26 21:48:13 +02:00
Marc Zinnschlag
f52e6bd5ef made toggle-type script instructions more verbose 2011-04-26 21:38:21 +02:00
Marc Zinnschlag
53e0e38862 added missing TCL instruction 2011-04-06 09:49:00 +02:00
Marc Zinnschlag
f321e549a4 added instruction GetPCCell 2011-04-04 15:10:37 +02:00
Marc Zinnschlag
e4a0702bb4 added journal-related script instructions 2011-04-04 14:49:26 +02:00
Marc Zinnschlag
72a84356e2 added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene) 2011-03-16 09:09:45 +01:00
Marc Zinnschlag
8ebdd77772 Merge branch 'collision' into script 2011-03-16 08:48:13 +01:00
Marc Zinnschlag
eb93ef68f1 fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class 2011-03-13 22:33:55 +01:00
Marc Zinnschlag
9a3158675a reworked cell changing mechanism 2011-02-10 10:38:45 +01:00
Marc Zinnschlag
18b8cdce29 added GetInterior script function 2011-01-17 10:18:12 +01:00
Marc Zinnschlag
46a8ccc2ff changed collision mode instruction from enable/disable to toggle 2011-01-09 21:07:27 +01:00
Marc Zinnschlag
bb34f6e7fc added Enable/DisableCollision instructions 2011-01-09 20:44:17 +01:00
Marc Zinnschlag
2ffe1206a6 merged opcode classes that came in explicit and implicit variants 2010-12-31 19:09:25 +01:00
Marc Zinnschlag
38ab9f7a3d Merge branch 'newchar'
Conflicts:
	components/esm_store/store.hpp
2010-10-22 10:27:32 +02:00
Marc Zinnschlag
a8c974d2e7 added set/get/mod instructions for skills 2010-10-20 11:31:42 +02:00
Marc Zinnschlag
1c4db82a0e added --script-all switch 2010-10-06 14:52:53 +02:00
Marc Zinnschlag
9a0618fbb8 fixed a comment 2010-09-25 20:23:38 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
db2b238328 adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) 2010-09-11 12:21:55 +02:00
Marc Zinnschlag
5f84b680af implemented exterior coc 2010-09-11 11:55:28 +02:00
Marc Zinnschlag
7ea6a75a26 another merge fix 2010-09-10 13:01:37 +02:00
Marc Zinnschlag
1dc805d0d4 Merge branch 'master' into exterior
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2010-09-08 15:38:19 +02:00
Marc Zinnschlag
6c4c90ef2d Merge branch 'script' 2010-09-01 21:04:16 +02:00
Marc Zinnschlag
147dd57162 added Lock and Unlock instructions 2010-08-30 12:30:34 +02:00
Marc Zinnschlag
a899a290c0 modified code to avoid a warning on MSVC 2010-08-29 23:40:59 +02:00
Marc Zinnschlag
9e8251e6b4 finally got rid of the nasty coordinates bug 2010-08-22 21:30:48 +02:00
Marc Zinnschlag
f3bf46f1a9 fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point) 2010-08-22 15:16:11 +02:00
Marc Zinnschlag
68a788b2c8 added instructions for enabling/disabling player controls (they don't do anything yet) 2010-08-22 15:11:40 +02:00
Marc Zinnschlag
14cf007a3f added first batch of AI-related instructions and functions (they don't do anything at this point) 2010-08-22 14:49:25 +02:00
Marc Zinnschlag
b3cc3073a3 changed encoding of segment 3 opcodes (increasing the number of opcodes, while reducing the width of the argument) 2010-08-22 13:15:56 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
c6f4bcbf68 another coordinate system fix; still not working properly 2010-08-21 09:48:56 +02:00
Marc Zinnschlag
0111631ee9 very early implementation of exterior rendering 2010-08-20 13:33:03 +02:00
Nicolay Korslund
7516e4ca53 Added music playing as a test 2010-08-12 17:58:29 +02:00
Nicolay Korslund
8067d62800 Decoupled SoundManager from Interpreter::Context 2010-08-12 16:29:22 +02:00
Marc Zinnschlag
aa637cb9d4 added RemoveItem 2010-08-07 17:00:04 +02:00
Marc Zinnschlag
db24a55e36 added sanity check for AddItem arguments 2010-08-07 16:34:49 +02:00
Marc Zinnschlag
589f8b5ede added GetItemCount 2010-08-07 16:21:07 +02:00
Marc Zinnschlag
3ea85b4619 added AddItem instruction 2010-08-07 15:11:31 +02:00
Marc Zinnschlag
1902dfb7b2 added activate instruction 2010-08-05 15:52:07 +02:00
Marc Zinnschlag
7ba6bdb56c prepared InterpreterContext for activation implementation 2010-08-03 22:43:53 +02:00
Marc Zinnschlag
bfc282779b added item health interface 2010-08-03 14:14:04 +02:00
Marc Zinnschlag
93754b2851 moved some includes around 2010-08-03 13:32:37 +02:00
Marc Zinnschlag
ca842d1b4d reimplemented access to creature stats via new class interface 2010-08-03 11:49:12 +02:00
Marc Zinnschlag
ebedef49c9 removed a special case, that wasn't a special case (MW Scripting for Dummies seems to be wrong here) 2010-07-28 19:45:06 +02:00
Marc Zinnschlag
6e3fdc5816 added special case implementation for GetHealth (max weapon and armor health) 2010-07-28 19:38:14 +02:00
Marc Zinnschlag
913d55a44e added GetHealthGetRatio 2010-07-28 19:12:50 +02:00
Marc Zinnschlag
a542ca22fd added ModCurrentHealth, ModCurrentMagicka, ModCurrentFatigue 2010-07-28 19:00:54 +02:00
Marc Zinnschlag
455bcf3b01 added get, set and mod instructions for health, magicka and fatigue 2010-07-28 18:27:46 +02:00