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6183 commits

Author SHA1 Message Date
Marc Zinnschlag
538aa6607e Merge remote-tracking branch 'scrawl/master' 2014-06-01 10:25:53 +02:00
scrawl
dcc0e2d105 When dialogue goodbye is forced, allow using either the red link or the goodbye button
Fixes #1373
2014-06-01 00:21:55 +02:00
scrawl
0f1b39bca4 Fix trade exploit
Using the Max Sale button it was possible to "invert" the buying/selling state.
2014-05-31 18:28:00 +02:00
scrawl
865486604f Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
scrawl
a1bdf20958 Make trade balance label editable 2014-05-31 13:53:36 +02:00
scrawl
de7fcf0beb Fix unhandled edge case in TradeItemModel with items that are able to stack, but are not currently stacked (e.g. after repairing a damaged item)
Fixes #1368
2014-05-31 13:45:47 +02:00
scrawl
16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
2014-05-31 13:01:11 +02:00
Rohit Nirmal
4f4a37896e Check if player's CellStore is non-NULL before configuring fog.
This prevents an assertion fail in getCell() when changing the
view distance while in the main menu.
2014-05-30 22:37:13 -05:00
scrawl
8761aa5795 Loop main menu video when it's finished playing 2014-05-30 14:28:04 +02:00
scrawl
ac77b07e29 Small fix for menu background 2014-05-30 14:28:04 +02:00
Marc Zinnschlag
f5e587f566 Merge remote-tracking branch 'puppykevin/master' 2014-05-30 11:42:19 +02:00
Marc Zinnschlag
be88168e91 Merge remote-tracking branch 'scrawl/master' 2014-05-30 10:07:18 +02:00
scrawl
b81c7d05c6 Remove CG shaders from settings window (not fully supported on non-nvidia cards, amd profiles have an instruction limit making them useless)
Can still be used by editing the config file, however.
2014-05-29 23:16:36 +02:00
Marc Zinnschlag
2f56b11530 Merge remote-tracking branch 'digmaster/master' 2014-05-29 18:57:16 +02:00
scrawl
6a882e1e8d Don't show hidden factions in StatsWindow (e.g. Nerevarine) 2014-05-29 18:09:04 +02:00
scrawl
3b3b53d665 Support animated main menus (menu_background.bik)
Closes #1362
2014-05-29 17:24:25 +02:00
scrawl
a6788cfb0e Support lights that do not have a model (Fixes #1361) 2014-05-29 16:44:50 +02:00
scrawl
95b3026c7e Fix cells being listed twice in console autocompletion when using --skip-menu=0 and loading a game 2014-05-29 16:34:05 +02:00
Digmaster
03d7137655 Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button 2014-05-29 06:19:25 -04:00
Digmaster
a5cfa8a049 Removes add behavior when pressing escape while waiting. 2014-05-29 01:52:41 -04:00
scrawl
c6a4506ac2 Make console error prefix slightly less technical (see https://bugs.openmw.org/issues/1194#note-2) 2014-05-28 22:35:36 +02:00
Kevin Poitra
8516b837ff Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
This reverts commit b897080156.
2014-05-28 15:04:35 -05:00
scrawl
41a04b9c65 Slightly adjust menu button position 2014-05-28 21:50:08 +02:00
scrawl
e9ab7c85c6 Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
Kevin Poitra
3f00f00426 Remove some debug code. 2014-05-28 14:20:04 -05:00
scrawl
18e24a2007 Fix old savegames causing the save list to not fill properly (Error in framelistener: Object '$dynamic0' not found)
Fixes #1357
2014-05-28 21:08:20 +02:00
Kevin Poitra
16a6edbd0e Fix a possible crash due to a null pointer. 2014-05-28 12:58:45 -05:00
Marc Zinnschlag
f112c78858 Merge remote-tracking branch 'scrawl/master' 2014-05-28 19:47:36 +02:00
Kevin Poitra
251df73407 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-28 12:29:40 -05:00
Kevin Poitra
b897080156 Started implementing sound time tracking so we can have NPCs' mouths move as they talk. 2014-05-28 12:26:35 -05:00
scrawl
e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
scrawl
42ea43c3d1 Fix container scripts not getting removed properly on cell change
Broken by f99eda1a54
2014-05-28 18:45:07 +02:00
scrawl
56ff399f30 Say attack voiced dialogue *after* the target is set up
Required for the CreatureTargetted filter to function properly
2014-05-28 13:59:31 +02:00
Arthur Moore
9be219beba Fixes Bug #1348 "Evidence Chest unlocking when arrested." 2014-05-27 22:09:37 -04:00
Marc Zinnschlag
be39395ce7 Merge remote-tracking branch 'scrawl/master' 2014-05-27 21:09:24 +02:00
Digmaster
033f1850f9 Fixed crass on character creation, allowed some character creation windows to be Esc-able 2014-05-27 14:30:26 -04:00
Digmaster
060a50f94a Fixed issue with QuickKeyMenu and ItemSelectionDialog 2014-05-27 13:50:24 -04:00
scrawl
0b45a9e6b2 Fix case folding for faction reaction from ESX records 2014-05-27 19:02:48 +02:00
scrawl
2b15b85af1 Fix position adjustment not working properly for rotated objects 2014-05-27 17:58:18 +02:00
scrawl
2fe86f2b85 Consider hit normal for item drop test (Fixes #995) 2014-05-27 17:39:04 +02:00
scrawl
f476aa4ade Remove MyGUI color codes when copying to system clipboard 2014-05-27 17:07:14 +02:00
scrawl
3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
2014-05-27 15:23:22 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
Marc Zinnschlag
27c795483b Merge remote-tracking branch 'ace/win-build-fix' 2014-05-27 14:32:20 +02:00
scrawl
578adb4ef6 PcJoinFaction and friends: make sure the given faction exists 2014-05-27 13:54:25 +02:00
Alexander "Ace" Olofsson
d3357cc279 The MSVC linker is really pedantic with this.
Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
2014-05-27 13:27:18 +02:00
Digmaster
2b3b11d848 Give access to the main menu when at a choice in dialogue 2014-05-27 05:33:25 -04:00
Digmaster
ee7b5fa5c2 Fixed crash when Esc-ing out of Save "are you sure" dialog. 2014-05-27 04:38:13 -04:00
Digmaster
e0356cf89d Added support to close modal windows with Esc 2014-05-27 03:00:31 -04:00
Marc Zinnschlag
9e21da9636 Merge remote-tracking branch 'scrawl/master' 2014-05-27 08:34:54 +02:00