David Cernat
|
54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
2016-10-25 14:07:00 +03:00 |
|
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
2016-10-25 12:53:18 +03:00 |
|
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
2016-10-25 12:42:29 +03:00 |
|
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
2016-10-25 12:15:27 +03:00 |
|
David Cernat
|
bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
2016-10-25 10:40:55 +03:00 |
|
David Cernat
|
7264f13b8e
|
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
|
2016-10-25 00:52:42 +03:00 |
|
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
2016-10-25 00:50:32 +03:00 |
|
David Cernat
|
4f0a3e8aa1
|
Add placeholders for 5 new WorldPackets
|
2016-10-24 23:44:05 +03:00 |
|
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
2016-10-24 17:52:19 +03:00 |
|
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
2016-10-24 13:20:04 +03:00 |
|
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
2016-10-24 11:26:31 +03:00 |
|
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
2016-10-23 18:32:03 +03:00 |
|
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
2016-10-23 17:57:38 +03:00 |
|
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
2016-10-23 16:55:30 +03:00 |
|
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
2016-10-23 16:33:53 +03:00 |
|
David Cernat
|
17f66e4e90
|
Implement ID_WORLD_OBJECT_PLACE
|
2016-10-23 13:30:32 +03:00 |
|
David Cernat
|
d0027ae3e7
|
Set correct packetID for ID_WORLD_OBJECT_PLACE
|
2016-10-23 12:53:49 +03:00 |
|
Koncord
|
77257b0721
|
Build fix
|
2016-10-23 14:05:12 +08:00 |
|
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
2016-10-23 02:57:49 +08:00 |
|
David Cernat
|
2b98e349ce
|
Fix include for WorldEvent
|
2016-10-22 20:15:32 +03:00 |
|
David Cernat
|
6e43baf73e
|
Send Cell instead of CellId because of problems with the latter
|
2016-10-22 20:09:13 +03:00 |
|
David Cernat
|
103b1e3f72
|
Send CellId in ID_WORLD_OBJECT_DELETE
|
2016-10-22 18:44:13 +03:00 |
|
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
2016-10-22 18:05:32 +03:00 |
|
David Cernat
|
92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
|
2016-10-22 14:13:16 +03:00 |
|
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
2016-10-21 21:57:05 +03:00 |
|
David Cernat
|
ac666edebd
|
Add a CellRef to WorldEvent
|
2016-10-20 22:15:47 +03:00 |
|
David Cernat
|
b2845cd17c
|
Create and start using WorldEvent class
|
2016-10-20 14:28:19 +03:00 |
|
David Cernat
|
f0fa5e8771
|
Add ContainsPacket method to packet controllers
|
2016-10-19 21:15:59 +03:00 |
|
David Cernat
|
285f89573d
|
Create placeholders for WorldPacket classes
|
2016-10-19 20:36:11 +03:00 |
|
David Cernat
|
790d41e278
|
Move PlayerPackets into their own subfolder
|
2016-10-19 19:37:10 +03:00 |
|
David Cernat
|
d99463d752
|
Fix show-stopping mistake in PlayerPacket
|
2016-10-19 18:56:12 +03:00 |
|
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
2016-10-19 16:31:07 +03:00 |
|
David Cernat
|
5e0c0dd5f1
|
Use logger in server's Networking MainLoop
|
2016-10-19 13:00:33 +03:00 |
|
David Cernat
|
fcc793a0af
|
Create a new BasePacket that PlayerPacket inherits from
|
2016-10-17 18:47:16 +03:00 |
|
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
2016-10-17 15:54:36 +03:00 |
|
David Cernat
|
f276edddcc
|
Set version to 0.2.0
|
2016-09-30 15:26:55 +03:00 |
|
David Cernat
|
6650b74498
|
Add handling of skill increases
|
2016-09-30 07:15:59 +03:00 |
|
David Cernat
|
a0e9a672a5
|
Split updateClassStats in 3 and add handling of level progress
|
2016-09-30 04:52:21 +03:00 |
|
David Cernat
|
bc0aa86bcf
|
Make variable names more consistent and easier to understand
|
2016-09-29 12:05:44 +03:00 |
|
David Cernat
|
433190d82e
|
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
|
2016-09-28 15:20:23 +03:00 |
|
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
2016-09-28 14:13:24 +03:00 |
|
David Cernat
|
9cbda73586
|
Remove unused packets IDs
|
2016-09-28 12:44:39 +03:00 |
|
David Cernat
|
b65deca2ae
|
Remove unused PacketRotation and PacketCreateProjectile
|
2016-09-28 12:37:08 +03:00 |
|
David Cernat
|
57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
|
2016-09-28 11:45:14 +03:00 |
|
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
2016-09-28 11:36:29 +03:00 |
|
David Cernat
|
0479eb38cc
|
Update protocol version and make version mismatch error less confusing
|
2016-09-28 08:26:18 +03:00 |
|
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
2016-09-28 07:50:16 +03:00 |
|
David Cernat
|
4d7130b12f
|
Improve logic for script-induced cell changes
|
2016-09-27 11:28:44 +03:00 |
|
David Cernat
|
046a1ea899
|
Add packet for player levels
|
2016-09-25 14:28:25 +03:00 |
|
David Cernat
|
3e2fec973d
|
Remove leftover variable
|
2016-09-25 12:53:30 +03:00 |
|