scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								516014c071 
								
							 
						 
						
							
							
								
								Trigger hit on start key if there's no hit key ( Fixes   #1574 )  
							
							 
							
							
							
						 
						
							2014-06-28 01:06:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								78d02d97da 
								
							 
						 
						
							
							
								
								Find text keys in reverse (Bug  #1578 )  
							
							 
							
							
							
						 
						
							2014-06-28 00:06:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c85f0af4 
								
							 
						 
						
							
							
								
								Don't update object root controllers with no time source ( Fixes   #1564 )  
							
							 
							
							
							
						 
						
							2014-06-27 19:35:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ec64f1a53a 
								
							 
						 
						
							
							
								
								Reset accumulation root when its animation finishes  
							
							 
							
							... 
							
							
							
							Fixes a position flicker after standing up from knockdown. 
							
						 
						
							2014-06-25 02:46:39 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ee098de0a6 
								
							 
						 
						
							
							
								
								Don't ignore lighting values of particles not attached to a character  
							
							 
							
							
							
						 
						
							2014-06-25 01:14:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6366fb27 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							 
							
							... 
							
							
							
							Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2014-06-13 14:12:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14a9f0ebf8 
								
							 
						 
						
							
							
								
								Handle Quadratic and Linear attenuation independently ( Fixes   #1456 )  
							
							 
							
							
							
						 
						
							2014-06-11 02:24:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d6d9df6cec 
								
							 
						 
						
							
							
								
								split getStartTime  
							
							 
							
							
							
						 
						
							2014-06-11 00:20:46 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								08e8dab067 
								
							 
						 
						
							
							
								
								merge openmw master  
							
							 
							
							
							
						 
						
							2014-06-09 22:37:49 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								67abc60264 
								
							 
						 
						
							
							
								
								aiming to moving target in ranged combat ai  
							
							 
							
							... 
							
							
							
							1) Taking into account target move vector and speed. However aiming is not
ideal, since attack strength can't be controlled directly. I did achieve
almost 100% accuracy updating it everyframe but then thought it would be
unfair, cause AI should mimic human targetting.
2) Also added in this commit func to measure real attack durations for
weapon. 
							
						 
						
							2014-06-08 20:59:26 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6788cfb0e 
								
							 
						 
						
							
							
								
								Support lights that do not have a model ( Fixes   #1361 )  
							
							 
							
							
							
						 
						
							2014-05-29 16:44:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4caa8c5cca 
								
							 
						 
						
							
							
								
								Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations)  
							
							 
							
							
							
						 
						
							2014-05-26 20:52:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							 
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								1b8c975d5b 
								
							 
						 
						
							
							
								
								minor performance improvements in apps/openmw  
							
							 
							
							... 
							
							
							
							Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around. 
							
						 
						
							2014-04-27 19:10:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edb5a54092 
								
							 
						 
						
							
							
								
								Include some more required Ogre headers explicitely.  
							
							 
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f9d2fde783 
								
							 
						 
						
							
							
								
								Merge branch 'openmw-29'  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp 
							
						 
						
							2014-03-04 09:34:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7693f712bc 
								
							 
						 
						
							
							
								
								started making CellStore into a proper class; encapsulated mCell member  
							
							 
							
							
							
						 
						
							2014-02-21 11:35:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bc376e6649 
								
							 
						 
						
							
							
								
								Closes   #888 : Treat "Bip 01" as animation root if existing  
							
							 
							
							
							
						 
						
							2014-02-19 11:23:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a6be72673c 
								
							 
						 
						
							
							
								
								improves animation-controlled velocity check  
							
							 
							
							
							
						 
						
							2014-02-08 16:59:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								761f13d3ce 
								
							 
						 
						
							
							
								
								activate whole-body attack animations  
							
							 
							
							
							
						 
						
							2014-02-02 16:29:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60bbab52fe 
								
							 
						 
						
							
							
								
								Support keyframe controllers for bones that aren't in the skeleton base  
							
							 
							
							
							
						 
						
							2014-01-31 05:06:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e50e94af0b 
								
							 
						 
						
							
							
								
								remove CreatureStats::mAttackType, set/getAttackType()  
							
							 
							
							
							
						 
						
							2014-01-27 23:05:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eba6c9a8fd 
								
							 
						 
						
							
							
								
								Fix massive console spam regarding the scrib's idle3 animation  
							
							 
							
							
							
						 
						
							2014-01-26 02:49:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf378ec31e 
								
							 
						 
						
							
							
								
								Support optional volume and pitch arguments for soundgen events (e.g. moan 0.5 1.0) as required for some actors  
							
							 
							
							
							
						 
						
							2014-01-22 15:25:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							 
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							 
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								805843d7ff 
								
							 
						 
						
							
							
								
								Closes   #1086 : Implement blood effects  
							
							 
							
							
							
						 
						
							2014-01-17 11:27:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								240d96a0f1 
								
							 
						 
						
							
							
								
								Renamed AnimationValue to AnimationTime  
							
							 
							
							
							
						 
						
							2014-01-17 10:55:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f62497dfdc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							 
							
							
							
						 
						
							2014-01-10 19:08:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d41f27451b 
								
							 
						 
						
							
							
								
								appropriate camera vanity<>preview mode switch + hit recoils fix  
							
							 
							
							
							
						 
						
							2014-01-09 23:36:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a7be755db0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							 
							
							
							
						 
						
							2014-01-08 20:13:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								46519062d3 
								
							 
						 
						
							
							
								
								hit recoils/knockdowns feature  
							
							 
							
							
							
						 
						
							2014-01-08 16:05:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								2591ff2d5a 
								
							 
						 
						
							
							
								
								bug repairing  
							
							 
							
							
							
						 
						
							2014-01-06 22:00:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								634a53211c 
								
							 
						 
						
							
							
								
								Make sure materials are built before trying to determine their transparency  
							
							 
							
							
							
						 
						
							2014-01-04 22:56:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								7002412760 
								
							 
						 
						
							
							
								
								resolve conflict in character.cpp  
							
							 
							
							
							
						 
						
							2014-01-04 17:55:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								09a0a69b04 
								
							 
						 
						
							
							
								
								more improvements  
							
							 
							
							
							
						 
						
							2014-01-01 21:40:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be1938ee90 
								
							 
						 
						
							
							
								
								Closes   #805 : Don't add entities that are supposed to be invisible to static geometry  
							
							 
							
							
							
						 
						
							2013-12-31 18:32:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6400f23ab0 
								
							 
						 
						
							
							
								
								Use the material controller manager for effects with overridden texture  
							
							 
							
							
							
						 
						
							2013-12-27 14:54:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d262d9e6b0 
								
							 
						 
						
							
							
								
								Bug  #1054 : Set render queue group for effects  
							
							 
							
							
							
						 
						
							2013-12-27 14:51:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d09a86e208 
								
							 
						 
						
							
							
								
								Issue  #1018 : Don't allow view mode switching while performing an action  
							
							 
							
							
							
						 
						
							2013-12-27 00:36:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							 
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6d27ebabb6 
								
							 
						 
						
							
							
								
								Integrate AddGlow with material controllers  
							
							 
							
							
							
						 
						
							2013-12-26 20:53:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1624e0fd8a 
								
							 
						 
						
							
							
								
								Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.  
							
							 
							
							
							
						 
						
							2013-12-07 20:15:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffc885853a 
								
							 
						 
						
							
							
								
								Fix bolt for magic effects that don't have one specified  
							
							 
							
							
							
						 
						
							2013-11-29 10:39:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3452bd2e0b 
								
							 
						 
						
							
							
								
								Add glow effect for enchanted items  
							
							 
							
							
							
						 
						
							2013-11-20 00:13:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							 
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00