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2764 commits

Author SHA1 Message Date
Evil Eye
56b6a7ada4 Fix #5155 2019-09-09 22:29:59 +02:00
Andrei Kortunov
d58f93f388 Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 2019-09-05 20:16:03 +04:00
Capostrophic
c89c14bb68 Rename objectOpened() to make its role more clear 2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 2019-09-05 17:29:49 +03:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
Andrei Kortunov
b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 2019-08-27 22:42:41 +04:00
elsid
16170131b7
Add enum type for door state 2019-08-25 15:21:00 +02:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
2019-08-18 10:57:11 +04:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
2019-08-18 08:57:22 +04:00
elsid
ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
2019-08-17 18:09:00 +02:00
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
2019-08-17 17:55:49 +02:00
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
2019-08-17 12:45:25 +04:00
Andrei Kortunov
0afb142b8e [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00
capostrophic
99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 2019-08-16 20:46:22 +03:00
Andrei Kortunov
6019f6507d Corrections for extended weapon animations feature 2019-08-10 20:57:37 +04:00
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
2019-08-09 21:03:24 +04:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
capostrophic
a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
2019-08-09 20:23:56 +04:00
Andrei Kortunov
fcd6e915d4 Fallback for long animation groups 2019-08-09 19:40:30 +04:00
Andrei Kortunov
123ca175c8 Fallback for short weapon groups 2019-08-09 19:40:30 +04:00
Andrei Kortunov
afaff8231d Use the Weapon Bone as fallback 2019-08-09 19:40:30 +04:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 2019-08-09 09:17:36 +04:00
capostrophic
cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
2019-08-05 11:32:16 +04:00
elsid
6c46d929c2
Build path to first pathgrid node by navmesh 2019-08-03 16:10:55 +02:00
elsid
f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
2019-08-03 16:06:04 +02:00
capostrophic
f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 2019-08-02 18:16:47 +03:00
capostrophic
e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 2019-08-02 18:15:27 +03:00
capostrophic
ff133bd740 Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
2019-08-02 18:11:48 +03:00
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
2019-08-01 15:13:03 +02:00
Artem Nykolenko
610e87cb24 Fix Non-swimming enemies entering water if player is water walking (bug #5099) 2019-08-01 10:02:35 +00:00
capostrophic
e2496af5c5 Vanilla-friendly ranged crits (bug #5067) 2019-07-31 13:55:09 +03:00
Capostrophic
4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
2019-07-19 08:03:33 +04:00
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093) 2019-07-14 23:56:38 +03:00
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092) 2019-07-14 23:42:42 +03:00
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations 2019-07-12 12:31:10 +03:00
jeremy
962462c1c5 Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
2019-07-04 22:54:39 +02:00
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd) 2019-06-30 16:13:11 +03:00
Capostrophic
b8afe14206 Disallow paralyzed actors to greet the player (bug #5074) 2019-06-29 13:31:36 +03:00
Andrei Kortunov
633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
Correct cast style behavior when there's no item picked (bug #5075)
2019-06-29 13:01:13 +04:00
Capostrophic
cbb22f0f63 Correct cast style behavior when there's no object (bug #5075) 2019-06-28 15:52:37 +03:00
Capostrophic
453068cc7d Disallow actors to start combat with themselves (bug #3550)
Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
2019-06-27 19:50:54 +03:00
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240, #5071) 2019-06-22 23:05:20 +03:00
Capostrophic
df89c6b6ce Make unarmed creature attacks affect shield condition again (bug #5069) 2019-06-20 20:45:52 +03:00
Alexander Perepechko
19b0b056e5 Remove spell FX and VFX after playing the death animation (bug #5060) 2019-06-13 21:42:25 +00:00